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IkuTronHD

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Posts posted by IkuTronHD

  1. Other update...

    Español

    :

    =====================================


    04/04/17 - Version 2017.04.04
    =====================================

    *HP a sido cambiado por F+MP.
    *Comando 200 arreglado.

    English:

    =====================================


    02/04/17 - Version 2017.04.04
    =====================================

    *HP has been changed by F+MP.
    *Command 200 fixed.

  2. Other update...

    Español

    :

    =====================================


    02/04/17 - Version 2017.04.02
    =====================================

    *Hit Boxes optimizados.
    *Los frames del LP han cambiado y se puede hacer un combo de tres golpes.

    English:

    =====================================


    02/04/17 - Version 2017.04.02
    =====================================

    *Hit Boxes adjusted a little to the character..
    *Some movements fixed.
    *The speed of the blows has changed.

  3. Small update...

    Español

    :

    =====================================


    02/04/17 - Version 2017.04.02 Hora Española:12:48
    =====================================

    *Hit Boxes ajustados un poco al personaje.
    *Algunos movimientos arreglados.
    *La velocidad de los golpes a cambiado.

    English:

    =====================================


    02/04/17 - Version 2017.04.02 Spanish Time:12:48
    =====================================

    *Hit Boxes adjusted a little to the character..
    *Some movements fixed.
    *The speed of the blows has changed.

  4. Good here my new version of Tenshi, Iku will be improved later.

    Español:

    =====================================


    02/04/17 - Version 2017.04.02
    =====================================

    *Ajustes de las cajas de colisiones.
    *Añadido un nuevo especial ejecutable.
    *Añadido un nuevo super ejecutable.
    *Y dos colores añadidos


    ¿Que faltaría?

    Corregir bastantes bugs si me podeis ayudar mejor.
    Modificar el ex del especial para que de 5 golpes.
    Añadir más especiales y supers.
    Y modificar algunas intros y Poses ganadoras.

    English:

    =====================================


    02/04/17 - Version 2017.04.02
    =====================================

    *Collision box settings.
    *Added New Special
    *Added New Hyper
    *Add two new palletes


    What would be missing?

    Fix a lot of bugs if you can help me better.
    Modify the ex of the special so that 5 strokes.
    Add more special and supers.
    And modify some intros and winning Poses.

    Link: https://sites.google.com/view/ikutronhds-site/home

     

  5. Here you will share your portrails in this Screen Pack.

    The only rule I'm going to put is that the image is indexed.

    Here is the template:
    Password:

     

    IkuTronHD


    Portrails:

    Spoiler

    Takuma Sakazaki

    Spoiler

    Select Portrails 9000,0:

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    Sn2oHsC.png

    Versus & Winner Portrails 9000,2:

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    OUE1kOd.png

    Life Bar Portrails 9000,3:

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    HZVCH1q.png

     

    Sunny Milk

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    Select Portrails 9000,0:

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    gPm1Yxl.png

    Versus & Winner Portrails 9000,2:

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    6SGTQuh.png

    Life Bar Portrails 9000,3:

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    Kcvzvk4.png

    Select Portrails 9000,0:

     

     

    Shinki

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    Select Portrails 9000,0:

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    FZaRpjZ.png

    Versus & Winner Portrails 9000,2:

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    uyVvqBj.png

    Life Bar Portrails 9000,3:

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    Idc3NqT.png

     

    Sekibanki

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    Select Portrails 9000,0:

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    knScl4W.png

    Versus & Winner Portrails 9000,2:

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    3qRlnwQ.png

    Life Bar Portrails 9000,3:

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    CbaFNQb.png

     

    Sagume Kishin

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    f7jNiBZ.png

    Versus & Winner Portrails 9000,2:

    Life Bar Portrails 9000,3:

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    1WiiWq0.png

     

    Ryu SF2

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    02m6be9.png

    Versus & Winner Portrails 9000,2:

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    IcRN70i.png

    Life Bar Portrails 9000,3:

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    bQVdOMT.png

     

    Rouwe

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    T6VVSnR.png

    Versus & Winner Portrails 9000,2:

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    QzxsfJq.png

    Life Bar Portrails 9000,3:

