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Xasor

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Everything posted by Xasor

  1. Ryon, Thanks man, and i hope I will still have the drive to make another normal size OP chars Its been 14 days since the start of the project here is the progress so far Here are the specials I'm done with them all there is left are the hypers and 1 throw, I planned to release him on my birthday but I hanged out with my friends and I just woke up with a head ache from a hangover lol anyway the pace of progress will slow down because I will be having classes again. but WB will be finished before the end of the month, here is a sneak peak NEW AIR FISSURE EFFECT QUAKE PUNCH LVL3 QUAKE STOMP LVL3 HALBERD QUAKE LVL3 LOB TO QUAKE PUNCH LVL3
  2. btw, I just finished the helmet breaker throw and the quake punch level 1-3 Check it out Got the attack from Whitebeard vs lonz, you can find it on youtube and here is my take on it QUAKE PUNCH LVL3 HELMET BREAKER
  3. Laharl, how bout this I turned it to black again since the pixelation is gone, what do you think ? Zephyr yeah but I'm not really good at editing sprites, believe me I tried I just use scale2x and considering the source I think It looks pretty good
  4. Stonekeep, thanks for the support :) S0knasful, It will be epic :) BTW big progress I manage to remove the pixelation, I used a program called scale2x and its helping me alot now it looks really smooth check it out SCALE2X AND HERE IS A GIF FROM THE STAND ANIM What do you think ? BTW I planned out the movelist, feel free to suggest anything to the character, I'm all ears EDWARD NEWGATE"WHITEBEARD"MOVELIST BY XASOR STAND X - weak slash - DMG 40,0 Y - medium slash - DMG 50,0 Z - strong slash - DMG 70,0 A - weak slash - DMG 40,0 B - medium slash - DMG 50,0 C - strong slash - DMG 70,0 CROUCH X - weak punch - DMG 40,0 Y - Spear launch - DMG 50,0 Z - tornado - DMG,70,0 A - weak slash - DMG 40,0 B - medium slash - DMG 50,0 C - strong slash - DMG 70,0 JUMP X - weak slash - DMG 40,0 Y - medium slash - DMG 50,0 Z - quake punch - DMG 70,0 A - weak slash - DMG 40,0 B - medium slash - DMG 50,0 C - strong slash - DMG 70,0 THROW FORWARD + z - HELMET CRUSH - DMG 150 FORWARD + c - IMPALE - DMG 150 SPECIALS D,F,x - QUAKE PUCNH LVL1 - DMG 70,20 D,F,y - QUAKE PUNCH LVL2 - DMG 90,20 D,F,z - QUAKE PUNCH LVL3 - DMG 120,20 D,B,x/y/z - QUAKE STOMP LVL3 - DMG 120,20 D,B,a/b/c - LOB-QUAKE PUNCH LVL3 - DMG 120,20 "AFTER QUAKE PUNCH HIT" a - AFTERSHOCK LVL1 - DMG 70,20 b - AFTERSHOCK LVL2 - DMG 90,20 c - AFTERSHOCK LVL3 - DMG 120,20 HYPERS D,F,X+Y/Y+Z/X+Z = STRONG QUAKE PUNCH- DMG 250,50(PWR = 1000) D,B,X+Y/Y+Z/X+Z = TREMOR STOMP - DMG 250,0(PWR = 1000) D,F,A+B/B+C/A+C = SEA QUAKE - DMG 300,100(PWR = 2000) D,B,A+B/B+C/A+C = TREMOR COMBO - DMG 400,200(PWR = 3000)
  5. Sham Winchester, Happy to have some support man thanks :)
  6. LAHARL , I have no talent at all in spriting, So as long as someone would have the urge to make normal size sprites for OP, I hope they would enjoy this for now THE GIF ON MY ORIGINAL POST I THE X,Y,Z THIS ONE IS THE A,B,C WHILE THIS ONE IS THE CROUCH- X,Y,Z
  7. Well his animations are pretty smooth, but i admit the stance has its flaws his not perfect but i'll try my best to make normal size OP mugen possible.
