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Posts
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Posts posted by Mrnoobisnotonfire
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On 4/30/2025 at 7:18 AM, malcolm said:
i guess you could make a indicator if a character is cheap and other stuff
Good idea.
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On 1/26/2025 at 5:43 PM, Mrnoobisnotonfire said:
ig its work.
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7 hours ago, malcolm said:
yes im talking to you
https://mega.nz/file/KcZAVLoS#M6eVV8mU3HHJzF6GXlCT7MbjJZg-GC7_f1SeLM1QSF4
This work? -
2 hours ago, malcolm said:
have the files be in a rar file instead of disorganized
Um what was that about? Hope you not referring to above post.
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On 1/21/2025 at 6:34 AM, GreatFunk said:
can you change the link to mega instead of onedrive?
Really? That plac-
https://mega.nz/folder/WdhgFSCI#LGbFlpuaFH5otvicWn8xtw
Here. Have fun! -
On 12/26/2024 at 12:12 AM, Mrnoobisnotonfire said:
Big update here. Kindly download for those who want it.
And yes, redownload again for those who download these before. sorry.
Speaking of which, please redownload him again cuz there's some important patch notes. Sorry.
https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe -
On 10/26/2024 at 3:18 AM, TDYXY said:
Tho are you sure that the proper place to keep your download?
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On 4/13/2024 at 11:16 AM, TDYXY said:
I'm sorry, but if removing pinkamena is necessary for the development of the game, then I have no other choice, lol.
I don't remember where I downloaded the char version, but I guess it doesn't matter anymore
IDK if this count, but here, https://www.andersonkenya1.net/files/file/448-pinkamena/
Above file referred to this post:On 4/12/2024 at 12:40 PM, Mrnoobisnotonfire said:Huh? Okay then.
So i assume that you don't have Pinkamena's smhungary89 version. right?
(P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( )Anyway, how's the progress of this project?
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6 minutes ago, Mrnoobisnotonfire said:
How do i delete this post already??? (misspost it cuz missclick. sorry, again.)
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On 11/22/2022 at 5:23 PM, Mrnoobisnotonfire said:
New one cuz the mediafire broke down.
Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
Big update here. Kindly download for those who want it.
And yes, redownload again for those who download these before. sorry.
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I wanna add some pretty cool png on successful counter hit like this one.
Heres the code if you wanna know why I cant do it:
;Success cat counter [Statedef 429] type = S MoveType = A Physics = S anim = 424 [State 429, Helper] type = Helper trigger1 = time = 0 name = "Deffo no Item Assylum reference." stateno = 425 pos = 0,gameheight ID = 5 postype = Left ownpal = 1 size.xscale = gamewidth/490 size.yscale = gameheight/615 ignorehitpause = 1 [State 424, NotHitBy] type = NotHitBy trigger1 = prevstateno = 199 value = SCA;,AA,AP,AT [State 424, ScreenBound] type = ScreenBound trigger1 = time < 99 value = 1 [State 424, Explod] type = Null ;Explod (wanna replace this with the new one) trigger1 = !time anim = 2018 ; Original cat.png (build in ''disappear after 15 ticks'') postype = Left facing = 1 vfacing = 1 bindtime = 40 removetime = -2 supermovetime = 9999 pausemovetime = 9999 scale = gamewidth/490,gameheight/615 sprpriority = 5 ontop = 1 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [State 424, HitDef] type = HitDef ;Le counter trigger1 = !time attr = ,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAF ;HLAFD+- Getpower = 0,0 guardflag = MA ;HLA animtype = Up ;Light, Medium, Hard, Back, Up, DiagUp air.animtype = Hard priority = 20, Hit damage = 125,0 pausetime = 0,0 sparkno = -1 guard.sparkno = -1 sparkxy = 0,0 hitsound = S1,0 guardsound = S2,0 ground.type = Low ;Low, Trip, None ground.slidetime = 0 air.hittime = 69 fall.recover = 0 ground.velocity = -99,-5 air.velocity = -99,-5 p1sprpriority = 0 p2sprpriority = 1 fall = 1 [State 424, CtrlSet] type = CtrlSet trigger1 = time > 10 value = 1 [State 424, 5] type = ChangeState trigger1 = time = 20 ;25 value = 0 ;THE MAXWELL COUNTER.png (Cat.png will appear here) [Statedef 425] type = U ctrl = 0 anim = 2021 [State 102,00] type = AssertSpecial trigger1 = 1 flag = noshadow [State 102,00] type = Trans ; IDK make it disappear 15 ticks later trigger1 = 1 Trans = AddAlpha Alpha = 256-Floor(Time*15.6),256 [State 102, 7] type = SprPriority trigger1 = 1 value = 3 ;Code not done yet. Need further observation.
