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vgma2

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Everything posted by vgma2

  1. Kinda old news but it doesn't seem like it's been posted so... She's been updated to ver1.00 as of Nov. 17
  2. It's probably coded into the character herself. If you want this for every character, I'd personally say it's not worth it... Unless you have a lot of patience. I don't know how custom victory screens are coded, but maybe you could take a look into the character's code to see how the author did it.
  3. Maybe you could try something like this: [state -2, VictoryQuote] ;Regular quotes type = VictoryQuote trigger1 = Enemy,Name != "CharHere" value = 1~# [state -2, VictoryQuote] ;Character Quote type = VictoryQuote trigger1 = Enemy,Name = "CharHere" value = <Charcter specific quote> Set a VictoryQuote sctrl for not only your character specific quotes, but also you normal quotes. Have the normal quotes be randomly selected as long as p2 isn't the character you want to play the character specific win quote.
  4. Broken Mugen should have come with a common1.cns right? That's where the code to show the text is. Replace the default common1.cns with the new one. (Make a back up first.) However, this only works for characters that do not override the common1.cns, or certain states in it. You're gonna need to patch those characters individually if they don't run the default common1.cns
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