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Celestial-Len

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Posts posted by Celestial-Len

  1. 1 hour ago, jo19sh92 said:

    Unfortunately, more detail is needed to isolate different stages.

     

    Are you standing on the road?

    Is the road itself a dirt road?

    Is the city background high resolution (like photo realism? or something like Melty Blood?) or is it pixelated (like SNES or NES style?)

    Did you see this stage a long time ago or recently?

    It was a construction site with damaged vehicles (Akin to this without the wreckage), with a cloudy/dark sky, the dirt was apart of the site, not a road. You were on the dirt as the floor, and its more so closer to high resolution ala Melty Blood than anything 8 or 16 bit.

     

    Last time I recall seeing this stage was 2019 or so.

     

     

  2. So I've been having this idea for a while now but don't know how to exactly execute it: how do I make a projectile/helper that causes passive damage over time? My character spits out something that if it hits the opponent causes them to slowly lose HP for a period of time.

     

    Only character I can recall having this sort of thing was ShowBySpirit's Umbreon. How was that done exactly, and is there a more efficient way of doing such a move?

  3. 2 hours ago, CoolAnimeHustler said:

    ʕु-̫͡-ʔु”--Great News! The Author Known As Night Has Created A New Website Full Of His Stages, Yo! I Was Wondering If The Stage You're Looking For Is Called "Kou Stage" From The Game Yatagarasu? Here's Night's Website! ^_^

    https://nightpalace.jimdofree.com/m-u-g-e-n-stages/

    Nice to know about that new site. Sadly that stage isn't what I was looking for.

  4. I remember this one stage by the author Night (who created a bunch of Touhou stage conversions back in the day, his site is gone now) or someone who shared his site (I remember people who did). It was a construction site, and the music was rather calming and sad so to speak.

     

    Anyone know any more info about this stage, or is it too vague from the description I gave?

  5. Not sure if this is appropriate to ask here, but which ones would you guys say are the best for a more 'accurate' (IE: no completely custom versions ala Nep Heart's stuff) version? I remember playing with 586's characters back in the day.

  6. 11 hours ago, p0008874 said:

    okihaito made the ditto(Metamon)

    Do you know where I can find Ditto on this site? The first post I see only implies that Ditto is a striker of sorts for another character of okihaito, and the downloads on the sidebar don't give me much clues either.

  7. So, anyone who has extracted all of these guys and put them in their normal MUGEN like I have, does anyone know about which character specific bug everyone has when you put them in a normal MUGEN? (Like cloning (Back Beard most notably has this, and apparently some others too), incorrect palettes etc.) Like which has which, to put it simply.

  8. I've tried out the Son Bra creations and they sadly aren't very good, they appear to be spriteswaps of some kind (I do know that because the same author's Satsuki from Kill la Kill has male voiceclips that were seemingly leftover from the base), and the animations aren't that varied and some look awkward as hell. Oh, and I don't remember Mt. Lady using laser attacks.

  9. Comboing Into Hypers Problem

    So I've been trying to use variations of this to help my character combo into hypers:
    trigger2 = stateno = 200 || stateno = 210 || stateno = 220
    trigger2 = movecontact
    trigger3 = stateno = 400 || stateno = 410
    trigger3 = movecontact

    But this ends up creating one-button hypers. For example, a light punch will automatically activate a hyper afterwards. Of course, I don't want that. In most other characters that use code like this, this issue does not occur (simply this allows easier comboing into hypers). What can I do to help with this?

    Here's an example hyper command:
    ;---------------------------------------------------------------------------
    ;Blah
    [State -1, Blah]
    type = ChangeState
    value = 3000
    triggerall = power >= 1000
    triggerall = statetype != A
    trigger1 = command = "Blah"
    trigger1 = ctrl
    trigger2 = stateno = 200 || stateno = 210 || stateno = 220
    trigger2 = movecontact
    trigger3 = stateno = 400 || stateno = 410
    trigger3 = movecontact

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