Jump to content

Ex✭Cᴀʜᴍ

Creator
  • Posts

    5,755
  • Joined

  • Last visited

Posts posted by Ex✭Cᴀʜᴍ

  1. Thanks!

    Did other but same character tho for reasons~

    sprite_white_heart____yugos_outfit_by_ex

    Feels nice to mix two animes/Videogames you like for no real reason~

    In this case just made White Heart (hyperdimension Neptunia) wearing Yugo´s Duel Outfit (Yu-Gi-Oh! Arc-V) with slighty changes~

    The duel disk was  pain to sprite but atleast didnt ended so bad (?) 

     

  2. i liek and dont like all at once

    Decide!!

     

    Anyway other sprite:

    This was a small collab with a friend from DevianrtArt he used a 3D model with a outfit her draw for the model and made the pose then i made it into a sprite.

    THE face isnt as nice as i wanted but was hard converting from the 3D to 2D so yeah thats the best i could do.

     

  3. REVIVE!! Finished another sprite:

     

    dbfc__sprite__blanc__tag_school_uniform_

    This is a sprite of Blanc from Hyperdimension Neptunia (my favorite character) with her outfit of her game Extreme Dimension Tag Blanc :D

    Same style quiet around DBFC and UNIB with some personal tweaks and stuff ya know :P atleast was able to do the skirt correctly.

    The only thing kinda anoyed me was the legs shading and highlight couldnt decide so just went random with it.

     

  4. I think this would be the code for what you want basically?

    Just change the three digit values at the [Begin Action] after the "AS" and Before the "D" the lower that value is the more transparent that animation will get (from 256 to 0)

    [BG Window Flash]
    type  = anim     
    actionno = 30                     
    start = 0, 0       
    delta = 1, 1    
    tile = 1,1
    tilespacing = 1280, 720 
    mask = 1


    [Begin Action 30]
    3,0, 0,0,5,,AS250D256
    3,0, 0,0,5,,AS245D256
    3,0, 0,0,5,,AS240D256
    3,0, 0,0,5,,AS235D256
    3,0, 0,0,5,,AS230D256
     

    Also to tile an animations (not sure if works on screenpacks but since screenpacks and stages uses a way similar code...) just set the "tilespacing" equal to the X and Y size of the sprite/animation you want to tile for example this Flash sprite size is 1280x720 so to make tile works just set the tilespacing to 1280,720.

     

    Hope that helps a bit...

  5. -Added Haunted Mansion by Excahm.

    It kinda sorta does work in 1.0, but it lags like heck.

    Looks really big bad due colorloss and lags a lot thats why i say the stage as 1.1 32bits despite that could work at 1.0

  6. that isn't bad at all actually Purple isn't really my thing usually but its definitely really nice. If anyone else wants to try I won't stop you though.

    If no one comes with other thing i can easy switch the main color to other you want later.

     

    BTW:

     

    Add me on skype coz aparently you arent on my list along with some other MFFA crew outta nowhere O.o Nevermind

  7. When i start the stage in 1.1, this is what it looks like.


    mugen001_zps9taowrdh.png

    I know whats the isssue at 1.1 and have it fixed already.

    mugen013_by_excahm-d8fpk3p.png

    Ill upload the DEF later today if you guys want (Not at home right now)

     

×
×
  • Create New...