Laharl Posted February 13, 2015 Share Posted February 13, 2015 alignment is 100% better. Link to comment Share on other sites More sharing options...
Hellzone Posted February 13, 2015 Share Posted February 13, 2015 This is starting to turn into a good character. Link to comment Share on other sites More sharing options...
AxSeeker Posted February 13, 2015 Author Share Posted February 13, 2015 Okay well thanks for the help if this is correct. I'll adjust the others then and hopefully today I'll do more attacks. Thanks for all the help O, you're all right. :) Link to comment Share on other sites More sharing options...
AxSeeker Posted February 14, 2015 Author Share Posted February 14, 2015 Link to comment Share on other sites More sharing options...
FastFlash Posted February 14, 2015 Share Posted February 14, 2015 The sprites are looking better, but some animations (like the last punch) could use some better timing (you should make the punch frame stay longer than the others, and the animation should be slower in general) Also, about the low kick you posted on last page: I would get rid of the flipping head and make the head stay the same trough all of the animation His legs also look really weird in his stance, it's like they're bending backwards and then they go forward again Just a couple of suggestions =D Link to comment Share on other sites More sharing options...
AxSeeker Posted February 14, 2015 Author Share Posted February 14, 2015 The sprites are looking better, but some animations (like the last punch) could use some better timing (you should make the punch frame stay longer than the others, and the animation should be slower in general) Also, about the low kick you posted on last page: I would get rid of the flipping head and make the head stay the same trough all of the animation His legs also look really weird in his stance, it's like they're bending backwards and then they go forward again Just a couple of suggestions =D The last punch is actually a projectile throw, his little knife thing, maybe it could be held out longer though?? The flipping head is from the base that i was following in the original animation. I wasn't confident enough to change it before because I assumed the previous artist knew what they were doing and could sprite better than me so i trusted their version and matched Shredder to do the same. Though I guess if everyone hates it then i can reverse it. I also mentioned earlier that i would change the stance before release. Thanks for the heads up. Link to comment Share on other sites More sharing options...
Hellzone Posted February 15, 2015 Share Posted February 15, 2015 i'm glad your taking the time to make this character's sprites and animations fluid Link to comment Share on other sites More sharing options...
AxSeeker Posted February 16, 2015 Author Share Posted February 16, 2015 i'm glad your taking the time to make this character's sprites and animations fluid Like I've always said - I'll try my best. It depends on how much I know and if I'm still interested in it. So far though, I'm still good to go. ;) Link to comment Share on other sites More sharing options...
AxSeeker Posted February 17, 2015 Author Share Posted February 17, 2015 http://i.imgur.com/FqKpifl.gif Link to comment Share on other sites More sharing options...
Laharl Posted February 17, 2015 Share Posted February 17, 2015 im going to guess its going to spin repeatedly more than it is on that animation. Link to comment Share on other sites More sharing options...
AxSeeker Posted February 18, 2015 Author Share Posted February 18, 2015 im going to guess its going to spin repeatedly more than it is on that animation. Nope. It's spinning just as you see it. I think i am going to add a sliding effect. I would also like to do 1 with gambit's attack. But with a step in first and a spin w/attack. Like Kilik in sc2. Link to comment Share on other sites More sharing options...
AxSeeker Posted February 19, 2015 Author Share Posted February 19, 2015 http://i.imgur.com/wf4GCuq.gif Link to comment Share on other sites More sharing options...
Hellzone Posted February 22, 2015 Share Posted February 22, 2015 This is coming out very good, keep up the good work. Link to comment Share on other sites More sharing options...
AxSeeker Posted February 24, 2015 Author Share Posted February 24, 2015 I'll try. I have just a few more move ideas and I collected some more possible basics to complete the 6-button action system thing. Currently though i am neglecting the wip as I've gotten into playing an RPG. I'm gonna be out for a while LOL Sorry to those who are waiting for a new and different Shredder for mugen. I'll try and make some time for this again. So far it plays very well and it's quite fun! Very reminiscent of the movie itself; though that was the goal :P I've been kicking around the idea of at least trying a Raphael sprite edit? I'm very curious of how it could look like in mugen? I think i'd really get a kick out of it for sure. Just to hear his voice alone would go great with Movie Shredder!! XD BTW I did more new work all ready as attacks though they don't have too many frames so I am saving it for the release. Just more attacks and 1 special. I would like to at least add in 1 more super/hyper, though I don't have any ideas right now at this time. brainstorming is one of the other long processes of mugen wips. Some of the new moves planned are gonna be, A spear lift press, a MK Quan Chi twisting cutter, and a standing side kick thrust. Link to comment Share on other sites More sharing options...
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