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Trouble with a command grab


SpookyKujo

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So, I've been working on a Joke Character, and they have a command grab where they throw the opponent on the ground after jump up, like a slam-dunk, but one thing bothers me, because, when the opponent hits the ground (which is a seperate state) a hit sound should be playing when they land on the ground, which doesn't happen and Idk how to fix it, it really bothers me, so, I would be happy to get some help on this issue!
I tried different things which I thought might help, but it didn't

 

Code:

;---------------------------------------------------------------------------
; Opponent thrown into the air
[Statedef 1252]
type    = A
movetype= H
physics = N
velset = 20,35

 

[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0

 

[State 1252, 1] ;Gravity
type = VelAdd
Trigger1 = 1
y = .9

 

[State 1252, 4] ;Hit ground
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1253

;-----------------------------------------------------------------------------------------
; Opponent falling on the ground
[Statedef 1253]
type    = L
movetype= H
physics = N

 

[State 1253, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

 

[State 1253, EnvShake]
type = EnvShake
trigger1 = time = 0
time = 12
freq = 200
ampl = -7

 

[State 1253, PosSet]
type = PosSet
trigger1 = Time = 0
y = 0

 

[State 1253, VelSet]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

 

[State 1253, Explod]
type = Explod
trigger1 = Time = 0
anim = F62
pos = 0,0
postype = p1
facing = 1
bindtime = 1
removetime = -2
scale = 2,2
sprpriority = -2

 

[State 1253, Explod]
type = Explod
trigger1 = Time = 0
anim = F2
pos = 0,0
postype = p1
facing = 1
bindtime = 1
removetime = -2
scale = 1,1
sprpriority = 10

 

[I usually would've put the Hitsound here]

 

[State 1253, ChangeState]
type = SelfState
trigger1 = time = 0
value = 5110

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