  8. First of all thanks to nba01 for letting me use his SFF file so that I can skip cutting sprites which was a huge help. Now I know its a scaled version but hear me out, I have been waiting for someone to make some non chibi One piece sprites but they just stuck to chibi mugen. Now I will do my best to make a non chibi OP mugen character and not just any character, its Edward Newgate. I know that some OP fans tried to scale their chibi OP mugen chars so that they can fight normal size characters like hulk, spiderman etc. and I know they look weird but I saw what made them look weird its the black outline POINT #1(WHEN YOU CHANGE THE BLACK OUTLINE TO A LESS STRIKING COLOR THEY WILL BLEND IN WITH NORMAL STAGES AND NORMAL CHARS) EX. POINT #2 (THE BLACK OUTLINE IS FOR CHIBI'S TO STANDOUT WHEN THEY ARE SMALL BUT WHEN ENLARGED THEY LOOK UGLY) EX. I know that some people may not even consider this but I still will do it, An MVC styled whitebeard for mugen would be nice in my opinion I'll code it as a big character and I'll post more pics. The movelist will be here soon
  9. vampiro, thanks man ^^ Jarro, Wow thanks dude ^^ Oh yeah BTW guys pls re download I fixed the AI and the glitch with World Breaker Charge and Ground and punds
  10. WORLD BREAKER CHARGE HULK PALLETES MOVELIST CUSTOM SAVAGE HULK MOVELIST BY RENEGADE aka Xasor STAND X - weak punch - DMG 40,0 Y - medium punch - DMG 50,0 Z - strong punch - DMG 70,0 A - weak kick - DMG 40,0 B - medium kick - DMG 50,0 C - strong kick - DMG 70,0 CROUCH X - weak punch - DMG 40,0 Y - launcher - DMG 50,0 Z - 1 hand smash - DMG,70,0 A - weak kick - DMG 40,0 B - medium kick - DMG 50,0 C - strong kick - DMG 70,0 JUMP X - headbutt - DMG 40,0 Y - medium punch - DMG 50,0 Z - thunder clap - DMG 70,0 A - weak kick - DMG 40,0 B - medium kick - DMG 50,0 C - strong kick - DMG 70,0 THROW FORWARD + c - SMASH YOU - DMG 150 FORWARD + B - Savage Cyclone - DMG 150 SPECIALS D,F,x - HULK SMASH LVL1 - DMG 70,20 D,F,y - HULK SMASH LVL2 - DMG 90,20 D,F,z - HULK SMASH LVL3 - DMG 120,20 D,B,x/y/z - ROCKFLIP LVL3 - DMG 150,20 D,F,a - SAVAGE CHARGE LVL1 - DMG 70,20 D,F,b - SAVAGE CHARGE LVL2 - DMG 90,20 D,F,c - SAVAGE CHARGE LVL3 - DMG 120,20 "AFTER SAVAGE CHARGE HIT" a - SAVAGE CHARGE UP LVL1 - DMG 70,20 b - SAVAGE CHARGE UP LVL2 - DMG 90,20 c - SAVAGE CHARGE UP LVL3 - DMG 120,20 HYPERS D,F,X+Y/Y+Z/X+Z = SAVAGE SMASH - DMG 250,50(PWR = 1000) D,B,X+Y/Y+Z/X+Z = GROUND AND POUND - DMG 250,0(PWR = 1000) D,F,A+B/B+C/A+C = SAVAGE SHOCKWAVE - DMG 300,100(PWR = 2000) D,B,A+B/B+C/A+C = WORLD BREAKER CHARGE - DMG 400,200(PWR = 3000) DOWNLOAD http://renemugen.blogspot.com/
  11. @Laharl, that sounds nice but I would like to modify mine manually
  12. @ArtistofLegacy, whats that ? @Ryon, Oh sorry bro I'll change it @Leona, Thanks that would be helpful
  13. @S0knasful, it doesn't hurt to read you know, I will use OPGB sprites and resize them but code them as a big char. It will only work for OPGB since they have more detail in their chibi sprites..... @Leona, How ?
  14. Ok so I have been trying to make a one piece non chibi mugen but I just can't really cope with the sprite work. So here it is, It doesn't have a title yet but I'm planning to make a game without CHibi mugen OP chars by converting their sprites. I notice the problem now they look like giants because of the BG. When I tried them on a normal size char BG they don't look that weird. So will I try to make a MUGEN like this with bigger sprites and code them with suitable stages Because only OPGB sprites will be acceptable for resizing coz they don't look that bad at all. SO what do you think ? Like this WB looks pretty bad ass when he is non CHIBI Here it is on a chibi mugen stage: The reason why I stopped making chars is that I hate chibi but I love one piece so I tried to cope with it thats why supernova rumble was cancelled if you will agree with this and support it I guarantee that you wouldn't regret it
