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GeorgeMP

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Posts posted by GeorgeMP

  1. A bit of an update on the status:

    I have a sprite artist and a programmer. However, we are still looking for playtesters. To get started, simply join the TSF Discord and go to #dev-recruiting. From there, just type out your playtester application, or message me right here on this forum. It's also worth noting that we're still accepting applications for programmers and sprite artists(see above messages for details).

    As for development, it is still progressing smoothly. For Demo 3, expect major gameplay changes.

     

  2. 11 minutes ago, D2TD said:

    Alright, it allowed me to post, but said it immediately said it was removed by the moderators
    Am I no good in the TrueMUGEN hood? lmao

    It appears that your post was for a release. In this case, you must specify which MUGEN version your release was made for. Use "[1.1]" for MUGEN 1.1 releases, "[1.0]" for MUGEN 1.0 releases, and "[Win]" for WinMUGEN releases. Try reposting it with one of those tags.

  3. There comes a point where one must acknowledge their limitations. A point where one must admit defeat and ask for help.

     

    For me, this is that point, which is why I've decided to recruit developers.

    Disclaimer so people don't complain(can't understand why I have to put this here but oh well):
    YOU WILL NOT BE GETTING ANY MONEY FROM THIS. Just deal with it.

    And with that out of the way, let's dive right in:

    First off, I'll need you to join my Discord server(at least, for now, I'll see if I can figure out a way to handle it all outside of the server later).

     

    Also, I NEED TO KNOW THAT YOU'RE ACTUALLY COMPETENT. So it would help if you would show your background, as well as some of the things you've made or done(for example, if you're looking to join the team as a sprite artist, post your sprites).

     

    And now, here's what I'm looking for:

    • Programmers: Should be self-explanatory.
    • Sprite artists who can make good Sonic Advance/Battle styled sprites: These sprites are quite a bit smaller than most fighting game sprites, so they should be pretty easy to make.
    • Playtesters: Again, self-explanatory.

    If you think you're up to the task, you can join by saying in either a post in this thread or a PM sent to me, that you would like to join my team, what role you would like to have out of the 3 specified above, as well as your existing work and (optionally)your background.

     

    That's all, thanks in advance.

  4. On 10/13/2020 at 2:03 PM, Neo_Fire_Sonic said:

    You haven't been helpful to him at all, you just want something that has literally nothing to do with his full game at all.

    Anyways, I've tried team sonic fighters, didn't know what to expect but, one thing, if you want it to be like MvC2, you need to have all the normals be able to cancel into each other. I haven't run into any glitches or anything, other than character sprites misaligned.

    Also you should not use conflicting voice fx its very... jarring

    unknown.png

    marty sonic

     

    If you want me to be honest here though, tsf is not very visually appealing to me, everything looks like its too close together. When you upscale sprites, it ruins their quality, alot.

     

    also I noticed you tried to parallax floors, you'll have to work on that more because, if you move the camera, you'll notice the delta's of everything is off. Like really compare the floors and such to the stage of mine you used(you know which one.)

    In regards to the combo system, I already have basic light>medium>heavy combos, but if you're talking about the whole LP>LK>MP>MK>HP>HK thing, I can confirm that that's coming for Demo 3.

     

    For the victory screen typo, that's also fixed.

     

    As for the sprite upscaling, that was done to try to match some of Capcom's older fighting games(specifically X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, and Marvel vs Capcom 1), since those were my main inspirations, and I felt that using the Sonic Battle/Advance sprites at their original size made it too hard to effectively play footsies, since you really need to be able to easily judge the range on each character's moves to do that.

     

    As for the parallax floor issues, I'll make sure to work that out soon.

  5. 10 hours ago, Neo_Fire_Sonic said:

    I'm confused as why mugen archive is advertised there when the reddit recommends people to not go there

    I just recommended that people go to MA for the downloads, not the site as a whole. That, and I wanted to make sure to include all the MUGEN communities I could in the "Other MUGEN Communities" portal, and felt that MA couldn't really be left out.

  6. Do you wish r/mugen had competent moderation? Do you hate Dizzy's guts and want nothing to do with him? Do you just want a better MUGEN subreddit?

    If you answered "yes" to any of these questions, then r/TrueMUGEN is for you!

     

    r/TrueMUGEN seeks to be the alternative MUGEN subreddit, and your one-stop shop for all things MUGEN, with the goal being to provide a good community with competent moderation.

     

    I'd much appreciate if you guys would spread the word, as it's looking a little empty right now.

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