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    3hFh3pr.png

     

    Rin Satsuki

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    Select Portrails 9000,0:

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    SmIptGZ.png

    Versus & Winner Portrails 9000,2:

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    2yUxXnM.png

    Life Bar Portrails 9000,3:

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    9YUJxtZ.png

     

    Nue Houjuu

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    Select Portrails 9000,0:

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    oW8X9Ad.png

    Versus & Winner Portrails 9000,2:

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    QHGiUoH.png

    Life Bar Portrails 9000,3:

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    iWYtX9p.png

     

    Mr.Karate

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    Select Portrails 9000,0:

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    S4p8f2f.png

    Versus & Winner Portrails 9000,2:

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    nQJej8u.png

    Life Bar Portrails 9000,3:

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    STyTVvQ.png

     

    Kung Fu Man

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    Select Portrails 9000,0:

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    ga26NJk.png

    Versus & Winner Portrails 9000,2:

    Life Bar Portrails 9000,3:

     

    Iku Nagae

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    Select Portrails 9000,0:

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    1d7bKRw.png

    Versus & Winner Portrails 9000,2:

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    5Op7iA3.png

    Life Bar Portrails 9000,3:

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    NaGgsgO.png

     

    Hata no Kokoro

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    Select Portrails 9000,0:

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    GCciJ0E.png

    Versus & Winner Portrails 9000,2:

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    xsV92Wb.png

    Life Bar Portrails 9000,3:

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    5UHehZb.png

     

    Fujiwara no Mokou

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    Select Portrails 9000,0:

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    ulXrSq4.png

    Versus & Winner Portrails 9000,2:

    Life Bar Portrails 9000,3:

    Spoiler

    kycpWzA.png

     

    Akane Satomura

    Spoiler

    Select Portrails 9000,0:

    Spoiler

    zXEomS9.png

    Versus & Winner Portrails 9000,2:

    Spoiler

    KwagTcL.png

    Life Bar Portrails 9000,3:

     

     

     

  6. Regeneration with life problem.

    Use this code:Regeneration of life that spends power.

     

     

    I have a problem with this code and it is that they do not go with some characters does not subtract power or life and I do not know why. And the other characters I have in Winmugen and in Mugen 1.0 some if they go but not all.

     

    At the moment this chars give me error.:

    Spoiler

    [Info]
    name = "Eirin_RP"
    displayname = "Eirin Yagokoro"
    versiondate = 11,02,2015
    mugenversion = 1.0
    author = "RicePigeon"
    pal.defaults = 1,2
    localcoord = 320,240

    [Info]
    name="reisen"
    DisplayName="Rei'sen"
    versiondate = 6,07,2009
    mugenversion = 04,14,2002 
    author = "minoo"
    pal.defaults = 1,2

    [Info]
    name = "Mononobe no Futo"
    displayname = "Mononobe no Futo"
    versiondate = 12,24,2016
    mugenversion = 1.0
    author = "Gudine"
    pal.defaults = 1,2,3,4
    localcoord = 320,240

    [Info]
    name="sagume"
    DisplayName="Sagume Kishin"
    versiondate = 1,05,2017
    mugenversion = 04,14,2002
    author = "minoo"
    pal.defaults = 1

    [Info]

    name ="Mima_RP"

    displayname ="Mima"

    versiondate =1/22/2011

    mugenversion =1.0

    author ="Ricepigeon"

    ;Original by Barai & Harudi

    pal.defaults =1,2,3,4

     

     

     

  7. Regeneration of life that spends power.

    First we will create three animations the first one when starting to load that if it carries the boxes of collisions:

     

    xnLO8Qm.gif Animation used:910

     
    The second must be a loop without using the Start loop in this frame:

     

    0iO0n7s.gif Animation used:911


    And the last animation is when the life load ends:

     

    5xRPUKy.gif Animation used:912

    You add this code in the cns of char:

    ;-------------------------------Life up (start)
    ;KOF Memorial Lifedd edit by IkuTronHD
    [Statedef 920]
    type = S
    movetype = I
    physics = S
    anim = 910
    velset = 0
    ctrl = 0
    
