DeluxeGamer705 Posted September 21, 2025 Posted September 21, 2025 Yay, another Angry Birds character. Also, for the first time, the spriting style will be consistent depending on the character's outline! Also, no, development was not halted because of no motivation, but because my laptop's screen handle broke so it had to be sent for repair. Fortunately, it has returned, so I could finish him eventually. Chuck Screenshots: Preview: His moveset is mainly composed of rushdown, but he also has a projectile where he throws a wooden block. In addition to this, I also threw in some moves from Epic, because why not. Also, at the same time, I released a stage, but not from Angry Birds! Hoohoo Mountain Details: Animated: Yes Parallax: No Super Jump: Yes Music: Yes Get him here: https://sites.google.com/view/dxgsmugensite/characters For the stage: https://sites.google.com/view/dxgsmugensite/stages Found any bugs, errors, or oopsies with Chuck? Send me your feedback and I'll update him when I have time! If feedback for Hoohoo Mountain is also needed, send me it too! Gaulbetti 1
DeluxeGamer705 Posted December 27, 2025 Author Posted December 27, 2025 2025 is nearly coming to an end, so I decided to update Chuck to v1.1. Changelog: [RENAME] Finisher to ultimate. [BUFF] If Chuck hits the oponent with Super Charge, they now have a hurtbox, which means if Chuck is in simul mode for example and has a teammate, they can hit the opponent. [CHANGE] Some moves are no longer affected by PalFX due to making use of the "ownpal = 1" code. [ADD] More sprites for rolls, to make the animation more fluid. [CHANGE] A.I. now uses EX Wood Throw more often, and has a chance to use Dancing Spark more if at enough power. Also, it now shouldn't use power charge or randomly dodge or air dash for no reason. It also now uses Chuck's ultimate if the requirements are met.
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