Zephyr Posted October 23, 2012 Posted October 23, 2012 Bird Man from Knights of the Round SNES released by Zephyr. More Info in Zepyhr WIP and Trivia. http://www.sendspace.com/file/xxp3c2
Darklight Posted October 23, 2012 Posted October 23, 2012 i dont no why but i thought it was birdman from the cartoon network for some reason until i seen the rest of the title
Websta Posted October 23, 2012 Posted October 23, 2012 I thought it was Bird Man that rapper CityGent 1 My Twitter
LightFlare_Da_Realest Posted October 23, 2012 Posted October 23, 2012 A screenshot would be nice.... Do your best to become stronger. Become stronger, so you can do your best
Zephyr Posted October 23, 2012 Author Posted October 23, 2012 A screenshot would be nice.... What ?_? I thought I have nice pic from Bird Man there! The picture below the link and is not my signature !!
Toshio Tenma Posted October 23, 2012 Posted October 23, 2012 I think it would more suitable if you putted actual mugen screenshots so we can view how he looks in game and which effects you used. Also no jokes about "I thought it was", after all it's a release thread and we already have the source of the character right away which made any jokes pointless.
Sir Lord Alpyne Posted October 23, 2012 Posted October 23, 2012 ^---nigga hush. we krack jokes 'round here, stop actin' brand-new. he's right tho, actual screenshots are prefer'd however, not just a gif anim of tha character. & since you're workin' on a KotR character, do you plan on doin' any of tha main 3, or any of tha bosses/sub bosses for that matter? Kord Elite Kommander of the RSA
Zephyr Posted October 23, 2012 Author Posted October 23, 2012 I think it would more suitable if you putted actual mugen screenshots so we can view how he looks in game and which effects you used. Also no jokes about "I thought it was", after all it's a release thread and we already have the source of the character right away which made any jokes pointless. Oh I am sorry.... eh it look exactly the same as the gif but well I will do next time screenshots. Still have to learn my manners here,
Zephyr Posted October 23, 2012 Author Posted October 23, 2012 ^---nigga hush. we krack jokes 'round here, stop actin' brand-new. he's right tho, actual screenshots are prefer'd however, not just a gif anim of tha character. & since you're workin' on a KotR character, do you plan on doin' any of tha main 3, or any of tha bosses/sub bosses for that matter? Yes I want them all and will prerelease a version without horse as Beta and I was planning on Braford (he has nice sprites with horse and most complete matching KFM Sprites but one need the headless horseman from some game which I have in my rooster, since he use horse up and down and I have to figure out how, especially because of the SND it is practical).Also I have my eyes on Muramasa and the Royal Black Knight. Well I started with some minor chars because people not like to create them. It has always a good feeling to play either a hero or boss as they are impressive and have wide range of movements and so as I see one give work into either a boss or a hero. In the moment I work on John Morris from Castlevania Bloodlines, sprite choosing for effects right in the moment,which I plan to use some SOTN Castlevania Effects, Subweapons will be QCF Style and also I use so weapons from enemies. I feel me fired up since I have also NES Jackie Chan in my mind^^ and I have still Zenki halfready (but I have little dislike to create get hit sprites if there are none). So I creatEdit 2 complete(always updateable...) Chars Birdman and Swordman from KOD in 2 days.
Sir Lord Alpyne Posted October 24, 2012 Posted October 24, 2012 damn, some big things you got in mind there bruh. good luck with it, i look forward to tha results. Kord Elite Kommander of the RSA
Cenobite 53 Posted October 25, 2012 Posted October 25, 2012 I've read in your other Tread, that this char is @ 100%. Hm, well you didn't too much effort in it I must say. Even in his stance he is flouncing aroud. Is he nervous ? Making a complete Spriteswap is a very bring thing IMO, but if done right, it might be nice for some Collectors. But to do that right you should at least get the aleignment and Axis correct, because in this case it looks just horrbile while playing with him. New Sound woud have been nice, too. And some more Sprite editing, I mean he still has his shadow while jumping... (In general removing the shadow from all sprites, cause mugen has its own shadows). I'am not trying to offend you, just giving feedback. And on the onther hand I started shitty like this too concerning char creation
Zephyr Posted October 25, 2012 Author Posted October 25, 2012 I've read in your other Tread, that this char is @ 100%. Hm, well you didn't too much effort in it I must say. Even in his stance he is flouncing aroud. Is he nervous ? Making a complete Spriteswap is a very bring thing IMO, but if done right, it might be nice for some Collectors. But to do that right you should at least get the aleignment and Axis correct, because in this case it looks just horrbile while playing with him. New Sound woud have been nice, too. And some more Sprite editing, I mean he still has his shadow while jumping... (In general removing the shadow from all sprites, cause mugen has its own shadows). I'am not trying to offend you, just giving feedback. And on the onther hand I started shitty like this too concerning char creation Thanks for observant feedback and try of the character, I much appreciate it. For SND I have no idea yet how to rip the sounds. Mugen is a time consuming hobby. And for the shadows I will keep that in mind since I didnt know this and the axis I can do this for vertical and horizontal but no idea how to rotate them without lost to get correct axis for the needed GetHit Sprites. I mostly improvise in this case (look at swordsman. When one not has the skill yet one has to improvise). Again I do not wanted to have missing sprites for GetHit like those from NES Games, else I could massproduce all minor chars with only back and forwardmotion and 2button. Flouncing around.... T_T my intent was footwork. It looks more awful if you play mugen with higher speed 80 instead of 60 with 6 for gamespeed.
Gokinero Posted July 6, 2017 Posted July 6, 2017 On 23/10/2012 at 0:15 AM, Zephyr said: Bird Man from Knights of the Round SNES released by Zephyr. More Info in Zepyhr WIP and Trivia. http://www.sendspace.com/file/xxp3c2 link espired, could anyone upload it again?
PhantomBlack Posted July 7, 2017 Posted July 7, 2017 4 hours ago, gokinero said: link espired, could anyone upload it again? "nah pleighboi" - birdman voice.
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