Popular Post DeluxeGamer705 Posted October 13, 2024 Popular Post Posted October 13, 2024 Decided to change the style for my character release threads. Anyways, here's my next character! Diskun Screenshots: Preview: Gameplay-wise, he is a 6-button character that is a zoner; while his projectiles aren't really spammable, he has a good chunk of them to make sure the opponent doesn't approach him that easily. He also has a projectile that freezes the opponent and allows him to start a combo. While most of his moves are heavily based on the ones that originated from games released for the FDS, some original ones are present. Get him here: https://sites.google.com/view/dxgsmugensite/characters Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time! HappyDappy666, Noside, MistPrism and 2 others 5
Noside Posted October 13, 2024 Posted October 13, 2024 The Famicom Disk System mascot! very cool! CoolAnimeHustler and DeluxeGamer705 1 1
DeluxeGamer705 Posted January 1 Author Posted January 1 Quite some time has passed since his release, but now v1.1 is here to start off 2025! Changelog: - Added new mechanics: - Parry - Air Dash - Added a Guard Cancel. - Added a Hyper Combo Finish. - New palette selector graphic. - Jump Punch now has invincibility at startup. - Several sprite fixes. EDIT: v1.1b has been released to fix an A.I. issue where two specials could be performed by the A.I. when airborne despite not having an aerial version. EDIT 2: Due to issues with low parrying that cause Diskun to stand mid-air after performing Jump Punch, it was removed completely. This will be also done for my other characters that will receive parrying. CoolAnimeHustler 1
DeluxeGamer705 Posted February 15 Author Posted February 15 Another update, v1.2. Changelog: - Axes from Axe Toss now disappear when they touch the ground, rather than going through it. - Bomb's sound now stops playing when it or Diskun is hit. - Slight A.I. adjustments. - Slightly altered the shading in the 12th palette. - Added one more victory quote.
DeluxeGamer705 Posted February 21 Author Posted February 21 Not long after v1.2, another update has arrived! Changelog: - Revamped gameplay and combo system - Diskun now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Diskun forward a little. - Dodges, power charge and the throw now use their unique buttons, using A for dodges, B for the power charge, and C for the throw. - Changed a couple of specials and hypers' inputs to be consistent with the three-button setup for normals. Each hyper now uses only one button as a result. - Added a ball compatibility.
DeluxeGamer705 Posted March 23 Author Posted March 23 A month has passed, and v1.3 is here! Changelog: - The A.I. has been adjusted further, now being more aggressive! - Added a "Danger!" message.
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