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Navana

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Posts posted by Navana

  1. I had permission by an Administrator to post this, but hello everyone! I have recently returned after an extremely off and on hiatus for the last several years.
    My account is older then it seems but my original account was having some server / configuration issues and so they made me a new one and merged the old stuff (but I've been around before 2015).

     

    I'm Navana but my real name is Constance (I went through a real life name change in 2015). I have known of the MUGEN community since I was about 16 years old and I didn't have the best reputation a long time ago, however, as you age and become more of an adult obviously you learn from your past and ultimately learn to do better then your previous incarnate. I'm 23 years old now as of this year and the last year or two I've released some quality content that I think is some of the best I've created for me so far. 

     

    I'm happy to be back and my goal is to try and get back into all forums in the sense of just wanting to learn more, and continue to do the best that I can with stages and all that good stuff! I hope you guys have all been well and I can't wait to start posting again around here. :) 

  2. Beast's Ceiling

    Download

    No animation on this stage, as not much was given from the original sprite sheet. The stage is from X-Men: Mutant Apocalypse.

    Credits go to Omega for the sprites.

    BAGfdId.png

    Hammer Bash

    Download for Mugen 1.1
    Download for Mugen 1.0

    The first stage (I believe) to be converted from Tiny Toons Wacky Sports. Fair warning that the speed of the airplane in the image is different in 1.1 compared to 1.0 due to me coding it for 1.0. It was my first time converting for 1.0 AND 1.1 at the same time. This stage does have animation.

    Credits go to Omega for the sprites.

    tw79DCH.png

    Enjoy!

  3. Alrighty everyone! This took me a couple days to do. I completed 7 stages from the game "Rave Master: Attack Force" from the Gameboy Advance.

    Some images in specific stages were scaled to fit proportions of the stages, while some pieces of the stage have been animated slightly which unlike in the game, were non-animated. A lot of the stages from the game do lack animations, so do not judge me for that. In some of the .defs, there may or may not be extra lines of code that I forgot to delete. I was just lazy, and didn't erase it. If I missed putting shadows on a stage, don't remind me. It's only a minor thing

    Credits go to OldGamer for testing these stages and teaching me additional information on advanced stage creation!


    City of Darkness:
    esYkDa4.png

    This stage has superjump. The castle in the middle was scaled to fit the proportions.
    Download

    Garage Island:
    cr8VLQY.png

    Has deltas in the clouds, like source game. Also has superjump.
    Download

    Hundred Eater Cave:
    ic2oTOf.png

    Has a really nice superjump!
    If you manage to get all the way to the top, there is a 'face' of sorts up there. However, the source game did not have any animations for it.
    The water does move and also glows, as source to close game as possible.
    Download

    Silver Knights:
    VZc30pQ.png

    Rain is animated.
    The background does move, just like source game.
    The boat also shakes too, and that was not in the source game but I wanted to add it since I thought it would be a nice addition.
    Download

    Tower of Jin:
    S83hEPY.png

    Added deltas to the clouds, just like source.
    For some reason the clouds looked a bit weird tiled, so I apologize for that, it's better than cut off bounds.
    Download

    Symphonia:
    DbVPlFb.png

    Parallaxed floor.
    Deltas.
    I had to scale the sunset to fit proportions.
    Download

    Nerve of Silver Ray:
    glwXdKD.png

    The ball in the middle floats. In the source game, it doesn't, which surprised me. You would figure they would add an animation to that.
    Download

    Enjoy guys! If someone could share this over at MFG, I would appreciate it. Thanks again!

  4. Finally! No more waiting! The screenpack is converted for both 1.0 and 1.1 with small changes. Thank you so much OldGamer for converting this screenpack for me! My wait is finally over! Lol.

     

    Original screenpack is by Jet,

    edited first by Haseo Lee,

    and now converted to 1.0 and 1.1 by OldGamer.

     

    Download:

     

    OG's Skydrive -> My Edit Screen Pack - Queen of Fighters Complete

    Video below:

     

    https://www.youtube.com/watch?feature=player_embedded&v=0BqFqzy28qk

  5. Sanae Kochiya by Kohaku works completely fine without the AI patch in 1.1 when you're using her, but when I tried to implement the AI patch by 凱 it crashed Mugen and said that the character was too older of a version. Could someone help me out with this? Because there isn't any other strong AI Sanae's out there, .-.