  15. Thanks but some feedback would be nice though.......
  16. There you go bro some screens and the move list
  17. So yeah, I just updated my kidd fixed some issues with it I won't point out what it was since I don't want to have a long post. So instead just tell me if you experience any bugs and i'll fix it. I also added a new attack on giant metal arm mode just press "C" ARM AXE DOWNLOAD LINK http://renemugen.blogspot.com/ SCREENS AND MOVELIST Created by Xasor KID SPRITES BY : RAYLEIGH92 SPRITE ADDS BY : JOHNMEGA & XASOR ==================================EUSTASS=="CAPTAIN"==KIDV2================================== MOVELIST PALLETES A-ORIGINAL B-BROWN C-GOLD *STAND/CROUCH* A - LEFT METAL PUCNCH B - RIGHT METAL MUCH C - METAL LAUNCHER *BASIC COMBO* b,b,b- 3 hit combo *SPECIALS* DF,a - METAL ARM SMASH DF,b - REPEL FORWARD DF,c - METAL CLUTCH DB,a - CALL KIRA DB,b - REPEL UP DB,c -REPEL KNIFE Df,a(air)- METAL ARM BASH *SUPER* LEVEL 1 D,F,a+b = GIANT METAL PUNCH (1000 PWR, 200 DMG) D,F,b+c = GENOCIDE RAID (1000 PWR, 200 DMG) LEVEL 2 D,B,a+b = METAL ARM MODE (2000 PWR) A = ARM BASH (95 DMG)(ARM MODE) B = ARM SWING (95 DMG)(ARM MODE) c = ARM AXE (115 DMG)(ARM MODE) *HYPER* D,B,b+c = GIANT REPEL (3000 PWR, 400 DMG) AIR METAL HAMMER - A REPEL DOWNWARD - B REPEL FORWARD - C COMBO CHAIN Make your own combo(A,B,C,DFA,DFB,DFC ARE CHAINABLE)
  18. @Zaibatsu, Thanks but spriting really isn't my thing, I just hope renegade could improve it @Kaguto Shin Sabaki, Now that you mention yeah it does..... My cousin will recolor it shouldn't be to hard
  19. Thanks for the suggestions. Right now renegade is really getting in to the project and I'll make it sure that this will be the best non chibi luffy ever made.
  20. Yeah he feels a lil twisted, well it can't be help Renegade did this out of boredom and I pushed him to make full sheet. He updated it though check it out.
  21. Right now I would like to start with my fave character Luffy, so ZoroTS is now on hold. The one who will be spriting in this project is my cousin Renegade. I'll post the move list soon for now I'm thinking of what kind of gameplay I would code on him. Please feel free to give any suggestions you like Special Thanks to Renegade for the body and Zahoriglez(Name from the pic I got from google) for the Head </p> Features so far *He will have a gear second mode *Gear third skills will be either hypers or supers *He will have all 3 types of haki *He will have Red Hawk
  22. All your concerns 1. I used ichigo as a base please don't sue me -_- 2. I used the hair form GB but I sprited the face 3. This is the BASIC stance, I don't remember his stance in GB holding a 3 swords or ANY swords -_- 4. The swords will appear once he attack which is great cause it will be like light-1 medium-2 hard-3 5, The sprite isn't finished its 15 % 6. Editing is the reason why we have "rare" chars so please I'm trying to bring OP next to MVC KOF SF chars so that they won't look like they are fighting a midget 7. A lil support would be appreciated cause this project ain't easy, I'm starting to lose my drive.
  23. I've been working on my spriting cause of one reason and one reason only. I hate chibi's but because I'm a true OP fan I tried to do it. I will try and make NON CHIBI op mugen starting with Roronoa Zoro. He will have an MVC style of play. I plan to make the big 3 of the mugiwara's first. All time skip. So here is a previewof my non chibi Roronoa Timeskip Zoro his sprite is like 15 % Sorry if its a little blurred but that's what happens when I resize it so you can see it properly.
  24. Created by Xasor RAYLEIGH EXPANSION SPRITES BY : JOHNMEGA SOME SPRITE ADDS BY : XASOR ==================================DARK==KING==RAYLEIGH======================= MOVELIST PALLETES A,X,Y,Z - NORMAL B - YOUNG RAYLEIGH C - BANKAI RAYLEIGH STAND/CROUCH A - HEAD KICK A,UP+A,A - KICK COMBO B - FORWARD KICK C - LAUNCH KICK AIR A - HEAD KICK B - DASH KICK C - GATLING KICK DOWN + A - STOMP THEN KICK DASH A - SORU SLASH B - JUMP KICK TO SWORD SMASH SPECIALS D,F,a - JUMP SORU SLASH D,F,b - JUMP KICK TO SWORD SMASH D,F,c - GATLING KICK D,B,a - SLASH DB,a,a,a - SLASH COMBO D,B,b - HAKI MODE(1000-PWR)(25% COUNTER 75% ARMOUR) D,B,c - HAKI BULLET D,B,c(HOLD)- HAKI BULLETS S - KENBOUSHOKU COUNTER(TIME WHEN HIT)(250 PWR) HAKI MODE(S) - HAOSHOKU HAKI HYPERS LVL 1 (1000-PWR, 200 DMG) D,F,D,F,a+b - AIR SLASH D,F,D,F,b+c - HAKI INFUSED SORU SLASH LVL 2 (2000-PWR, 300 DMG) D,B,D,B,a+b - HAOUSHOKU HAKI LVL 3 (3000-PWR, 400 DMG) D,B,D,B,b+c - PIRATE KING AND DARK KING AIR SLASH COMBO CHAIN Make your own combo(A,B,C,DFA,DFB,DFC ARE CHAINABLE) Here is the longest combo I made (a,b,c,DFC,DFB,DFA) DOWNLOAD: SENDSPACE MEDIAFIRE
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