Any way to make it appear on the corner? -
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10 minutes ago, Mrnoobisnotonfire said:
(P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( )
Which btw, have in Mugen Archive and Mugen Archive being itself wont let me download it.
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On 4/11/2024 at 8:48 AM, TDYXY said:
I guess for version 1.0 I will have to replace or eliminate pinkamena.
Huh? Okay then.
So i assume that you don't have Pinkamena's smhungary89 version. right?
(P.S: That very char also I wanted to download it but can't cuz the original link wont work. :(( ) -
Kay. Found some issue.
I can't play as Pinkamena.
Here's the code for that error:
Error detected.
Can't load pinkamena.sff
Error loading chars/pinkamena/pinkamena.def
Error loading p2Clipboard tail:
Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
Allocating helpers...OK
Match RNG seed: 2093159095
Reset persist vars team 1
Player Mr Nub 1.0 cache count increased: 1
Player HEIHACHI purged from cache: 99
Freeing player RC HEIHACHI...CMD...CNS...SFF...AIR...SND...Misc...OK
Loading character chars/pinkamena/pinkamena.def...
Loading info...Info: Pinkamena loading in pre-1.0 compatible mode
OK
Loading cmd command set pinkamena.cmd...OK
Loading cns pinkamena.cns...OK
Loading cns pinkamena_st1.cns...OK
Loading cns pinkamena_-2.cns...OK
Loading cns pinkamena_-3.cns...OK
Loading cmd state entry pinkamena.cmd...OK
Loading common states common1.cns...OK
Loading sff pinkamena.sff...Character pinkamena.def failed to load
Idk. Maybe has something to do with that sprite. Any fix?
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Ahh. Oki. Noted.
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Oh. Thanks for the information then. So it was technically the same, right?
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So, what is the differences between var and fvar? Still confused about the variable stuff (don't worry. i understand how they work. real).
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On 11/22/2022 at 5:23 PM, Mrnoobisnotonfire said:
New one cuz the mediafire broke down.
Using onedrive BTW: https://1drv.ms/f/s!Ash6-A3dED6irhNEooRYz5NejdAe
Forced to change to newer version since am lazy
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Nvm, found the issue.
The song file appear to be corrupted.
My bad.
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3 minutes ago, Mrnoobisnotonfire said:
The problem:
Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error.
Sry bout that
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Yeah so...
I just codin' stuff and as I was testing him,
no sound
The code in question:
; Sliding kick
[Statedef 240]
type = S
movetype = A
physics = S
ctrl = 0
anim = 240
sprpriority = 2
[State 240, 2] ;Add velosity so look smooth (much better then posadd!)
type = VelAdd
trigger1 = animelem = 2
x = 10
[State 240, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20
volumescale = 999
[State 240, Explod]
type = Explod
trigger1 = animelem = 2
anim = F120
pos = 0,0
postype = P1 ;P2, Front, Back, Left, Right
supermovetime = 0
pausemovetime = 0
scale = 1,1
sprpriority = 3
shadow = 0,0,0
[State 0, VelAdd]
type = VelAdd
trigger1 = animelem = 1
x = -2
[State 240, NotHitBy]
type = NotHitBy
trigger1 = animelem = 2
value = SCA,AA,AP
time = 13
[State 240, NotHitBy]
type = NotHitBy
trigger1 = var(59)>0 && animelem = 1
value = SCA,AA,AP
time = 10
[State 240]
Type = AfterImage
Trigger1 = time = 0
Trans = Add
Time = 20
Length = 10
PalBright = 0,0,0
palcontrast = 44,44,44
PalAdd = 0,0,25
PalMul = .5,.5,.5
[State 240, 4]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = s2001
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = 2
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = s2000
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = 0
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
[State 200, 3]
type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that)
triggerall = power >= 1000
trigger1 = movehit = 1 && command = "z"
value = 250
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = movecontact && command = "x"
value = 230
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = command = "holddown"
value = 11
ctrl = 1
[State 200, 3]
type = ChangeState
triggerall = animelem = 4
trigger1 = command = "holdfwd"
value = 100
ctrl = 1
The problem:
And the sound itself in question:
Anyone whose going to tell me what issue Im having RN?
Make helper appear on the left corner of the screen
in [ MUGEN CODING HELP ]
Posted
holuy. guess i just stick to awful alternative ways then.