Jump to content

vgma2

Member
  • Posts

    44
  • Joined

  • Last visited

Posts posted by vgma2

  1. Maybe you could try something like this:

    [state -2, VictoryQuote] ;Regular quotes

    type = VictoryQuote

    trigger1 = Enemy,Name != "CharHere"

    value = 1~#

     

    [state -2, VictoryQuote] ;Character Quote

    type = VictoryQuote

    trigger1 = Enemy,Name = "CharHere"

    value = <Charcter specific quote>

     

    Set a VictoryQuote sctrl for not only your character specific quotes, but also you normal quotes.
    Have the normal quotes be randomly selected as long as p2 isn't the character you want to play the character specific win quote.

  2. Broken Mugen should have come with a common1.cns right?

    That's where the code to show the text is.

    Replace the default common1.cns with the new one. (Make a back up first.)

    However, this only works for characters that do not override the common1.cns, or certain states in it.

    You're gonna need to patch those characters individually if they don't run the default common1.cns

×
×
  • Create New...