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Super Smash Bros. Mugen by K.Y-Shanxi

255 posts in this topic

22 hours ago, MissingLuigi said:

Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform)

I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

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On 4.6.2018 at 12:01 PM, Ruler said:

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

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25 minutes ago, MissingLuigi said:

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

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3 hours ago, Ruler said:

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

Thank you. I'll try that soon.

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I have a tip that may work for people struggling with converting characters. I'm not sure if it will work for everybody, as it may just be me. But here's what i think you should do.

When you put the code under [State -2], try removing one of the brackets from [State -2]

This always seems to work for me, and i hope it works for you too.

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