Kasasagi Posted August 4, 2025 Posted August 4, 2025 These are my edits that convert the original stages from the 4:3 aspect ratio, to a 16:9, wide-screen aspect, for full display with wide screen packs and/or wide-screen monitors. Some additional changes and edits might have also been applied to the stage. See the included 'readme.txt' file for more details. The required Mugen version is strictly Mugen 1.1, because the stage edits use zoom to implement the wide-screen conversion. The required Ikemen Go version is newer than 0.99, e.g. ⬇ Nightly, because Ikemen Go 0.99 and older is highly incompatible with Mugen, when it comes to low and high camera bounds of the stages. Some (but not all) of these edits are available for Ikemen Go 0.99 and possibly older Ikemen versions, if you really need them: ⬇ Ikemen 0.99 Stages. There may be several additional stage variants included in each edit: a stage with the 'zoom' word in the file name is a variant supporting zoom, a stage with the 'cps' word in the file name is a a variant in 224p and aspect-corrected for the CPS arcade pixel size, stages may also have separate variants for different engines: Mugen 1.1 and Ikemen Go. ⛰ A preview of all stages. ⛰ A showcase of the CPS aspect-correction. ⬇ Download all of the stage edits here. FAQ Spoiler 1. What is this about the CPS aspect-corrected variants? Traditional Mugen conversions of classic arcade stages generally use the 320x240 resolution and assume a 4:3 screen aspect, which results in 1:1 square pixels. Then the stage is simply converted from the arcade version in a pixel-for-pixel manner, disregarding any differences in both the pixel shape and the vertical resolution. The above approach is a trade-off. The main advantage is that it allows for a pixel-perfect display (with no scaling artifacts or blur) in low-to-mid, 4:3 screen resolutions, such as 320x240 or 640x480, which were the PC standard at the time that Mugen was created. The main disadvantage of this approach is that the actual image of the stage can be severely stretched or squashed, in comparison to the original arcade hardware, which often uses resolutions that are not 4:3, resulting in non-square pixels. This problem of the lack of aspect-correction and the resulting stretching/squashing of the stage image is especially egregious in the case of the CPS-series arcade hardware (e.g. all of the classic Street Fighter series games, Darkstalkers series etc), as the original arcade screen pixels in this case have a severely non-square aspect of 7:9, i.e. they are tall rectangles. If the release archive contains the 'cps' variant, then this variant is meant to solve the above problem. You can see several examples of the aspect-correction in action in this image. 2. Do non-CPS arcade conversions need aspect-correction too? It depends on the specific hardware. At least in the case of the Neo Geo arcades (e.g. game series such as Fatal Fury, King of Fighters, The Last Blade, Samurai Showdown etc), the need for aspect-correction is much less pressing, as the pixels of these machines are almost square (off by 5%). However, it would still make sense to convert these stages to the original 224p vertical resolution, if it makes the difference between a working vertical scrolling/deltas and a total lack thereof. 3. What is the disadvantage of aspect-correction? The problem with aspect-correction is that displaying non-square pixels on a low-to-mid resolution PC screen (which has square pixels), will introduce either scaling artifacts, scaling blur or both, depending on the applied scaling method. In other words, the image displayed on the screen will not be pixel-perfect. This problem is actually not even limited only to aspect-correction, as just using a modern 16:9 wide-screen resolution, already results in non-integer scaling of the old 4:3 PC resolutions (at least in the vertical dimension) so some scaling artifacts will already have been introduced in this case. Moreover, Mugen 1.1 allows for sub-pixel positioning of sprites and this will also introduce drawing artifacts all by itself. The above mentioned problems can be mitigated in several ways. Arcade emulators for example usually have a variety of options that allow to fine-tune the scaling method and the resulting image quality, using different filters and shaders. They usually even allow to apply strict integer scaling, at the cost of displaying a smaller image at the center of the screen. Such options can be used to find a sweet-spot between blurriness and drawing/scaling artifacts. Mugen and Ikemen however currently lack such sophisticated scaling solutions. Nevertheless, there is also a brute-force approach to reduce scaling artifacts, and it is to go as high as possible with the screen resolution, preferably up to 4K for example. Individual previews of some of the latest stages: sf2ce-01-ryu by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Added the sign posts; tweaked their sprites' graphics and recolored them to match the floor's color palette better. - Redrawn some missing background parts for the wide variants. - Tweaked the floor, the walls and the roof sprites' graphics. - Reworked the birds' animation. - Tweaked the backgrounds' positions and deltas. - Tweaked the floor parallax. - Tweaked the clouds velocity. - Tweaked the z-offset. - Tweaked the shadows. Spoiler sf2-11-sagat by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Tweaked the palm tree sprite/animation. - Tweaked the floor parallax and the stone delta. - Tweaked the shadows. Spoiler ssf2-09-thawk by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed and tweaked the birds' flying away animations. * Made them compatible with Mugen 1.1 and Ikemen