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abls1

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Everything posted by abls1

  1. slots will be 160
  2. This screen pack is an edited version of Human's Proelium screen pack here is some screenshots & new wip video http://www.youtube.com/watch?v=1sGVFHNJTxM&feature=youtu.be winner screen gameover title options versus: Updated v2 character select loading this screen pack features mugen 1.1 1280x768 orchestrated music & rock music new female announcer some animation portrait thread already started in anticipation see it in link http://mugenguild.com/forum/topics/proelium-custom-portrait-thread-153581.0.html any updates will be posted on 1st post! I'm not an expert so i might need some help as i go. Thanks
  3. Ok... I did it! I broke the loading screen and nothing shows I will delete it and start over with a new sff and loading.def files, will post my config shortly after. Good eye! my resolution for the loading screen is 320x240! I've tried using larger sizes but for loading screen and game over screen those get over scaled in mugen 1.1 so the look too big. too bad since i wanted to use some good artwork and scaling it down to 320x,240 to be scaled back up to my 1024,768 messed the artwork up
  4. The first image shows what's currently is happening so if i sent you another one its just the same, I will review my config and see if i can make the 2nd layer show up
  5. I cannot show you a screenshot of the error since now layer 2 do not show up but here is my messy loading screen configuration. Info] localcoord = 1024,768 [sceneDef] spr = loading.sff startscene = 0 ;---------Blank Sceen [scene 0] ;clearcolor = 0,0,0 end.time =3 ;---------Loading [scene 1] clearcolor = 0,0,0 bg.name = Scene1bg fadeout.time = 9 fadeout.col = 0,0,0 end.time = 91000 bgm = Pacific Rim- Main Theme (Sped Up).mp3 bgm.loop = 25 [scene1bgDef] [scene1bg 0] ;loading background main clearcolor = 0,0,0 type = normal spriteno = 1,0 layerno = 1 width = 1024,768 start = 0, 0 ;tile = 0,0 trans=add mask=1 ;Scene1bg 1] ;loading background clearcolor = 0,0,0 type = normal spriteno = 1,1 layerno = 1 width = 2235,140 start = 0, 0 ;tile = 1,0 ;trans=add ;mask=1 please check this code so i can learn to display two layer correctly then we move on to transparencies
  6. no i have not tried mve as a separate image! but why should it matter since the black is the part that should be transparent not the rest of the image
  7. I need to have an image behind the black MVE text but i do not know how! iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it Thanks
  8. What about gradient fonts? when I indexed colors became washed out. I'm using gimp 2.0
  9. what is startzoom = 1.1 for?
  10. Cut high and low do not work at all in some stages! boundhigh,boundlow,boundleft,boundright works very well.. If you are getting a black bars in top edit the boundhigh sample original -200 edit: -75 the lowest number you should use is 0 if you use a positive number like 1 the stage will move up and the black low bar might show up if the black bars are showing in the bottom then lower the boundlow to a negative number I start at -15 too much might cut too much of the bottom Left and right are about the same concept: sample boundleft -300 edit to -200 and I recommend increments of -50 but play around with number and see if you cut off too much Sample boundright 300 edit to 200 and play around with numbers And the easiest way to avoid all black bars from boundleft,boundrigh, boundlow,boundhigh is decreasing the zoomout start at .7 max .9 There other difficulties when doing more complex stages which can requeire stages to have some edited elements but this is another tutorial and has worked for me 80% of the time Lastly since stating posting I have edited 300+ stages so forsure my advice is solid
  11. None has commented about zoom configuration! so I guess none really has mugen 1.1 or is interested in using so I will not post more stages for a while!
  12. Thanks Ryon.. I'm very limited to design so i hope people on this forum will join this project to make it the most unique screen pack ever made. I even hired an announcer to a custom announcer for Rond nuber, character names and all things an announcer says in mugen then some more extra voice. Thanks for your support
  13. Sorry for the absense.. I was very busy and I'm still leaning! Right now I'm looking planing for about 500 slots per category 500 x 13 = 6500 and I might do an optional of 200 char select slots. Right now there is mugen 1.1 so indexing is not an issue but I will still use some help creating content like fonts and help set up categories select screens Thanks for reading this
  14. I'm ooking for msh and xmen children of the atom stages as i lost them in a harddrive crash. Thanks
  15. Here I will post the stages I will release with zoom please comment and if you have a better code please suggest Cultural Festival By exshadow Download http://www.mediafire.com/download/14smf614dfdjbzk/cultural_festival_(Exshadow).zip Juggernaut port( MSH) Download http://www.mediafire.com/download/1x29wi5lwxyw43q/JuggernautPort.zip Brazil (KOF13) by Exshadow download http://www.mediafire.com/download/0rvu38l314guwva/brazil.zip
  16. working on 2 more abandoned carrousel MSH Juan Carlos Brazil FF13 By XXshadow **"cut low" gives me no visible effect so i have a black boarder at the lower part of the stage Will upload them one I'm finished
  17. Here is a code i came up for kof 13 stages from Sensei Yoda stages http://senseiyoda.mugen-infantry.net/Home/stages-1-0-1 I used the same code for all stages included in zip file since they seem to share the same atributes! I kept the old code in Just in case you do not want to revert. Any thing beter you can come up with please post [camera] startx = 0 starty = 0 boundleft = -300 ;-800 boundright = 300 ;800 boundhigh = -140 boundlow = 0 verticalfollow = .2 floortension = 0 tension = 50 overdrawhigh = 0 overdrawlow = 0 cuthigh = 65 ;35 cutlow = 25 zoomout = .5 ;.6 zoomin = 1.1 ;1.5 Red indicates what I edited.. Please let me know how this works for you and any improvements please post.
  18. I'm also working on one when i finish i will post Code used & where to download the stage
  19. It would be a good thing to start a thread for converting old stages to 1.1 witn zoom
  20. Yes that's it.. My collection includes: The good The bad and the ugly Thanks for posting
  21. I had a monkey d luffy or luffy in large size but lost it in a hardrive crash! Does anybody have this char? I do not know the authors name either but maybe someone does! Thanks
  22. @airic21 Where is the character hosted?
  23. Here it is the link:http://www.mediafire.com/?qy9cdyijiw43cac
  24. @DEMONKAI I'm still looking for your A.Terry V2 where do I download? and I guess this Friday when you release A.V3 I will download it again.
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