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Posts posted by IkuTronHD
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Other update...
Español
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02/04/17 - Version 2017.04.02
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*Hit Boxes optimizados.
*Los frames del LP han cambiado y se puede hacer un combo de tres golpes.English:
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02/04/17 - Version 2017.04.02
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*Hit Boxes adjusted a little to the character..
*Some movements fixed.
*The speed of the blows has changed. -
Small update...
Español
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02/04/17 - Version 2017.04.02 Hora Española:12:48
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*Hit Boxes ajustados un poco al personaje.
*Algunos movimientos arreglados.
*La velocidad de los golpes a cambiado.English:
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02/04/17 - Version 2017.04.02 Spanish Time:12:48
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*Hit Boxes adjusted a little to the character..
*Some movements fixed.
*The speed of the blows has changed. -
Good here my new version of Tenshi, Iku will be improved later.
Español:
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02/04/17 - Version 2017.04.02
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*Ajustes de las cajas de colisiones.
*Añadido un nuevo especial ejecutable.
*Añadido un nuevo super ejecutable.
*Y dos colores añadidos
¿Que faltaría?
Corregir bastantes bugs si me podeis ayudar mejor.
Modificar el ex del especial para que de 5 golpes.
Añadir más especiales y supers.
Y modificar algunas intros y Poses ganadoras.English:
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02/04/17 - Version 2017.04.02
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*Collision box settings.
*Added New Special
*Added New Hyper
*Add two new palletes
What would be missing?
Fix a lot of bugs if you can help me better.
Modify the ex of the special so that 5 strokes.
Add more special and supers.
And modify some intros and winning Poses.Link: https://sites.google.com/view/ikutronhds-site/home
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Here you will share your portrails in this Screen Pack.
The only rule I'm going to put is that the image is indexed.
Here is the template:
Password:IkuTronHD
Portrails:SpoilerTakuma Sakazaki
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerSunny Milk
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerSelect Portrails 9000,0:
Shinki
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerSekibanki
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerSagume Kishin
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
Life Bar Portrails 9000,3:
SpoilerRyu SF2
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerRouwe
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerRin Satsuki
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerNue Houjuu
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerMr.Karate
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerKung Fu Man
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
Life Bar Portrails 9000,3:
Iku Nagae
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerHata no Kokoro
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
SpoilerFujiwara no Mokou
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
Life Bar Portrails 9000,3:
SpoilerAkane Satomura
SpoilerSelect Portrails 9000,0:
SpoilerVersus & Winner Portrails 9000,2:
SpoilerLife Bar Portrails 9000,3:
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Just now, Destined Shogun said:
this stage is fascinating
Thank you
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New Stage: Night Whereabouts!!!!!
Well here he launched the project
Preview:
Download link:
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Regeneration with life problem.
Use this code:Regeneration of life that spends power.
I have a problem with this code and it is that they do not go with some characters does not subtract power or life and I do not know why. And the other characters I have in Winmugen and in Mugen 1.0 some if they go but not all.
At the moment this chars give me error.:
Spoiler[Info]
name = "Eirin_RP"
displayname = "Eirin Yagokoro"
versiondate = 11,02,2015
mugenversion = 1.0
author = "RicePigeon"
pal.defaults = 1,2
localcoord = 320,240[Info]
name="reisen"
DisplayName="Rei'sen"
versiondate = 6,07,2009
mugenversion = 04,14,2002
author = "minoo"
pal.defaults = 1,2[Info]
name = "Mononobe no Futo"
displayname = "Mononobe no Futo"
versiondate = 12,24,2016
mugenversion = 1.0
author = "Gudine"
pal.defaults = 1,2,3,4
localcoord = 320,240[Info]
name="sagume"
DisplayName="Sagume Kishin"
versiondate = 1,05,2017
mugenversion = 04,14,2002
author = "minoo"
pal.defaults = 1[Info]
name ="Mima_RP"
displayname ="Mima"
versiondate =1/22/2011
mugenversion =1.0
author ="Ricepigeon"
;Original by Barai & Harudi
pal.defaults =1,2,3,4
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I have a problem with this code and it is that they do not go with some characters does not subtract power or life and I do not know why. And the other characters I have in Winmugen and in Mugen 1.0 some if they go but not all.