Go. * Made them start earlier so that they are actually noticeable. * Made them reset every round. - Fixed some other animations, including some sub-pixel artifacts. - Tweaked some horizontal deltas. - Tweaked the z-offset and the floor parallax and position. - Tweaked the shadows. Spoiler ssf2-10-cammy by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Smoothed-out most of the animations by adding a blending effect. - Tweaked and extended the main background and the aurora. - Fixed some sprites/animations alignment issues. - Tweaked the horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler sf2-10-vega by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Added the grid fall intro animation. - Tweaked some backgrounds' positions and deltas. - Tweaked the z-offset and the floor parallax. - Tweaked the shadows. Spoiler ssf2-12-deejay by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed many sprites' and animations' artifacts. * Fixed the middle foliages's colors and cut-off. * Fixed the clipped sprite of the right palm tree. * Fixed some graphical artifacts in the left arcway. * Fixed some graphical/color artifacts in the left spectators animation. - Fixed some sprites alignment problems. - Tweaked some deltas. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler sf2ce-08-dhalsim by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Tweaked and recolored the Ganesha painting. - Tweaked and vertically extended the floor sprite. - Tweaked/fixed some of the animations' graphics. - Tweaked the z-offset and the floor parallax. - Tweaked various deltas. - Tweaked the shadows. Spoiler ssf2-11-feilong by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Tweaked the main background sprite a little. - Tweaked and centered the floor sprite. - Tweaked some positions and deltas. - Tweaked the z-offset. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler sf2ce-04-chunli by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Fixed some sub-pixel artifacts. - Tweaked the floor parallax and the stones' deltas. - Tweaked the shadows. Spoiler ssf2-16-bison by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Many various sprite-separations have been made, for better deltas and parallax (e.g. sky, distant buildings, bell, monks). - Redrawn the missing parts of some sprites, as a part of the above sprite-separations. - The floor parallax and the deltas of the people and objects standing on the floor have been fixed. * Some rearrangements of the people's and objects' positions have also been made. - The sky/clouds have been sprite-sepatated into several layers and given velocities. - The background buildings were made symmetrical. - Tweaked the ceiling sprite and parallax. - Tweaked the shadows. Spoiler guilestageDG by DG Wide-screen, CPS aspect-corrected and zoom variants available. Additional edits: - Generally, a major revision of the stage have been applied. - Tweaked the graphics of many sprites. * Including: the sky/clouds, the floor, the trees, the crates etc. * Added a dithering pattern to the runway sprite, to make it more pixel-arty. - Recolored several sprites to make them closer to the original arcade game. * Including: the F16 (made it a little brighter), the trees and the crates. * Tweaked the shadows' color for all sprites. - Made several sprite-separations. * Separated the cans, the boombox and the ramp to improve the floor parallax. * Separated the sky/clouds into several layers with different velocities. - Tweaked the positions of many backgrounds. * Including: the F16, the ramp, the fence, the people, the crates etc. * Moved most of the backgrounds down (which is closer to the arcade layout). * Moved the helicopter higher and behind the F16. - Extended some background sprites' graphics to cover a wider field of view, for the zoom variant of the stage. - Tweaked both horizontal and vertical deltas. - Tweaked the characters' shadows. Spoiler sf2-05-blanka by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - The snake-tree has been sprite-separated, for better deltas. - Tweaked some backgrounds' positions and deltas. - Tweaked the clouds' velocity. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler sf2-06-zangief by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed some scaling artifacts in the floor sprite's graphics. - Fixed some sub-pixel artifacts. - Tweaked the upper workers' sprites/animation. - Tweaked the position and delta of the foreground chain. - Tweaked the position of the extinguisher. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler ssf2-02-ken by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Sprite-separated the clouds and given them velocity. - Converted the boat's undulation to a smooth sin.x effect. - Tweaked the attachment poles' positions and deltas. - Tweaked/recolored the floor sprite. - Tweaked the floor parallax. - Tweaked various other deltas. - Tweaked the shadows. Spoiler sf2-09-balrog by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Fixed some sub-pixel artifacts. - Tweaked the positions and deltas of the far neons lights. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler ssf2-03-honda by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Some sprite-separations, for a better parallax/perspective. * Separated the left wall and the showerheads. * Separated the bucket and the soap. - Many parallax/perspective corrections, to fix sliding objects. * Tweaked the floor's, ceiling's and bath's parallax/deltas. * Added parallax/scaledelta for the left wall. * Added separate deltas for the left wall's showerheads. * Added separate deltas for the bucket/soap. * Fixed the sliding waterdrops: edited positions, deltas and animations. - Some minor sprite tweaks for the left and back walls. - Made the ceiling waterdrops' animations much smoother. - Tweaked the right lantern's deltas. - Tweaked the shadows. Spoiler sf2-03-honda by Dark Saviour Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Some sprite-separations, for a better parallax/perspective. * Separated the left wall and the showerheads. * Separated the bucket and the soap. - Many parallax/perspective corrections, to fix sliding objects. * Tweaked the floor's, ceiling's and bath's parallax/deltas. * Added parallax/scaledelta for the left wall. * Added separate deltas for the left wall's showerheads. * Added separate deltas for the bucket/soap. * Fixed the sliding waterdrops: edited positions, deltas and animations. - Some minor sprite tweaks for the left and back walls. - Made the ceiling waterdrops' animations much smoother. - Tweaked the right lantern's deltas. - Tweaked the shadows. Spoiler bckalley by Neo Gouki Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical follow for the CPS/224p variants. - Tweaked the z-offset. Spoiler birthday by Neo Gouki Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Sprite-separated the stars and the skyline and given them diffrent velocities. - Sprite-separated the tray table, for a better delta/parallax. - Fixed/tweaked the delta/parallax of the floor and the deltas of the people/objects standing on the floor. - Fixed some sub-pixel artifacts. - Tweaked the z-offset. - Tweaked the shadows. Spoiler Gokuentou by Phantom.of.the.Server Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas/follow for the CPS/224p variants. - Made the main background animation slower and smoother, by applying a blending effect. - Tweaked the various flickering candles' highlight animations. - Sprite-separated the right wall statue and tweaked its highligh animation. - Extended and tweaked the central statue sprites/animation. - Converted the sunbeams flicker to a smooth highlight animation. - Tweaked one candle wax dripping animation. - Tweaked various horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler 034_Sagat by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the main background and applied separate deltas. - Sprite-separated the mountains/river background and applied separate deltas. - Tweaked the backgrounds' positions, deltas and velocities. - Fixed a graphical artifact in the foreground foliage sprite. - Tweaked the shadows. Spoiler 003_Sakura by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Tweaked the sky's sprite, delta and position. - Tweaked the middle backgrounds' deltas and positions. - Fixed some graphical artifacts in several sprites and animations. - Fixed/tweaked the plants' positions and deltas. - Tweaked the TV animation. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler 109_Rose by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Fixed the visible clipping of the Galeon. * Vertically extended the sprite and tweaked its position. - Added looping/tiling to the Galeon animation. - Added separate deltas for the front gondolas. - Sprite-separated the buildings and the sky. - Horizontally extended the buildings and the water backgrounds. - Added a blending effect to smooth-out all water animations. - Tweaked various backgrounds' positions and deltas. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler 010_Maki by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended and tweaked the back buildings sprite. - Vertically extended and tweaked the floor sprite. - Restored the mising Cody sprite. - Tweaked the horizontal deltas. - Tweaked the floor parallax. - Tweaked the shadows. Spoiler 004_Jimmy by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Tweaked/fixed horizontal deltas for various backgrounds. - Fixed the snake's position and tweaked some other positions. - Fixed some subpixel artifacts. - Tweaked the ground's parallax. Spoiler 017_Adon by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the foreground foliage. - Added separate horizontal and vertical deltas for the foreground foliage. - Tweaked/fixed the horizontal delta of the sky/trees background. - Tweaked the shadows. Spoiler 018_Claw by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Added the grid fall animation. - Tweaked the moon's color palette. - Tweaked some background positions and deltas. - Tweaked the floor's parallax. - Tweaked the shadows. Spoiler 022_Gen by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-separated the skyline and the water. - Tweaked the position and the sprite of the skyline background. - Majorly revised the water and the boats. * Added parallax to the water. * Tweaked the positions, deltas, sprites and animations of various boats. * Converted the front boat's undulation to a smooth sin.x effect. - Sprite-separated the pier, its support poles and its shadow. * Added separate deltas for these objects. - Tweaked the plane's animation. - Tweaked the shadows. Spoiler 023_Guile by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Extended the scaffolding sprite's graphics. - Fixed the plane's position in relation to its shadow on the floor. - Fixed the wing's position. - Tweaked the deltas and positions of the missles and the scaffolding. - Tweaked/fixed a part of the floor near the hangar's entrance. - Fixed the floor's parallax. - Fixed some sub-pixel artifacts. - Tweaked the shadows. Spoiler 024_Travers by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Sprite-separated the skyline background. - Tweaked the positions and deltas of various backgrounds. - Tweaked the sprite of the back buildings. - Tweaked the shadows. Spoiler 027_Chun-X by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Fixed the ground's parallax. - Tweaked the shadows. Spoiler 