100SadPandas Posted January 19, 2014 Share Posted January 19, 2014 Hey everyone, I'm new to the forum but here's a char I've been working on dubbed "Apex", still just a WIP. Note, somethings wrong with the Fps Note, still working on the walk. I just finished these today, one fast and one slow. I was unsure which one to use for the strong kick. Based off a comic book character I made up as a kid. What do you guys think? I really like seeing comments. Link to comment Share on other sites More sharing options...
Kazagami Posted January 19, 2014 Share Posted January 19, 2014 Looks nice so far, what kind of gameplay will he get? Link to comment Share on other sites More sharing options...
100SadPandas Posted January 19, 2014 Author Share Posted January 19, 2014 Looks nice so far, what kind of gameplay will he get? Probably a mix of CVS+Custom. Link to comment Share on other sites More sharing options...
Winmugen11 Posted January 19, 2014 Share Posted January 19, 2014 Does your Apex have a certain backstory, because I'm assuming he's an OC of yours? Link to comment Share on other sites More sharing options...
Demitri Posted January 19, 2014 Share Posted January 19, 2014 Oh i remember you from MFG Nice Rock kick :P Link to comment Share on other sites More sharing options...
100SadPandas Posted January 19, 2014 Author Share Posted January 19, 2014 Oh i remember you from MFG Nice Rock kick :P Well now I feel bad because I don't remember you, did you have a different name there? That's what I used for the base, looking at it now I made need to add one more frame and adjust the hands. But yeah I used Rock as a base. I'm also using Rouga, K', and some of Yamazaki. The 3rd one and the 2nd to last one of the second row are custom though. Does your Apex have a certain backstory, because I'm assuming he's an OC of yours? A little yeah, he was a little superhero character I made up as a kid, around 13-14. So he works like this, or actually let me just copy and paste what I wrote somewhere else, Basically, he's a human who can use the entirety of his brain, since regular people only use like 15%, or some number like that. The longer he fights, the stronger and more superhuman he gets. He has superhuman strength, speed, and stamina. But the more the brain allows him to use his powers, the more animalistic he gets. So when he reaches his 100%, he is no longer in control and only relies on his primal instincts. Once he regains control he forgets everything he's done while not in control. He's meant to have the fighting style of an unmotivated teenager, until he reaches 100%, then it's just predator like. Like that. Link to comment Share on other sites More sharing options...
Demitri Posted January 19, 2014 Share Posted January 19, 2014 Well now I feel bad because I don't remember you, did you have a different name there? That's what I used for the base, looking at it now I made need to add one more frame and adjust the hands. But yeah I used Rock as a base. I'm also using Rouga, K', and some of Yamazaki. The 3rd one and the 2nd to last one of the second row are custom though. Don't feel bad, i hardly post and i think i only posted in your wip thread maybe twice? Though I kept an eye on it. Most recently I posted about that dash animation you made (i made note of the foot needing work) Your custom ones arent half bad, but i noticed your shading on those seem more linear(?)......well they could be a little rounded. Not too much obviously. One more frame on the Rock one should be good. If i wasnt about to head out i'd critique everything individually. I await further progress anyway, i love custom stuff :P Link to comment Share on other sites More sharing options...
100SadPandas Posted January 19, 2014 Author Share Posted January 19, 2014 If i wasnt about to head out i'd critique everything individually. I await further progress anyway, i love custom stuff :P Well you should critique it when you come back, I really enjoy feedback. EDIT: And this just reminded me I need to drop this here Link to comment Share on other sites More sharing options...
100SadPandas Posted January 20, 2014 Author Share Posted January 20, 2014 I tried making the strong kick a bit better, how is it now? Link to comment Share on other sites More sharing options...
Demitri Posted January 20, 2014 Share Posted January 20, 2014 The kick looks better, it should be fine when coded since its such a short attack --------------------------------------------- The shading on the left leg(his left) seems a bit weird. It's too....straight imo. Could make it slightly rounder Isnt this missing the shadow over the face? This will prob look better ingame but something is a little off to me about this....cant really put my finger on it. Personally, I would add another frame or two to this one Since Ryouga has so many frames in his attacks, it kinda makes your other moves look choppy. In terms of consistency, you can add more frames to everything (which would be better imo but of course more work), or cut down the frames on the Ryouga-base sprites It could be the gif, but the leg shading could use minor touch ups on frames (they are a little inconsistent on some frames, though i can see why you shaded them a certain way) -The wrinkle by the crotch area isnt there in each frame, i'd just remove it in general since most of his sprites dont have it -I can see his left leg near the belt loses a lot of light in one frame -Mostly his right calf gets too much light on a frame or two -That belt stays extended too long on one frame I think that's all i got lol Link to comment Share on other sites More sharing options...
