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Posts
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Posts posted by Mrnoobisnotonfire
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10 minutes ago, Mrnoobisnotonfire said:
(P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( )
Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it.
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On 4/11/2024 at 8:48 AM, TDYXY said:
I guess for version 1.0 I will have to replace or eliminate pinkamena.
Huh? Okay then.
So i assume that you don't have Pinkamena's smhungary89 version. right?
(P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( ) -
Kay. Found some issue.
I can't play as Pinkamena.
Here's the code for that error:
Error detected.
Can't load pinkamena.sff
Error loading chars/pinkamena/pinkamena.def
Error loading p2Clipboard tail:
Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
Allocating helpers...OK
Match RNG seed: 2093159095
Reset persist vars team 1
Player Mr Nub 1.0 cache count increased: 1
Player HEIHACHI purged from cache: 99
Freeing player RC HEIHACHI...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/pinkamena/pinkamena.def...
Loading info...Info: Pinkamena loading in pre-1.0 compatible mode
OK
Loading cmd command set pinkamena.cmd...OK
Loading cns pinkamena.cns...OK
Loading cns pinkamena_st1.cns...OK
Loading cns pinkamena_-2.cns...OK
Loading cns pinkamena_-3.cns...OK
Loading cmd state entry pinkamena.cmd...OK
Loading common states common1.cns...OK
Loading sff pinkamena.sff...Character pinkamena.def failed to load
Idk. Maybe has something to do with that sprite. Any fix?
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Ahh. Oki. Noted.
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Oh. Thanks for the information then. So it was technically the same, right?
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So, what is the differences between var and fvar? Still confused about the variable stuff (don't worry. i understand how they work. real).
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On 11/22/2022 at 5:23 PM, Mrnoobisnotonfire said:
New one cuz the mediafire broke down.
Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
Forced to change to newer version since am lazy
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Nvm, found the issue.
The song file appear to be corrupted.
My bad.
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3 minutes ago, Mrnoobisnotonfire said:
The problem:
Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error.
Sry bout that
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Yeah so...
I just codin' stuff and as I was testing him,
no sound
The code in question:
; Sliding kick
[Statedef 240]
type = S
movetype = A
physics = S
ctrl = 0
anim = 240
sprpriority = 2
[State 240, 2] ;Add velosity so look smooth (much better then posadd!)
type = VelAdd
trigger1 = animelem = 2
x = 10
[State 240, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20
volumescale = 999
[State 240, Explod]
type = Explod
trigger1 = animelem = 2
anim = F120
pos = 0,0
postype = P1 ;P2, Front, Back, Left, Right
supermovetime = 0
pausemovetime = 0
scale = 1,1
sprpriority = 3
shadow = 0,0,0
[State 0, VelAdd]
type = VelAdd
trigger1 = animelem = 1
x = -2
[State 240, NotHitBy]
type = NotHitBy
trigger1 = animelem = 2
value = SCA,AA,AP
time = 13
[State 240, NotHitBy]
type = NotHitBy
trigger1 = var(59)>0 && animelem = 1
value = SCA,AA,AP
time = 10
[State 240]
Type = AfterImage
Trigger1 = time = 0
Trans = Add
Time = 20
Length = 10
PalBright = 0,0,0
palcontrast = 44,44,44
PalAdd = 0,0,25
PalMul = .5,.5,.5
[State 240, 4]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = s2001
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = 2
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = s2000
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = 0
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
[State 200, 3]
type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that)
triggerall = power >= 1000
trigger1 = movehit = 1 && command = "z"
value = 250
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = movecontact && command = "x"
value = 230
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = command = "holddown"
value = 11
ctrl = 1
[State 200, 3]
type = ChangeState
triggerall = animelem = 4
trigger1 = command = "holdfwd"
value = 100
ctrl = 1
The problem:
And the sound itself in question:
Anyone whose going to tell me what issue Im having RN?
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FINALLY! HERES REFINED VERSION OF ME!!!
also, don't mind the funny spelling mistake
New palette, added AI system and more!!!
And most importantly,
I FIGURE OUT HOW TO MAKE SLIDING KICK AND MORE!
press above link to get him now.
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Cool! Now I can create an ai for my char!
Big helpful indeed!
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New one cuz the mediafire broke down.
Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
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i n t e r e s t i n g
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Aight, time to me to suffer.
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Same
Also henlo
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How bout this?
https://www.mediafire.com/file/0qh9ezyu50fqzfp/Mrnoob.zip/file
Also that charater was made by me
His name is Mrnoob
My project Ronald World 0.5 Pilot (LAUNCH)
in [ FULL GAMES ]
Posted
Aw, what? Welp. For the sake of the game, I guess.