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xstarter

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Everything posted by xstarter

  1. So your saying I have to change the mugen localcoord which will effect all the characters? That doesn't sound right
  2. I need to learn how to resize the char properly without the CLSNs scaling with the size,there was a king bowser char that got scaled up and the CLSN boxes stayed small making it ridiculous to hit.The CLSN scaling also messes with handling small chars making them harder to hit.Im resizing them by simply increasing these numbers but the CLSN keeps changing with this xscale = 1.8 yscale = 1.8
  3. When I increase the size of the char the hit boxes increase with the size to.How do I stop the hit boxes from getting bigger or smaller automatically with every size change I make?
  4. The MUGEN Capcom vs snk Warusaki 2.8 I downloaded was corrupt and incomplete,so I still need this mugen. can anyone send it here please?
  5. Scrach that,i found it thanks to Alex S.
  6. Ben looking and looking but nothing but dead links,i really want the MUGEN Capcom vs snk W2.8.Can some please send it?
  7. excellent I will definitely give it a go.
  8. Ok so with fighter factory 2.5 ill make a win version char no matter what I do right? But to understand ff3 more,you said avoid 1.0tags, does that mean not to save the sprites and everything as 1.0 because if so what am I supposed to save it as because there's only three options? And how am I sure if im using sffv1 and not sffv2 I no there sprites but I don't understand the v1 and v2 difference since im learning right now ?
  9. Im not trying to convert 1.0 chars,i want to start making full winmugen chars from scratch but i don't no how to do that in fighter factory 3.Is that even possible?
  10. Alright let me explain it this way,there's winmugen then there's mugen1.0 and 1.0 chars cant work in winmugen.I need to no how to start making winmugen version chars so it doesn't come out as 1.0char and not work in winmugen.
  11. im not sure how to ask this properly but how do I start to make a exe char instead of 1.0 in fighter factory 3 from the beginning.
  12. Thanks.So tired of not being able to use chars in exe
  13. I need the up to date fighter factory for making chars in exe not 1.0 Im not sure if ultimate can fix chars from scratch to mugen exe
  14. i really need to find a complete palette tutorial
  15. Off to 1.1 then.I don't no much about mugen 1.1 but where is the option to scale the anim located at?
  16. RC 8, I never new there was a difference. yes iv already tried changing the localcoord, but that only made the anim slightly large.didnt you say vector said there was a way to scale the anim from your tutorial?And I did save those anim images from another mugen using the same (exact size) able to somewhat scale the pics out to fit.Iv seen the same from other screen packs ,There is a way to do this but I haven't found what there using...
  17. The problem im having here is not being able to scale this animation to fit the entire title screen. Its actual size is 320 x 240 but iv seen other screen packs scale those anim sizes out to fit the screen.where am I suppose to edit the scaling?
  18. Hedgehog Mecha Sonic in the works
  19. cool og sprite work so far ,the bigger the sprite the more detail you could add thanewdude07
  20. that's one stage i would really enjoy
  21. CVS2 chars Sonic chars Super Star Kirby - the one that changes
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