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Character editing bugs I'm stumped by: chain combos, anim loop, hit in air properties


Gaulbetti

Question

Have been very busy editing characters for personal play lately, very addicted to it currently. I really needed help with 3 main recurring bugs that pop up with the tweaks I make however, any help or guidance is greatly appreciated.

 

First, what is the best method for giving a character that normally cannot chain basic attacks that ability, like in Marvel vs. Capcom? A strategy I had stumbled on and still use is to add "attack stateno && movecontact" coding under various basic attack codes in the .cmd file, which normally works perfectly fine. Occasionally, a nasty glitch occurs where the attack I have listed before "&& movecontact" immediately is launched without my input if the attack the code string is under lands at all, reguardless of the command input normally needed. Is there a specific reason this happens as far as anyone knows? Or is there a better way to add chain comboing entirely to bypass this bug?

 

Second, an edit I found and really like has the very obnoxious animation loop bug, but only if said move is blocked. I checked the normal variants of said attack in both .cns and coding, and the code that handles how the attack ends seem to be the same. Is there a common reason for this bug? I can post the character coding if need be.

 

Lastly, a small amount of edits I liked have a "forcenofall" property if their basic attacks hit a foe in the air while they are in a knockdown state. However, nowhere in their codes have Forcenofall or Forcestand, and adding the codes with "0" or a Air Fall parameter does not change this either. Is there any other reason this happens? Would really like to have hits after knockdowns still cause foes to fall after.

 

Thanks in advance.

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I couldn't tell if I needed to make another thread for this or not, but I have a fourth character coding editing glitch to bump this with:

Changing the command to an attack in the .cmd of some characters makes the attack stop working completely. Changing an attack back to the command it originally does fixes this bug, but does anyone know what causes that, and how I can just change the command on said attack freely? Really big obstacle in wanting to alter some characters for personal use.

 

The above issues I have already managed to work out thankfully. Thanks in advance.

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