Jump to content
We are currently experiencing an issue with new accounts not receiving validation emails. If you registered a new account and have not received a validation email, please contact a staff member on our Discord server. DO NOT register a 2nd account. ×

Uno Tag System ver. 2.5 by UnoShe - UPDATED(12/02/12)


UnoShe
 Share

Recommended Posts

Great work! However, it seems that the tag system works very well only on the character that have that AI combos that never give at the opponent the possibility to react. The characters that haven't that AI combos or that haven't AI take into account only some commands of tag system. I also think that characters should have an AI that allows them to tag immediately after losing more than half of their energy. These are only suggestions. You have do a good work with your tag patch.

Link to comment
Share on other sites

The cmd files needs a code like this: type = ChangeState value = 4712 triggerall = (var(12) = 1) trigger1 = (life < 700) && (partner, life > 750) && (ctrl) && (random <= 700) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;Taking some damage trigger2 = (life < 400) && (partner, life > 450) && (ctrl) && (random <= 500) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;In the middle trigger3 = (life < 150) && (partner, life > 400) && (ctrl ) && (random <= 300) && (partner, stateno = 4714) && (statetype != A) && (P2life != 0) ;Life is really low persistent = 0 This code is ripped from the tag system by Sludge. If the energy is depleted by a third, and only if partner has more life, the partner tags in. I don't know if it works with your tag system.

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...