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Ex✭Cᴀʜᴍ

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Posts posted by Ex✭Cᴀʜᴍ

  1. [PREVIEW]
    Mugen 1.1 1280x720:
    mugen001_by_excahm-dbntyse.png

     

    Mugen 1.0 640x480:
    mugen000_by_excahm-dbntysv.png  

     

    Video:

    ^Give a LIKE Please^

     

    [LINK]
    http://excahmmugen.blogspot.mx/
    >Aquapazza >Aquapazza - Source Accurate.

     

    [COMMENT]
    Stage works for both Mugen 1.1 32 Bits with and without Zoom but also made a Mugen 1.0 Version (More info at Blog).
    I had some issues with a code to make the Particles Fade Away so the stage isn´t 100% Source Accurate but still 90% IMO
    (will Update once i figure).

    Been a year since i released a Stage (RIP) but have more to come this year. 
    Enjoy!

  2. Anyone have a background or something that may fit with this flowery floor? I want a Night stage with shiny flower petals flying around with a pretty sky filled with stars and maybe some shooting stars sooo mostly need background of a similar style and theme so i can render them,

    floor_by_excahm-dbn64ar.png

     

    Basically what the original was:

    55453_anime_scenery_stars_by_excahm-dbn6 

    But animated and with deltas.

     

    And another stage... Tho a very quick one since i already have the stuff needed to code (copy paste from old stages)

    mansion_copy_by_excahm-dbn648u.png

     

    Methink this gonna look good with a Vampire character.

    I should really finish more stuff---- 

  3. Well i wouldn´t say nobody cuz there is already a Historie and a Dogoo made with the 3D models by Dark Ruler.

    When comes to sprites? Nobody have tried because

    1- They are very niche

    2- DThe character have a LOT of details specialy the HDD modes and their weapons.

     

    Tho that doesn´t make it impossible but hard and time consuming.

    I think you would get better results trying to use the in-game models at GMOD or SFM and sprite over them like:

    base_01_by_excahm-dbee8fw.png whiteahsha3x2_by_excahm-dbee8av.png 

    Took me around 8 hours (Not focused tho) to convert just the body and head while i haven´t finished the detailed wings and super detailed axe.

    So yeah, to make it easy you could try making the sprites using a 3D model on a Low Res sprite style like CVS or something similar instead of HD or that style that Cundodeviant use (Too many colors, messy pallete and blurry edges)

     

    --Opinions--

  4. Well, finally picked a custom screenpack so tried to make ports for S.E Yuuki.

    mugen005_by_excahm-dbcfgxt.png

     

    mugen007_by_excahm-dbcfgvz.png

     

    mugen008_by_excahm-dbcfgvi.png

     

    mugen009_by_excahm-dbcfgtl.png

     

    mugen010_by_excahm-dbcfgsb.png

     

    Added that Afternoon background to Yuuki´s renders coz... Dunno, i like how it looks XD

    and besides... The one in the screenpack looks pretty boring IMO.

  5. On 2013-3-5 at 2:48 AM, Ex☆Cham said:

    Nitroplus - City Top:

    full_stage_by_excahm-dba1o97.png

     

    Hyperdimension Neptunia - Megadimension Planeptune.

    010_copy_by_excahm-dabehpw.png

     

    Hyperdimension Neptunia - Concert

    base12_by_excahm-d8y9rfn.png

     

    Ex - Memorial Sunset:

    mugen000_by_excahm-dba1qoy.png

     

    mugen001_by_excahm-dba1qob.png

     

     

    Ex - Accel Arena:

    mugen023_by_excahm-d8uoo8o.png

     

    base3_copy2_by_excahm-d8tmggt.png

     

    These are the more advanced WIPs i have, stages are HD mainly for 1.1 (cuz fuck indexing and RGB)

    If you have an idea of a stage i could do or a nice looking background i could use please tell me~ May be useful for me later.

     

    Feeback welcome

     

    First Post Updated.

     

     

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