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HALE R@CE CAES@R

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Everything posted by HALE R@CE CAES@R

  1. Why you say? He's sized like that because I wanted him to be that way. Don't be so nick picky about something I clearly have more knowledge on. Trust me, I think I know what I'm doing. Also that Dudely is a CVS sized character that CVS abstract from mugenguild did. So if he's the size of a actual CVS character, not to mentioned I put Micky next to pot's Ryu, then I think I know what I'm doing dude. To sum this up. He is fine as is, and nothing is wrong with the way I sized him.
  2. Note : If you already downloaded before please go redownload again because I just added in the ports that Skeletor EX and Hungry Wolf made. You can choose which one you want in Big Portrait Folder or change the group numbers around in the sff to the one you want. Also fixed the typo in the read me
  3. Mickey Rogers Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Mickey Rogers whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character. Note 4: Custom Voice Overs were done by Skeletor EX himself along with the additional sprite shading, sprite edits, winquotes and some move ideas.
  4. EARTHQUAKE UPDATED 7/18/14 -Fixed bug with Fall-recovery in mid-air -Fixed bug with Earthquake getting stuck in the air if hit during the Fat Replica Attack -Adjusted Fall-recovery near ground animation
  5. HAOHMARU UPDATED 7/15/14 -Tweaked Cheap K.O. animation In both versions -Fixed palette issue with version with no color loss on FX
  6. No its means i having them inside his palettes and they have different colors. You could just try it out and see for yourself. That always works
  7. RASETSUMARU UPDATED 7/15/14 -Tweaked Cheap K.O. animation
  8. LAURENCE BLOOD UPDATED 7/15/14 -Tweaked Cheap K.O. animation
  9. YAMAZAKI UPDATED 7/15/14 -Tweaked Cheap K.O. animation
  10. BATSU UPDATED 7/15/14 -Tweaked Cheap K.O. animation
  11. EARTHQUAKE UPDATED 7/14/14 Again -Fixed bug with Cheap K.O. Animation -Put a longer Nothitby on Fat Guilty to avoid possible bug if knocked out it too early before it gets near to connect
  12. EARTHQUAKE UPDATED 7/14/14 Again -Fixed bug with Cheap K.O. Animation -Put a longer Nothitby on Fat Guilty to avoid possible bug if knocked out it too early before it gets near to connect
  13. EARTHQUAKE UPDATED 7/14/14 Again -Fixed it so that bigger characters will be K.O.'d by Fat Carnival
  14. BATSU UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way
  15. HAOHMARU UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way -Added separate download in the 1st post for those who wanted my Haohmaru's FX to match the palette -Added 8 more palettes to go with the version that has Haohmaru's FX matching the palette
  16. RASETSUMARU UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way
  17. LAURENCE BLOOD UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way
  18. YAMAZAKI UPDATED 7/14/14 -Fixed Turns Intro so that it plays the right way
  19. EARTHQUAKE UPDATED 7/14/14 Again -Fixed Turns Intro so that it plays the right way -Added the Triangle Jump to the Read Me -Fixed all the typos in the Read-Me (Make sure you check it now to see how to do his moves) -Fixed Z-Counter so that now it works like it should
  20. EARTHQUAKE UPDATED 7/14/14 -Fixed damage on hard kick when using it in Custom Combo Mode -Fixed issue with last hit not always connecting on Super Fat Chainsaw Bound -Adjusted normal air attack collision boxes in the animation file -Adjusted air velocity on all normal air attacks -Adjusted some additional velocities so that if air combos is turned on, he combos better -Adjusted air velocity on all hitdefs on the Air Fat Chainsaw so that opponent with be downward if hit in the air
  21. Earthquake Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Earthquake whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character.
  22. LAURENCE BLOOD UPDATED 7/7/14 -Fixed slash spark position on Bloody Impaler -Tweaked width on Bloody Flash -Fixed palette bug -Tweaked crouching hard punch transition animation
  23. YAMAZAKI UPDATED 7/7/14 -Took out Classic Face grab winpose until I can fix it -Fixed palette bug
  24. EXACTLY! I have never in my whole time in mugen made a accurate character. They have always been custom. But I do think that having people make some accurate versions of some characters is good, I myself do not make them because I like to make newer things to a character to bring some freshness to it and spice things up. Just like some games for example SNK likes to change their characters movesets around when a new game is made, then why cant others?. My thing is this, if people want something to be exactly how something was in a source game that bad to the point where if they see somethin that isnt and they get all pissed even tho the character wasn't even in that game to even begin with, then why not just go find that game and just play it. Mugen is not about being accurate all the time, its about infinite possibilities and having fun. And no matter how you think your making a character accurate it will still and never will be, the same as what the original creators made in the source game. Also, accurate or not once you put it in mugen with other characters who are also accurate but have a different gameplay style, the value of it being accurate goes down the drain because now everything in your mugen is unbalanced because the styles are so different.
  25. Yeah some are gonna still want more things their way and there is nothing I can do about it. I saw on there wahat you were talking about. That whole mode selector thing, i don't understand what the big deal is, if you can still play with the character, why does it matter if they have a mode selector in if you need the character to be separate because they look different, and need their own portrait and win quotes and such Well to each their own I guess
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