028_Cammy by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Removed the Delta Red members, which are not in the original SFA3 game. - Tweaked the animations' speed. - Tweaked the backgrounds' deltas. - Tweaked the shadows. Spoiler 032_Dhalsim by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-sparated the Ganesha statue and the wall. - Tweaked the sun/sea/buildings sprite. - Tweaked the sun's reflection animation. - Tweaked the backgrounds' deltas and positions. - Fixed some sub-pixel artifacts. - Tweaked the ground's parallax. - Tweaked the shadows. Spoiler 105_Dan by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Restored the man standing near the right stall. - Extended the back sky/buildings' sprite and some other sprites. - Tweaked the back sky/buildings' position and deltas. - Tweaked the mid backgrounds' deltas. - Converted the lamps' flickering to a subtle transparent animation. - Fixed the ground's parallax. - Tweaked the shadows. Spoiler 037_DJ by Ehnyd Wide-screen and CPS aspect-corrected variants (no zoom). Additional edits: - Added vertical deltas for the CPS/224p variants. - Horizontally extended background sprites for the wide stage variants, so that they cover the whole field of view. - Sprite-separated the house and palm trees background. - Tweaked the ground's sprite and position. - Removed the speaker/amplifier from the tower sprite. - Tweaked the positions and deltas of various backgrounds. - Tweaked the shadows. Spoiler ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted August 10, 2025 Author Posted August 10, 2025 An update to some of my previously released stages from the SFZ/SFZ series: 'bckalley by Neo Gouki', 'birthday by Neo Gouki' and 'Gokuentou by Phantom.of.the.Server': added CPS-corrected/224p variants with vertical follow, for both 16:9 and 4:3 aspects and other additional edits/fixes. See the bottom of the first post for more details and screenshots. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted August 29, 2025 Author Posted August 29, 2025 Added a new stage edit: '034_Sagat by Ehnyd'. Despite the name, this is actually Adon's stage from SFA2. See the bottom of the first post for more details and screenshots. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted September 6, 2025 Author Posted September 6, 2025 Added a new stage edit: '003_Sakura by Ehnyd'. See the bottom of the first post for more details and screenshots. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted September 26, 2025 Author Posted September 26, 2025 Added a new stage edit: '109_Rose by Ehnyd'. See the bottom of the first post for more details and screenshots. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted October 3, 2025 Author Posted October 3, 2025 Added a new stage edit: '010_Maki by Ehnyd'. See the bottom of the first post for more details and screenshots. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted December 25, 2025 Author Posted December 25, 2025 All of my stage edits have now been updated to support both the scenarios when the StageFit is on and when the StageFit is off. This has been done partially because Ikemen GO now also supports the equivalent of Mugen's StageFit option and is turned on by default. For those interested, the Ikemen GO's equivalnt in the config.ini file is this: ; Video aspect ratio used during matches. ; Modes: ; 0, 0 -> Resolution aspect ratio ; -1, -1 -> Stage aspect ratio ; w, h -> Custom aspect ratio (e.g. 4:3, 16:9, 16:10) FightAspectWidth = -1 FightAspectHeight = -1 ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted March 14 Author Posted March 14 Added a new stage edit: '004_Jimmy by Ehnyd'. This is actually Blanka's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
thebluedash Posted March 18 Posted March 18 These are awesome! Thank you so much! Will try them all today. Kasasagi 1
Kasasagi Posted March 19 Author Posted March 19 15 hours ago, thebluedash said: These are awesome! Thank you so much! Will try them all today. You're welcome and thanks for the appreciation! ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted March 21 Author Posted March 21 Added a new stage edit: '017_Adon by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted March 26 Author Posted March 26 Added a new stage edit: '018_Claw by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted April 4 Author Posted April 4 Added a new stage edit: '022_Gen by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted April 12 Author Posted April 12 Added a new stage edit: '023_Guile by Ehnyd'. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted April 18 Author Posted April 18 Added a new stage edit: '024_Travers by Ehnyd'. This is actually Guy & Maki's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted April 24 Author Posted April 24 Added a new stage edit: '027_Chun-X by Ehnyd'. This is Chun Li's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted April 30 Author Posted April 30 Added a new stage edit: '028_Cammy by Ehnyd'. This is Cammy's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted May 21 Author Posted May 21 Added a new stage edit: '032_Dhalsim by Ehnyd'. This is Dhalsim's stage from SFA2. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
Kasasagi Posted 18 hours ago Author Posted 18 hours ago Added a new stage edit: '105_Dan by Ehnyd'. This is Dan's stage from SFA2. Added a new stage edit: '037_DJ by Ehnyd'. This is DJ's stage from SFA3. See the bottom of the first post for more details and screenshots and the top of the first post for more info and downloads. CoolAnimeHustler 1 ★ Wide-screen stage edits. ⛰ Preview stages. ⛰ CPS aspect-correction. ⬇ Download stages.
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