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Regeneration of life that spends power.
First we will create three animations the first one when starting to load that if it carries the boxes of collisions:
Animation used:910
The second must be a loop without using the Start loop in this frame:Animation used:911
And the last animation is when the life load ends:Animation used:912
You add this code in the cns of char:
;-------------------------------Life up (start) ;KOF Memorial Lifedd edit by IkuTronHD [Statedef 920] type = S movetype = I physics = S anim = 910 velset = 0 ctrl = 0 [State 301, snd] type = PlaySnd trigger1 = AnimElem = 1 value = f100,101 channel = 11 [State 730, 1] type = ChangeState trigger1 = AnimTime = 0 value = 921 ;-------------------------------Life up ; Life up [Statedef 921] type = S movetype = I physics = S anim = 911 [State 705, 2] type = Explod triggerall = numexplod(921)= 0 trigger1 = time = 0 anim = f130 ID = 921 sprpriority = 3 postype = p1 pos = 0,0 bindtime = -1 removetime = -1 removeongethit = 1 [State 1900,5] type = PalFX trigger1=!(GameTime % 3) time=1 time = 1 add = 0,100,0 [State 735, 1] type = ChangeState trigger1 = command != "holdc" ;<==You can change it for the command that you want trigger3 = command != "holdz" ;<==You can change it for the command that you want value = 922 [State 921, Recuperar] type = LifeAdd trigger1 = time >= 5 value = 1 [State 921, PowerDrain] type = Poweradd trigger1 = time >= 5 value = -15 [State 735, 2] type = ChangeState trigger1 = Life >= LifeMax trigger2 = Power = 0 value = 323 [State 735, 3] type = ChangeState trigger1 = AnimTime = 0 value = 921 ;-------------------------------Life up (end) [Statedef 922] type = S movetype = I physics = S anim = 912 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 921 [State 740, 1] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;-------------------------------Life up (maxed out) [Statedef 323] type = S movetype = I physics = S anim = 912 [State 301, snd] type = PlaySnd trigger1 = AnimElem = 1 value = f101,0 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 921 [State 313, Explod] type = Explod trigger1 = time = 0 anim = f140 pos = 0,0 postype = p1 facing = 1 vfacing = 1 bindtime = 1 removetime = -2 scale = 1,1 sprpriority = 7 [State 1000, EnvShake] type = EnvShake trigger1 = AnimElem = 1 time = 15 freq = 90 ampl = -5 phase = 90 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 920 [State 741, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
And add the next code in state -2:
[State -2, StopSnd] type = StopSnd trigger1 = stateno != 910 && stateno != 911 channel = 10 [State -2, StopSnd] type = StopSnd trigger1 = stateno != 920 && stateno != 921 channel = 11
And add the next code in state -1:
;Life charge [State -1] type = ChangeState value = 990 triggerall = statetype = S triggerall = Life < LifeMax triggerall = Power > 15 triggerall = ctrl = 1 trigger1 = command = "holdc" ;<==You can change it for the command that you want trigger1 = command = "holdz" ;<==You can change it for the command that you want
PD:You notice that the load animations and sounds are inside these files: FightFX.sff, FightFX.air.Commond.snd. These files are in the data folder.
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Hata no Kokoro:
Spoiler -
Hata no Kokoro
Quote -
There is an error in the character you can not select Last Word in turn mode.
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In DisplayName changes the name of "Futo" by "Mononobe no Futo"
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2 minutes ago, Gudine said:
Thanks for the portrait... would you happen to have a full-body version of that? The current Hyper portrait is kind of meh...
Hyper Portrails in here:
Spoiler10 minutes ago, Gudine said:Well, I'll only update Futo if there's something wrong with her, and it won't be a big update either... I don't really have any other ideas for her, and she seems pretty complete moveset-wise anyway.
You could improve the second Last Word and add the Diag-up status as the original.
Exemple:
Spoiler--------------------->
Last Word Futo:
Spoiler -
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When are you going to lower the difficulty in Eirin?
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Tenshi RP Style Alpha 2 04/04/17
in [ RELEASES ]
Posted
Other update...
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English: