OroCrimson Posted July 22, 2022 Posted July 22, 2022 Warning: This Screenpack only works with IKEMEN Go version 0.99 set up with a 16:9 resolution! This is not designed to work on MUGEN. I said I'd do it 4 months ago and I finally got around to it. This is a remaster of my MUGEN Generations screenpack, but for IKEMEN. While I kept the core simplistic design of the original, I wanted to correct what I considered to be some egregious errors as well as create all new health bars that look a lot more polished than the original, and take advantage of a lot of IKEMEN Go's additional features. Most especially, I wanted to let the user install this cleanly rather than providing it with a full MUGEN install like I did before. Features: -A category-based screenpack, something I haven't seen for IKEMEN yet. -Literally infinite character slots, believe it or not. -Unlike MUGEN category-based select screens, it doesn't rely on an "invisible grid" that makes switching categories confusing. -Really cool custom made lifebars based on KOF 2002 -Support for IKEMEN's additional features and modes. Known jank: This screenpack uses IKEMEN's shared slot feature to allow for infinite character slots. This does create a few eccentricities not found in the MUGEN version however: -When toggling through characters in a category, it'll change that slot for both players. It's best for both players not to browse the same category at the same time. -When returning to the character select screen, rather than the cursor remembering what character you last chose, it'll instead be on the first character of the category you chose. -There is no sound effect when switching between characters in the same category. There is nothing I can do to fix these issues, as that's just how the engine works with this feature at this time. WARNING: The select.def used is located under data/ikegen/select.def. Do not use data/select.def, it won't work. Read the instructions in data/ikegen/select.def for how to add characters in the unique way this screenpack requires. Update 1.0.2 - Updated for 0.99. That's the only change. If you're using 0.98.2, stick to version 1.0.1 (Found on AK1). Update 1.0.1 - Fixed a pretty big bug, regarding the options menu. In version 1.0, scrolling down a long options list like in Game Options would cause the VS logo to appear in the top right of the menu. I realized I missed a component for that menu and have adjusted accordingly. Now small arrows appear when the list is bigger than what's on screen. If you're updating from version 1.0, you only need to replace system.def. Previews: Spoiler Main Menu Spoiler Options Screen Spoiler Character Select Spoiler Team Character Select Spoiler VS Screen Spoiler Lifebars Spoiler YouTube Spoiler . Downloads (v1.0.2): AndersonKenya1 GoogleDrive Mega Mediafire Discord Kasasagi and 8-BitBird 2
Theboombringer1 Posted June 18, 2023 Posted June 18, 2023 Hello, I really love this screenpack and the idea of an infinite, category based screenpack. But I was just curious if there is a way to change the name of the categories or add more categories? I'd really appreciate the help as the ability to customize the categories would make this the ultimate screenpack for me.
OroCrimson Posted June 30, 2023 Author Posted June 30, 2023 On 6/18/2023 at 6:34 AM, Theboombringer1 said: Hello, I really love this screenpack and the idea of an infinite, category based screenpack. But I was just curious if there is a way to change the name of the categories or add more categories? I'd really appreciate the help as the ability to customize the categories would make this the ultimate screenpack for me. Sort of, if you're willing to get your hands dirty. Check out my response to the review here, I share the gimp file and a tutorial on how to do this. You can't change the number of categories (without really digging in and changing the screenpack, in which case I'd look into how screenpacks are made) but with this tutorial you can replace the existing ones with whatever you like.
Rishabh Sahu Posted July 9, 2023 Posted July 9, 2023 Hi , I really like your work ,and it is really cool. Thanks for posting this . If you plan to update this screenpack in future it would be really great if you could add stage select previews as well .
Crazed Java Posted July 30, 2023 Posted July 30, 2023 I wondered if there was a limit to Ikemen's slot concept. I use it a lot myself. This is a cool screenpack but it does become cumbersome if you have a lot of characters loaded (over 1000 and growing myself) so while it may be "infinite" in theory maybe not the best for large collections unless you have a lot of patience for scrolling. For a more normal collection this thing is fairly awesome and I kind of dig the background. OroCrimson 1
OroCrimson Posted August 7, 2023 Author Posted August 7, 2023 On 7/9/2023 at 1:01 PM, Rishabh Sahu said: Hi , I really like your work ,and it is really cool. Thanks for posting this . If you plan to update this screenpack in future it would be really great if you could add stage select previews as well . The main reason I haven't set up stage previews is because most stages don't support them out of the box anyway and I'm not certain how standardized they are. For the work it takes for someone to set up their build with stage previews, it doesn't seem like much of an extension for them to add the stage preview themselves. That being said, I might get around to adding them myself as an optional addon. I wouldn't want to offer troubleshooting for it though, because I do think stage previews take a little more advanced knowledge to utilize and my screenpacks are mainly meant to be as plug and play as possible. (Hence why I don't do things like custom portraits.)
noir11 Posted March 13, 2024 Posted March 13, 2024 How to add characters in this screenpack? The characters added to select.def simply don't appear in the selection menu. And if they are within the same category, then how to choose them? How do I add characters to a certain category? It's a cool screenpack, but I absolutely don't understand how to add or select characters here.
OroCrimson Posted March 17, 2024 Author Posted March 17, 2024 On 3/13/2024 at 3:57 AM, noir11 said: How to add characters in this screenpack? The characters added to select.def simply don't appear in the selection menu. And if they are within the same category, then how to choose them? How do I add characters to a certain category? It's a cool screenpack, but I absolutely don't understand how to add or select characters here. I'm sorry, I'm surprised I didn't write this in the instructions. You have to edit data/ikegen/select.def, not data/select.def. They also have to be formatted in a special way there, but that's explained in the (correct) select.def. As for how you choose them, you use up/down to select category and left/right to select a character in that category.
Presiderp Posted March 28, 2024 Posted March 28, 2024 Hello OroCrimson, I'm a big fan of this screenpack and I'm using it on Ikemen GO 0.97, it works great except there are no portraits shown in the character select screen. Is there something in the files I can edit to make the character portraits appear on Ikemen GO 0.97?
OroCrimson Posted April 2, 2024 Author Posted April 2, 2024 On 3/27/2024 at 5:30 PM, Presiderp said: Hello OroCrimson, I'm a big fan of this screenpack and I'm using it on Ikemen GO 0.97, it works great except there are no portraits shown in the character select screen. Is there something in the files I can edit to make the character portraits appear on Ikemen GO 0.97? Unfortunately, I wouldn't know because I didn't use IKEMEN Go until 0.98, and this screenpack specifically is designed for version 0.99. You'd have to edit data/ikegen/system.def, but to what extent I'm not certain.
Presiderp Posted April 2, 2024 Posted April 2, 2024 15 hours ago, OroCrimson said: Unfortunately, I wouldn't know because I didn't use IKEMEN Go until 0.98, and this screenpack specifically is designed for version 0.99. You'd have to edit data/ikegen/system.def, but to what extent I'm not certain. I see, well nvm then it works perfectly except for that but it's not a big deal, ty for the awesome screenpack!
sir_shadows86 Posted July 24, 2024 Posted July 24, 2024 Probably one of my favourite screenpacks ever! Amazing job Only thing i don't like is how the stage music pauses when a fighter wins, it justs gets completely silent and looks kinda awkward to me. Is it possible to enable music to keep playing during these moments?
superkick9 Posted September 25, 2025 Posted September 25, 2025 i just using screen pack since yesterday but i noticed it not INFINITE how do i make it INIFNITE scroll i only can put so many characters in my category for CAPCOM look at my list only maybe 28 but i have 50 look: MVC_Ken-Demon, previous=B, next=F mvc_batsu, previous=B, next=F MvC-EoH_Dark_Psylocke_DCL, previous=B, next=F MvC-EoH_Dark_Ken_DCL, previous=B, next=F MvC-EoH_Dan_DCL, previous=B, next=F MvC-EoH_Guile_DCL, previous=B, next=F MvC-EoH_Ken_DCL, previous=B, next=F MvC-EoH_Ryu_DCL, previous=B, next=F MvC-EoH_Sakura_DCL, previous=B, next=F Gambit_eoh, previous=B, next=F Hulk_eoh, previous=B, next=F Protoman_eoh, previous=B, next=F Storm_eoh, previous=B, next=F StriderHiryu_eoh, previous=B, next=F MvC2_Tsunamidusher, previous=B, next=F MvC2_Saki, previous=B, next=F MvC2_Orchid, previous=B, next=F MvC2_jubilee, previous=B, next=F xMvCEvilRyux, previous=B, next=F xMvCGoukix, previous=B, next=F xMVCHayatox, previous=B, next=F xMvCWolverinex, previous=B, next=F mvc_cammy, previous=B, next=F mvc_juli, previous=B, next=F mvc_juni, previous=B, next=F mvc_dan, previous=B, next=F mvc_gouki, previous=B, next=F mvc_guile, previous=B, next=F mvc_hayato, previous=B, next=F mvc_ken, previous=B, next=F MVC_Ken-Cyber, previous=B, next=F mvc_mechgouki, previous=B, next=F ShinCyberAkumaV3, previous=B, next=F mvc_nash, previous=B, next=F mvc_rubyheart, previous=B, next=F mvc_ryu, previous=B, next=F mvc_vega, previous=B, next=F MvC2_Zero, previous=B, next=F MVC2Cammy, previous=B, next=F MvC2Hulk, previous=B, next=F MvC3RubyHeart, previous=B, next=F MvC2Ryu, previous=B, next=F MvC3Ken, previous=B, next=F Deejay_MvC, previous=B, next=F T.Hawk_MvC, previous=B, next=F Sean_MvCc, previous=B, next=F C.Akuma_MvC, previous=B, next=F Balrog_MvC, previous=B, next=F RyuDG-MvC, previous=B, next=F Ingrid_eoh, previous=B, next=F
