Mrnoobisnotonfire Posted June 17, 2023 Share Posted June 17, 2023 Yeah so... I just codin' stuff and as I was testing him, no sound The code in question: ; Sliding kick [Statedef 240] type = S movetype = A physics = S ctrl = 0 anim = 240 sprpriority = 2 [State 240, 2] ;Add velosity so look smooth (much better then posadd!) type = VelAdd trigger1 = animelem = 2 x = 10 [State 240, PlaySnd] type = PlaySnd trigger1 = animelem = 2 value = S0,20 volumescale = 999 [State 240, Explod] type = Explod trigger1 = animelem = 2 anim = F120 pos = 0,0 postype = P1 ;P2, Front, Back, Left, Right supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 3 shadow = 0,0,0 [State 0, VelAdd] type = VelAdd trigger1 = animelem = 1 x = -2 [State 240, NotHitBy] type = NotHitBy trigger1 = animelem = 2 value = SCA,AA,AP time = 13 [State 240, NotHitBy] type = NotHitBy trigger1 = var(59)>0 && animelem = 1 value = SCA,AA,AP time = 10 [State 240] Type = AfterImage Trigger1 = time = 0 Trans = Add Time = 20 Length = 10 PalBright = 0,0,0 palcontrast = 44,44,44 PalAdd = 0,0,25 PalMul = .5,.5,.5 [State 240, 4] type = HitDef trigger1 = animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = s2001 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = 2 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = s2000 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = 0 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 5] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 [State 200, 3] type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that) triggerall = power >= 1000 trigger1 = movehit = 1 && command = "z" value = 250 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = movecontact && command = "x" value = 230 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = command = "holddown" value = 11 ctrl = 1 [State 200, 3] type = ChangeState triggerall = animelem = 4 trigger1 = command = "holdfwd" value = 100 ctrl = 1 The problem: https://imgur.com/02A7XSs And the sound itself in question: https://imgur.com/JTamCT8 Anyone whose going to tell me what issue Im having RN? Link to comment Share on other sites More sharing options...
0 Mrnoobisnotonfire Posted June 26, 2023 Author Share Posted June 26, 2023 Nvm, found the issue. The song file appear to be corrupted. My bad. Link to comment Share on other sites More sharing options...
0 Mrnoobisnotonfire Posted June 17, 2023 Author Share Posted June 17, 2023 3 minutes ago, Mrnoobisnotonfire said: The problem: https://imgur.com/02A7XSs Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error. Sry bout that Link to comment Share on other sites More sharing options...
Question
Mrnoobisnotonfire
Yeah so...
I just codin' stuff and as I was testing him,
no sound
The code in question:
; Sliding kick
[Statedef 240]
type = S
movetype = A
physics = S
ctrl = 0
anim = 240
sprpriority = 2
[State 240, 2] ;Add velosity so look smooth (much better then posadd!)
type = VelAdd
trigger1 = animelem = 2
x = 10
[State 240, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20
volumescale = 999
[State 240, Explod]
type = Explod
trigger1 = animelem = 2
anim = F120
pos = 0,0
postype = P1 ;P2, Front, Back, Left, Right
supermovetime = 0
pausemovetime = 0
scale = 1,1
sprpriority = 3
shadow = 0,0,0
[State 0, VelAdd]
type = VelAdd
trigger1 = animelem = 1
x = -2
[State 240, NotHitBy]
type = NotHitBy
trigger1 = animelem = 2
value = SCA,AA,AP
time = 13
[State 240, NotHitBy]
type = NotHitBy
trigger1 = var(59)>0 && animelem = 1
value = SCA,AA,AP
time = 10
[State 240]
Type = AfterImage
Trigger1 = time = 0
Trans = Add
Time = 20
Length = 10
PalBright = 0,0,0
palcontrast = 44,44,44
PalAdd = 0,0,25
PalMul = .5,.5,.5
[State 240, 4]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = s2001
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = 2
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = s2000
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = 0
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
[State 200, 3]
type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that)
triggerall = power >= 1000
trigger1 = movehit = 1 && command = "z"
value = 250
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = movecontact && command = "x"
value = 230
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = command = "holddown"
value = 11
ctrl = 1
[State 200, 3]
type = ChangeState
triggerall = animelem = 4
trigger1 = command = "holdfwd"
value = 100
ctrl = 1
The problem:
https://imgur.com/02A7XSs
And the sound itself in question:
https://imgur.com/JTamCT8
Anyone whose going to tell me what issue Im having RN?
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