    [State 301, snd]
    type = PlaySnd
    trigger1 = AnimElem = 1
    value = f100,101
    channel = 11
    
    [State 730, 1]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 921
    
    ;-------------------------------Life up
    ; Life up
    [Statedef 921]
    type = S
    movetype = I
    physics = S
    anim = 911
    
    [State 705, 2]
    type = Explod
    triggerall = numexplod(921)= 0
    trigger1 = time = 0
    anim = f130
    ID = 921
    sprpriority = 3
    postype = p1
    pos = 0,0
    bindtime = -1
    removetime = -1
    removeongethit = 1
    
    [State 1900,5]
    type = PalFX
    trigger1=!(GameTime % 3)
    time=1
    time = 1
    add = 0,100,0
    
    [State 735, 1]
    type = ChangeState
    trigger1 = command != "holdc" ;<==You can change it for the command that you want
    trigger3 = command != "holdz" ;<==You can change it for the command that you want
    value = 922
    
    [State 921, Recuperar]
    type = LifeAdd
    trigger1 = time >= 5
    value = 1
    
    [State 921, PowerDrain]
    type = Poweradd
    trigger1 = time >= 5
    value = -15
    
    [State 735, 2]
    type = ChangeState
    trigger1 = Life >= LifeMax
    trigger2 = Power = 0
    value = 323
    
    [State 735, 3]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 921
    
    ;-------------------------------Life up (end)
    [Statedef 922]
    type = S
    movetype = I
    physics = S
    anim = 912
    
    [State 1100, 1]
    type = RemoveExplod
    trigger1 = AnimElem = 1
    ID = 921
    
    [State 740, 1]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1
    
    ;-------------------------------Life up (maxed out)
    [Statedef 323]
    type = S
    movetype = I
    physics = S
    anim = 912
    
    [State 301, snd]
    type = PlaySnd
    trigger1 = AnimElem = 1
    value = f101,0
    
    [State 1100, 1]
    type = RemoveExplod
    trigger1 = AnimElem = 1
    ID = 921
    
    [State 313, Explod]
    type = Explod
    trigger1 = time = 0
    anim = f140
    pos = 0,0
    postype = p1
    facing = 1
    vfacing = 1
    bindtime = 1
    removetime = -2
    scale = 1,1
    sprpriority = 7
    
    [State 1000, EnvShake]
    type = EnvShake
    trigger1 = AnimElem = 1
    time = 15
    freq = 90
    ampl = -5
    phase = 90
    
    [State 1100, 1]
    type = RemoveExplod
    trigger1 = AnimElem = 1
    ID = 920
    
    [State 741, 2]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1

    And add the next code in state -2:

    [State -2, StopSnd]
    type = StopSnd
    trigger1 = stateno != 910 && stateno != 911
    channel = 10
    
    [State -2, StopSnd]
    type = StopSnd
    trigger1 = stateno != 920 && stateno != 921
    channel = 11

    And add the next code in state -1:

    ;Life charge
    [State -1]
    type = ChangeState
    value = 990
    triggerall = statetype = S
    triggerall = Life < LifeMax
    triggerall = Power > 15
    triggerall = ctrl = 1
    trigger1 = command = "holdc" ;<==You can change it for the command that you want
    trigger1 = command = "holdz" ;<==You can change it for the command that you want

    PD:You notice that the load animations and sounds are inside these files: FightFX.sff, FightFX.air.Commond.snd. These files are in the data folder.


  8. 2 minutes ago, Gudine said:

    Thanks for the portrait... would you happen to have a full-body version of that? The current Hyper portrait is kind of meh...

    Hyper Portrails in here:

    Spoiler

    bX1RlvN.png

     

    10 minutes ago, Gudine said:

    Well, I'll only update Futo if there's something wrong with her, and it won't be a big update either... I don't really have any other ideas for her, and she seems pretty complete moveset-wise anyway.

    You could improve the second Last Word and add the Diag-up status as the original.

     

    Exemple:

    Spoiler

    kYRCABM.gif--------------------->6lzrG6Z.gif

     

    Last Word Futo:

    Spoiler

     

     

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