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Arklegend Zinesis

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Posts posted by Arklegend Zinesis

  1. If you want to change your sp theme open mugen.cfg in text editor/note pad then look for the (motif = dir of the system.def)

    And as for the lifebar open the system.def that is assigned in the motif then change its fight.def but be sure to check where its located.

    For ex. If your lirebars is in another folder be sure to include the folders name( fight = newlb/fight.def) where newlb is the folder name.

    But you ignore any of it if you just put your lb in the same folder as your system.def that is assigned in your motif.

    And for your sound problem you must be editing the wrong system.def for it not to be playing in your sp.

  2. i'm pretty sure that River City Ransom was released international (J:Downtown Nekketsu Monogatari, A:River City Ransom, E:Street Gangs)

    I only got the jpn on the nes which was the reason why I didn’t know how to lvl up at that time.It was one of the game in the cartrige that contains 150 games most were duplicates though but the good thing was it had contra with 50 lives at the start.

  3. How about the Kunio-kun NeS series guys? renegade, super dodgeball, basket ball, soccer, river city ransom, and a marathon brawl thing(I forgot the name). They were jpn ver except for renegade it was in eng when I played it in the arcade.

  4. There is still one method I forgot to mention (I use this in my guilty gear mugen) you can increase the ports group number like the custom portrait.

    But doing that would require you to double your small port one for your select screen and one for your lifebar, you also need to recode your simul port code for p3 & p4 to match the new group number.

    I always use FF Classic I only use FF3 or Ultimate if I cannot open the char with the classic.

  5. use fighter factory then move or rearrange your port to the very end of the sff file (uncheck shared pal)

    Also you can take the port and re apply the chars pallete to it

    or you can just remove p3 and p4 portrait code for simul in the fight.def (its placement doesn’t look good anyways)

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