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Everything posted by GTFoxN6Y
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UPDATE (7/29/2020): Finished the intro and movement animations: Progress: 10%
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Katerina Kittycat WIP Thread Here`s a picture of the stand animation of Katerina Kittycat : And here`s the Katerina`s MvC2 hyper portrait picture: The progress is 5%, but i`ll be finished with Katerina for a while.
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Coming JULY 24!
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How can i make the explosion sprite size increase?
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
OK thanks! P.S. Welcome to the world of MFFA! -
How can i make the explosion sprite size increase?
GTFoxN6Y posted a question in [ MUGEN CODING HELP ]
I was making the wario apparition for my birthday. I think that if an overpowered character defeats the wario apparition, it will explode. But i need somthing to increase the explosion size bigger and bigger until it cover the screen . So How can i make the explosion sprite size increase? -
I can`t do it. I can`t be good at mugen characters.
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
Thanks! I`m just taking a break off of M.U.G.E.N and finish my other fan games. -
I can`t do it. I can`t be good at mugen characters.
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
OK I will! -
I can`t do it. I can`t be good at mugen characters.
GTFoxN6Y replied to GTFoxN6Y's topic in [ MUGEN LOUNGE ]
HappyDappy666 You know how i feel? -
I can`t do it. I can`t be good at mugen characters.
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
It`s ok. -
I can`t do it. I can`t be good at mugen characters.
GTFoxN6Y posted a question in [ MUGEN CODING HELP ]
Every time i release a new character, i get hate reply, get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder? -
Every time i release a new character, i get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder?
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Here`s my Hakaku Sanda. It just got released today. https://www.mediafire.com/file/41n2xe9k557472d/Hakaku_Sanda.rar/file
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Hey guys im BACK! I was taking a break off of mugen trying to finish my new SAGE 2020 demo. And since im back, i`ll be able to continue making Hakaku Sanda!
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How do I add an hyper background to a character?
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
I just deleted the old one and remade the new one so you can understand better. -
How do I add an hyper background to a character?
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
I did finished making the hyper combo finish background, but it`s keep going off-screen when you jump. I tried PosSet or PosAdd, but it don`t work. How can you keep the Background from getting Off-screen? -
The X position is in the middle but why not the Y position?
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
Okay thanks! -
How do I add an hyper background to a character?
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
But i been using KFM as my starter character. -
How do I add an hyper background to a character?
GTFoxN6Y posted a question in [ MUGEN CODING HELP ]
How do I add an hyper background to a character? I've been able to change hyper backgrounds of my characters by simply replacing the images in FF3 to the ones I want. But how do I go about ADDING a hyper background animation to a character that doesn't already have one? -
The X position is in the middle but why not the Y position?
GTFoxN6Y posted a question in [ MUGEN CODING HELP ]
I was trying to make a hyper combo Finnish background go in the middle, but when the player jumps up, the background STILL on the ground and the Y position IS not in the middle completely. I tried to use this code: [State 0, PosAdd] type = PosAdd trigger1 = 1 x = 0 y = 0 ;ignorehitpause = 1 but that`s don`t work. Can you show me how to force the Y position in the middle? -
How to add a hyper cumbo finnish animation? (SOLVED)
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
I need help with this one please! -
How to add a hyper cumbo finnish animation? (SOLVED)
GTFoxN6Y replied to GTFoxN6Y's question in [ MUGEN CODING HELP ]
If i use this part: triggerall = !numexplod(id) trigger1 = enemy,life = 0 trigger1 = winko trigger1 = hitdefattr = SCA,HA,HT,HP to the helper, i`ll work corectly, right?