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vgma2

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Posts posted by vgma2

  1. Can't recall off the top of my head if there's a sctrl, or a HitDef property that does this. (HitDefs have a down.bounce parameter, but I'm not sure if that achieves the effect you're looking for.)

    If there's no sctrl or HitDef property for that, you could try forcing your target into a custom state.

  2. 1. If you want the sound effect to play after the character wins the round, you could maybe edit the "KO" sound to include the icon sound.

    Have it play a few seconds after the "KO".

    However this will mess up if your characters don't transition to RoundState = 4 immediately.

    2. I don't think you can do anything for draw games, but again, you can edit the "Double KO" sound effect to play another sound after a few seconds.

  3. In State 5900, send your character into their intro state with the triggers RoundNo > 1 and RoundsExisted = 0
    This is assuming you have a specific intro that only activates in team mode.  If you just want the character to use any of their intros, then simply RoundsExisted = 0 is a sufficient trigger.

  4. Something is wrong with Donald5.act
    Possible explanations could be that the file is corrupted or just outright missing.
    The quickest fix is listed in the post above mine.

  5. Look into the character's code, check for any instance of "VarSet" or "VarAdd" or whatever that is triggered by "PalNo = whatever". (It will most likely be some number(s) from 7-12)

     

    Add a new VarSet in the character's -2 states using trigger = 1.  Make sure the variable and value are the same as the one you found.

  6. You can use an audio recording program such as Audacity to record sound coming from the output of your sound device.

    Check your recording devices to see if you have hardware that allows you to record from your speakers. (such as Stereo Mix)

    Don't bother using a mic to record audio from your computer.

    The quality will be bad.

  7. This is my first time releasing something on MFFA.
    No idea if this goes here, but anyways...
    This is a voice patch for Alexei's Randy.  It gives him his voice from his original game "Guardian Heroes".

    In order for this voice patch to be used...

    • You must overwrite the snd file
    • You must modify the -3 statedef

    You can get Randy on Alexei's site.

    Further instructions are inside PATCH.txt

     

     

    ;Thanks and Credits to:

     

    ;- "RicePigeon" for open source code and reference code.

     

    ;- "Alexei" for creating Randy from Guardian Heroes.

     

    ;- "NeoKamek" for indirectly getting me into coding.

     

    ;- "Treasure" for creating Guardian Heroes.

     

    ;- "Microsoft" for letting me know Guardian Heroes existed.

     

    ;- "Splode" for obtaining Randy's voices.

    Mediafire Download

    Preview:
    https://www.youtube.com/watch?v=ps0r3WXO6ds

     

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