100SadPandas Posted January 20, 2014 Author Share Posted January 20, 2014 The kick looks better, it should be fine when coded since its such a short attack --------------------------------------------- The shading on the left leg(his left) seems a bit weird. It's too....straight imo. Could make it slightly rounder Isnt this missing the shadow over the face? This will prob look better ingame but something is a little off to me about this....cant really put my finger on it. Personally, I would add another frame or two to this one Since Ryouga has so many frames in his attacks, it kinda makes your other moves look choppy. In terms of consistency, you can add more frames to everything (which would be better imo but of course more work), or cut down the frames on the Ryouga-base sprites It could be the gif, but the leg shading could use minor touch ups on frames (they are a little inconsistent on some frames, though i can see why you shaded them a certain way) -The wrinkle by the crotch area isnt there in each frame, i'd just remove it in general since most of his sprites dont have it -I can see his left leg near the belt loses a lot of light in one frame -Mostly his right calf gets too much light on a frame or two -That belt stays extended too long on one frame I think that's all i got lol Crouch I made the crouch before I decided to add the shading to the head so I'll for sure change that. The shading on the leg being straight is noted. Light Kick Well Alrighty Then. Medium punch Noted, however I've been thinking of replacing it with a different animation. Do you think this would be better or would it better used as a launcher? Walk Yeah the walk is pretty bad, its on the backburner but I'll get to it soon. Thanks for the Feedback man. Link to comment Share on other sites More sharing options...
100SadPandas Posted January 21, 2014 Author Share Posted January 21, 2014 How is this for the jump? Opinions anyone? Link to comment Share on other sites More sharing options...
Demitri Posted January 21, 2014 Share Posted January 21, 2014 @Medium Punch: I think you could keep both, and use that one as a launcher. @Jump: That works. Fits your character always have his hands in his pockets Also, np on the feedback Link to comment Share on other sites More sharing options...
100SadPandas Posted January 24, 2014 Author Share Posted January 24, 2014 Does anyone know where I may acquire a voice actor? Link to comment Share on other sites More sharing options...
100SadPandas Posted January 24, 2014 Author Share Posted January 24, 2014 I don't know if anyone cares to look when I update frame by frame, but here you go regardless! These are the first 2 frames of the fall anim! Link to comment Share on other sites More sharing options...
100SadPandas Posted January 27, 2014 Author Share Posted January 27, 2014 Here's the fall I've made now And here's what it should look like when its done. Link to comment Share on other sites More sharing options...
100SadPandas Posted January 28, 2014 Author Share Posted January 28, 2014 Here's the fall anim. Is anyone actually looking at these or are there just alot of lurkers? :) Link to comment Share on other sites More sharing options...
Flowering Knight Posted January 28, 2014 Share Posted January 28, 2014 Here's the fall anim. Is anyone actually looking at these or are there just alot of lurkers? :) It doesn't really matter so long as people like your character. Link to comment Share on other sites More sharing options...
100SadPandas Posted January 28, 2014 Author Share Posted January 28, 2014 I know, was just wondering though. I like talking Link to comment Share on other sites More sharing options...
100SadPandas Posted January 29, 2014 Author Share Posted January 29, 2014 So today this really cool guy named LunchPolice made me a base for the crouching launcher without me asking for it, and I actually really like it. But before I was gonna use this as a base: Which one looks better do you guys think? Link to comment Share on other sites More sharing options...
Demitri Posted January 29, 2014 Share Posted January 29, 2014 Use the top as a launcher The bottom as a separate attack Link to comment Share on other sites More sharing options...
100SadPandas Posted January 30, 2014 Author Share Posted January 30, 2014 So I thought I had this cool idea for a gameplay mechanic, but I wanted to run it by a few guys before I started spriting around the mechanic. What if when Apex dashed he was able to do special moves and chain hits coming out of the dash? I don't know if that was confusing or not but let me try explaining more into detail. So here's the base I would use, And during the dash (the blurry part) if you were to input something like D,DF,F P, you would do a special move instead of going to the last frame. With this you would be able to continue combos like LP,MP,HP, F+HP where the enemy would be out of reach at F+HP. You could launch them into the air, knock them down, etc with the specials. I just thought it would be an interesting mechanic and be something different and fun. What do you guys think? Link to comment Share on other sites More sharing options...
Celest Posted January 30, 2014 Share Posted January 30, 2014 I don't know if anyone cares to look when I update frame by frame, but here you go regardless! These are the first 2 frames of the fall anim! Those Frames are coming along good especially this one Link to comment Share on other sites More sharing options...
Remzy Posted January 31, 2014 Share Posted January 31, 2014 You're character looks really good! I'll be looking forward to his release. Link to comment Share on other sites More sharing options...
Demitri Posted January 31, 2014 Share Posted January 31, 2014 In response to your idea, I think it could work but to be fair he should lose power when doing it. Like an EX move Link to comment Share on other sites More sharing options...
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