UnoShe Posted October 26, 2012 Posted October 26, 2012 ================================= Uno Tag System ver. 2.5 ================================= Updated - 02 December 2012 Video Preview: AI Battle - KOF XIII UNO Mode VERSION 2.5 Download it here: http://mugenguild.co...-system-ver-2-5 Sir Lord Alpyne 1
Gladiacloud Posted October 26, 2012 Posted October 26, 2012 Great work! However, it seems that the tag system works very well only on the character that have that AI combos that never give at the opponent the possibility to react. The characters that haven't that AI combos or that haven't AI take into account only some commands of tag system. I also think that characters should have an AI that allows them to tag immediately after losing more than half of their energy. These are only suggestions. You have do a good work with your tag patch. Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
UnoShe Posted October 26, 2012 Author Posted October 26, 2012 Thank you sir! ^_^ Sad to say but the patcher cannot hold longer codes that's why I could not add more codes in my Tag system..
Gladiacloud Posted October 26, 2012 Posted October 26, 2012 The cmd files needs a code like this: type = ChangeState value = 4712 triggerall = (var(12) = 1) trigger1 = (life < 700) && (partner, life > 750) && (ctrl) && (random <= 700) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;Taking some damage trigger2 = (life < 400) && (partner, life > 450) && (ctrl) && (random <= 500) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;In the middle trigger3 = (life < 150) && (partner, life > 400) && (ctrl ) && (random <= 300) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;Life is really low persistent = 0 This code is ripped from the tag system by Sludge. If the energy is depleted by a third, and only if partner has more life, the partner tags in. I don't know if it works with your tag system. Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
UnoShe Posted November 5, 2012 Author Posted November 5, 2012 I include my own AI conditions in my tag system.. by the way, i made an update again! please re-download the file.. thank you for the suggestions sir! ^_^
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