Mrnoobisnotonfire Posted June 17, 2023 Posted June 17, 2023 Yeah so... I just codin' stuff and as I was testing him, no sound The code in question: ; Sliding kick [Statedef 240] type = S movetype = A physics = S ctrl = 0 anim = 240 sprpriority = 2 [State 240, 2] ;Add velosity so look smooth (much better then posadd!) type = VelAdd trigger1 = animelem = 2 x = 10 [State 240, PlaySnd] type = PlaySnd trigger1 = animelem = 2 value = S0,20 volumescale = 999 [State 240, Explod] type = Explod trigger1 = animelem = 2 anim = F120 pos = 0,0 postype = P1 ;P2, Front, Back, Left, Right supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 3 shadow = 0,0,0 [State 0, VelAdd] type = VelAdd trigger1 = animelem = 1 x = -2 [State 240, NotHitBy] type = NotHitBy trigger1 = animelem = 2 value = SCA,AA,AP time = 13 [State 240, NotHitBy] type = NotHitBy trigger1 = var(59)>0 && animelem = 1 value = SCA,AA,AP time = 10 [State 240] Type = AfterImage Trigger1 = time = 0 Trans = Add Time = 20 Length = 10 PalBright = 0,0,0 palcontrast = 44,44,44 PalAdd = 0,0,25 PalMul = .5,.5,.5 [State 240, 4] type = HitDef trigger1 = animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = s2001 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 2 attr = S, NA animtype = Hard damage= 63,20 getpower = 73,30 guardflag = MA hitflag = MAF pausetime = 5,5 guard.pausetime = 5,3 priority = 10, Hit sparkno = 2 sparkxy = 3,-17 hitsound = 5,3 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -6 air.velocity = -7,-4 air.fall = 1 fall = 1 [State 240, 4] type = HitDef trigger1 = animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = s2000 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 4] type = HitDef trigger1 = PalNo = 5 && animelem = 3 attr = S, NA animtype = Medium damage= 30,10 getpower = 40,20 guardflag = MA hitflag = MAF- pausetime = 3,3 priority = 3, Hit sparkno = 0 sparkxy = 3,-18 hitsound = 5,1 guardsound = 6,0 ground.type = Low ground.slidetime = 12 ground.hittime = 15 ground.velocity = -3 air.velocity = -2,-1 guard.velocity = 3 ground.hittime = 6 [State 240, 5] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 [State 200, 3] type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that) triggerall = power >= 1000 trigger1 = movehit = 1 && command = "z" value = 250 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = movecontact && command = "x" value = 230 ctrl = 0 [State 200, 3] type = ChangeState trigger1 = command = "holddown" value = 11 ctrl = 1 [State 200, 3] type = ChangeState triggerall = animelem = 4 trigger1 = command = "holdfwd" value = 100 ctrl = 1 The problem: https://imgur.com/02A7XSs And the sound itself in question: https://imgur.com/JTamCT8 Anyone whose going to tell me what issue Im having RN?
0 Mrnoobisnotonfire Posted June 26, 2023 Author Posted June 26, 2023 Nvm, found the issue. The song file appear to be corrupted. My bad.
0 Mrnoobisnotonfire Posted June 17, 2023 Author Posted June 17, 2023 3 minutes ago, Mrnoobisnotonfire said: The problem: https://imgur.com/02A7XSs Oh yeah, Im using I.K.E.M.E.N cuz mugen wont tell me that specific error. Sry bout that
Question
Mrnoobisnotonfire
Yeah so...
I just codin' stuff and as I was testing him,
no sound
The code in question:
; Sliding kick
[Statedef 240]
type = S
movetype = A
physics = S
ctrl = 0
anim = 240
sprpriority = 2
[State 240, 2] ;Add velosity so look smooth (much better then posadd!)
type = VelAdd
trigger1 = animelem = 2
x = 10
[State 240, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = S0,20
volumescale = 999
[State 240, Explod]
type = Explod
trigger1 = animelem = 2
anim = F120
pos = 0,0
postype = P1 ;P2, Front, Back, Left, Right
supermovetime = 0
pausemovetime = 0
scale = 1,1
sprpriority = 3
shadow = 0,0,0
[State 0, VelAdd]
type = VelAdd
trigger1 = animelem = 1
x = -2
[State 240, NotHitBy]
type = NotHitBy
trigger1 = animelem = 2
value = SCA,AA,AP
time = 13
[State 240, NotHitBy]
type = NotHitBy
trigger1 = var(59)>0 && animelem = 1
value = SCA,AA,AP
time = 10
[State 240]
Type = AfterImage
Trigger1 = time = 0
Trans = Add
Time = 20
Length = 10
PalBright = 0,0,0
palcontrast = 44,44,44
PalAdd = 0,0,25
PalMul = .5,.5,.5
[State 240, 4]
type = HitDef
trigger1 = animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = s2001
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 2
attr = S, NA
animtype = Hard
damage= 63,20
getpower = 73,30
guardflag = MA
hitflag = MAF
pausetime = 5,5
guard.pausetime = 5,3
priority = 10, Hit
sparkno = 2
sparkxy = 3,-17
hitsound = 5,3
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -6
air.velocity = -7,-4
air.fall = 1
fall = 1
[State 240, 4]
type = HitDef
trigger1 = animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = s2000
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 4]
type = HitDef
trigger1 = PalNo = 5 && animelem = 3
attr = S, NA
animtype = Medium
damage= 30,10
getpower = 40,20
guardflag = MA
hitflag = MAF-
pausetime = 3,3
priority = 3, Hit
sparkno = 0
sparkxy = 3,-18
hitsound = 5,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -3
air.velocity = -2,-1
guard.velocity = 3
ground.hittime = 6
[State 240, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
[State 200, 3]
type = ChangeState ; tis can use for autocombo (below the changestate also can be use like that)
triggerall = power >= 1000
trigger1 = movehit = 1 && command = "z"
value = 250
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = movecontact && command = "x"
value = 230
ctrl = 0
[State 200, 3]
type = ChangeState
trigger1 = command = "holddown"
value = 11
ctrl = 1
[State 200, 3]
type = ChangeState
triggerall = animelem = 4
trigger1 = command = "holdfwd"
value = 100
ctrl = 1
The problem:
https://imgur.com/02A7XSs
And the sound itself in question:
https://imgur.com/JTamCT8
Anyone whose going to tell me what issue Im having RN?
2 answers to this question
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