  6. Hi everyone! How are you all doing?

     

    I have decided after thinking back and forth as to whether or not to ask about commissions, I figured I would make the attempt to do so!

     

    If anyone would be interested, I am wanting to commission someone to do individual Touhou characters in tasofro-styled sprite work. The reason why I am asking about commissions related to this style is for these reasons: 1) I just love the style. 2) I am a part of a Touhou-related community forum where they hold many kinds of tournaments all for fun of course, and I do not like seeing anyone excluded from them if the character has yet to be made. They are aware that it is MUGEN as I've told them in the Skype chat room for the community.

     

    If anyone would be interested, you obviously receive credits and mentioned for your creations in the threads that I make in the future regarding said characters. In order for this to make sense though, one must know about Touhou and the games if they wish to do this. It wouldn't be right if you created a character but never played the game in question, as you wouldn't know what kind of attacks to implement. I'm willing to hear prices, and negotiate and what not. The characters should have execptional AI's, not slow ones where they run around and either jump or teleport and just block. I would want to see an example if you can sprite that style, just to be certain. Also, you may need to study some characters already created by other authors in this style so that way you can see what is implemented in characters that should be implemented in those that I want to be created. Check the Touhou Project [ COLLECTION ] thread to see the list of characters already made!

     

    An example of the sprite style is:

    toh_daiyousei_anim.gif

     

     

     

    The characters I want to have created from the series (one at a time of course) are:

     

    Kurumi

    Elly

    Sara

    Kotohime

    Chiyuri

    Luna Child

    Star Sapphire

     

    Just to reiterate, I'm not asking for them to all be made at once, it's a "one at a time" thing. This is open to anyone who is interested. If you have any questions, I'm willing to answer them, and please do not post anything negative, as I am only trying to ask nicely and respectfully. Алексей told me to post this here, so if it is in the wrong section, I apologize.

  7. Parsee's AI is adequate for the most part, but there are times where she just stands there or constantly teleports but doesn't do anything other than move to the other side of the screen and block. x_x

     

    I wanted to see if perhaps I could get some assistance with creating a new AI for Parsee. Any help would be greatly appreciated.

  8. Kaede does not work. x_x

     

    Error detected.
    
    Need at least one state controller
    Error in [Statedef 50140]
    Error in chars/Kaede_Kasiwagi/common1.cns:3643
    Error loading chars/Kaede_Kasiwagi/Kaede_Kasiwagi.def
    Error loading p1
    
    Clipboard tail:
    Loading stage...
      Loading BG...OK
    Stage loaded OK
      Allocating helpers...OK
    Match RNG seed: 1896831752
    Reset persist vars team 0
    Reset persist vars team 1
    Loading character chars/Kaede_Kasiwagi/Kaede_Kasiwagi.def...
      Loading info...Info: Kaede Kashiwagi loading in pre-1.0 compatible mode
    OK
      Loading cmd command set Kaede_Kasiwagi.cmd...OK
      Loading cns kaede_normal.cns...OK
      Loading cns kaede_super.cns...OK
      Loading cns kaede_super_2.cns...OK
      Loading cns kaede_hyper.cns...OK
      Loading cns edifel_+skil.st...OK
      Loading cns edifel_standon+.st...OK
      Loading cns kaede_++.st...OK
      Loading cmd state entry Kaede_Kasiwagi.cmd...OK
      Loading common states common1.cns...Character Kaede_Kasiwagi.def failed to load
    
    
  9. Hi there everyone! I'm trying to do something I did a while back and that was to create a roster based upon Capcom vs SNK sprite style.

     

    I wanted to start from scratch again and make yet another roster, so, I made this thread for those who can help! If anyone would give me their reccomendations and / or links I'd greatly appreciate it! I know some characters made in "CVS" sprite style have .sff download's rather than an actual full character, so if you could let me know on those too I'd appreciate it!

     

    Hoping to get some replies and will edit this thread based on what I find in the first post!

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