Toshio Tenma Posted December 3, 2012 Posted December 3, 2012 Screenshot: Video: Download: http://forum.paodemugen.com.br/index.php?showtopic=11347&st=0&gopid=126861&#entry126861
Ryon Posted December 4, 2012 Posted December 4, 2012 - Intro for player 2, the words should be moved a bit to come over her head not air around her arm. - Walk Back animation seems to fast. - Run sprites seems to be aligned really low. - Jump animation plays to fast, make the first frame of "jump up" last longer" - Jump Forward animation has a funny ending, after she flips its like she kicks the air a bit. - Jump Back, looks as if her sprites or the character goes into the floor a little bit, I believe its the sprites. I think your overall alignment of all ground sprites are to low. (except stand) - QCF a b or c, I think the effect on her hand is a bit to low as well, maybe raise it up? which would include moving the ball up as well. - QCF, QCF, a , the super... background seems to be outta place and last longer than it should. - the "Door" Super, the player is hit before the key hits the ground, why not wait till the key hits the ground then make p2 hurt? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
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