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Veronica Shangdi 上帝真絵

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Posts posted by Veronica Shangdi 上帝真絵

  1. 2 hours ago, Nep Heart said:

    https://streamable.com/i668e

     

     Deflect, which is mostly based on Just Defend from Garou: MotW, is a defensive mechanic available to both Power and Speed Styles which functions like an enhanced guard that not only negates guardstun and chip damage, but also recovers life at a 10% ratio of the damage a hit would have inflicted, fills the power meter with 2x the damage a hit would have inflicted, fills the Drive Meter with 2x the damage a hit would have inflicted as well as a 15 frame pause in which you're completely free to take any action. In spite of the pause between hits, you still have to do the input again if you're against multi-hit attacks since each input only covers for one hit.

     

     Also, yes, there are something similar to guard restrictions for this mechanic, although it's a bit difficult to showcase when controlling two characters at once.

    The P2 hitsparks are still there lol, if you use a invisible helper with reversal coding it will negate the hitsparks/hitsounds (Sounds bland using variables).

  2. 8 minutes ago, Nep Heart said:

     Yeah, this one is more based on KoF13's damage scaling.

    The one I used for my previous gameplay system is based on RicePigeon's however, which is closer to how BlazBlue handles damage scaling.

     

     It wouldn't really make sense to reuse the same damage scaling system if the new gameplay system uses a drastically different combo system.

    Yeah, i had some stuff in mind that P.O.T.S' scaling was based on number of hits while Rice's scaling system was based on individual hits, your scaling seems based on the total damage inflicted since it's SNK related.

  3. 1 hour ago, Nep Heart said:

     False, although the damage scaling system is different, but I would worry more of the lack of chain combos asides from designated target combo normals that everyone was so used to with my previous system. 

     Meaning no more button mashing.

    Did you made it? It looks different than Rice, P.O.T.S & Seravy's versions of that scaling system.

  4. 16 hours ago, WlanmaniaX said:

    Sorry to take things that late, having fun testing with Ed's beta? Yes, no or maybe?

     

    Well if that depends what I am recently working on?

     

     

    I am recently adding its few more adjustments from Ed's final, and started creating on her enemy (or stalker, otherwise): Marie Kanker as my next progress.

    Marie Kanker is my favorite character from EEnE, I Cannot wait until it's released, keep up with your good work.

  5. On 7/17/2019 at 9:30 PM, Nep Heart said:

     

      Hide contents

    gold-mode.png


    gold-mode-is-deadly.png

     

     

    https://streamable.com/mfw3f

     

     It's sorta obvious at this point that I draw a lot from ArcSys games for my own stuff, so, Gold Mode is going to be a thing for everyone sooner or later. However, it'll be a slow progression as I update everyone with their own Gold Mode, so, for now, only Miyako's getting it.

    Is this cheap?

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