Jump to content

Kasumi Haruno (Magical Chaser)


Toshio Tenma

Recommended Posts

- Intro for player 2, the words should be moved a bit to come over her head not air around her arm. - Walk Back animation seems to fast. - Run sprites seems to be aligned really low. - Jump animation plays to fast, make the first frame of "jump up" last longer" - Jump Forward animation has a funny ending, after she flips its like she kicks the air a bit. - Jump Back, looks as if her sprites or the character goes into the floor a little bit, I believe its the sprites. I think your overall alignment of all ground sprites are to low. (except stand) - QCF a b or c, I think the effect on her hand is a bit to low as well, maybe raise it up? which would include moving the ball up as well. - QCF, QCF, a , the super... background seems to be outta place and last longer than it should. - the "Door" Super, the player is hit before the key hits the ground, why not wait till the key hits the ground then make p2 hurt?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...