・yoonybin・ Posted February 24 Posted February 24 On 9/25/2025 at 4:09 PM, superkick9 said: i just using screen pack since yesterday but i noticed it not INFINITE how do i make it INIFNITE scroll i only can put so many characters in my category for CAPCOM look at my list only maybe 28 but i have 50 look: MVC_Ken-Demon, previous=B, next=F mvc_batsu, previous=B, next=F MvC-EoH_Dark_Psylocke_DCL, previous=B, next=F MvC-EoH_Dark_Ken_DCL, previous=B, next=F MvC-EoH_Dan_DCL, previous=B, next=F MvC-EoH_Guile_DCL, previous=B, next=F MvC-EoH_Ken_DCL, previous=B, next=F MvC-EoH_Ryu_DCL, previous=B, next=F MvC-EoH_Sakura_DCL, previous=B, next=F Gambit_eoh, previous=B, next=F Hulk_eoh, previous=B, next=F Protoman_eoh, previous=B, next=F Storm_eoh, previous=B, next=F StriderHiryu_eoh, previous=B, next=F MvC2_Tsunamidusher, previous=B, next=F MvC2_Saki, previous=B, next=F MvC2_Orchid, previous=B, next=F MvC2_jubilee, previous=B, next=F xMvCEvilRyux, previous=B, next=F xMvCGoukix, previous=B, next=F xMVCHayatox, previous=B, next=F xMvCWolverinex, previous=B, next=F mvc_cammy, previous=B, next=F mvc_juli, previous=B, next=F mvc_juni, previous=B, next=F mvc_dan, previous=B, next=F mvc_gouki, previous=B, next=F mvc_guile, previous=B, next=F mvc_hayato, previous=B, next=F mvc_ken, previous=B, next=F MVC_Ken-Cyber, previous=B, next=F mvc_mechgouki, previous=B, next=F ShinCyberAkumaV3, previous=B, next=F mvc_nash, previous=B, next=F mvc_rubyheart, previous=B, next=F mvc_ryu, previous=B, next=F mvc_vega, previous=B, next=F MvC2_Zero, previous=B, next=F MVC2Cammy, previous=B, next=F MvC2Hulk, previous=B, next=F MvC3RubyHeart, previous=B, next=F MvC2Ryu, previous=B, next=F MvC3Ken, previous=B, next=F Deejay_MvC, previous=B, next=F T.Hawk_MvC, previous=B, next=F Sean_MvCc, previous=B, next=F C.Akuma_MvC, previous=B, next=F Balrog_MvC, previous=B, next=F RyuDG-MvC, previous=B, next=F Ingrid_eoh, previous=B, next=F I noticed this as well, and it sucks because I am using this screenpack (an edited ver) for a very important project of mine. Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber
OroCrimson Posted February 24 Author Posted February 24 Let me investigate this. I think it should be infinite, iirc I confirmed it with the IKEMEN Go devs prior to releasing it with such claims. But I don't think I tested it properly with really large rosters in one slot. 28 still seems low even for my tests though. But it's been a while. Note if you're using a later version of IKEMEN Go, like the Nightly release, I can't guarantee compatibility. This is only supported for certain on IKEMEN Go 0.99. Later versions of the engine might break things or put a limit on how many characters can share a slot. Anyway I'm copying my biggest roster over and will do some tests (using 0.99) to see if I can recreate this issue. In the meantime, I also remember that slot characters can break if any of them in the chain are invalid for some reason. If any character wouldn't show up in the roster normally for whatever reason (invalid name, path, or something else), then it can wreck the whole slot past that point (weird wonky character order or controls, missing further characters down the line, getting stuck in the chain no longer able to change characters in that slot, or stopping the chain entirely.) So checking which character is first missing in that slot can sometimes help troubleshoot the problem. Assuming of course it's not a hard limit on the engine that surprisingly no one ran into until now. If I run into the problem as well with a known good roster then we got a big problem and that really sucks. ・yoonybin・ 1
OroCrimson Posted February 24 Author Posted February 24 Okay I've finished my tests. 125 characters in category 1, 16 characters in category 2, 159 characters in category 3, and a few stray ones in categories thereafter. All of the characters were available fine. 159 characters were able to share the Darkstalkers slot, 125 characters in the street fighter slot, with nothing missing. Certainly not stopping as short as 28. So I'm afraid the issue is user error. Either one of your characters are invalid (they wouldn't appear in a normal roster either, and as such break the rest of the slot they're in) or you're using an unsupported version of IKEMEN Go (If Nightly put a hard limit on slot sharing, there's nothing I can do.) Tested In versions 0.98.2 and 0.99, both work as expected. ・yoonybin・ 1
RunninPigeon Posted April 9 Posted April 9 15 minutes ago, RunninPigeon said: visuals break in nightly build hope you'll fix this in a update or a hotfix for nightly users
OroCrimson Posted April 10 Author Posted April 10 Sorry, I will not and cannot support Nightly releases. They update far too often to keep on top of and don't have a clear versioning system to provide support for. When IKEMEN decides to release a new stable build, I will update my screenpacks to support it. Otherwise, anyone is welcome to release a patch for it themselves.
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