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ADD COVID 19 INTO A CHARACTER!!


danzey
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Hi!

 

143-1432240_wea9xkr-biohazard-symbol.png
this topic is not a joke!(it could have been!i know...but be focus!).although i have a roster of characters who are very hard to beat! so i make up my mind to give them a "symptom" so you have this code

Code:
 
  1. in statedef -2
  2. [State -2, virus du covid19]
  3. type = LifeAdd
  4. triggerall = !winko && AIlevel
  5. triggerall = roundstate!=3 && time<40 && alive
  6. triggerall = roundstate!=1
  7. trigger1 = 1
  8. trigger1 = random=[99,250]
  9. value = - (ceil(lifemax*0.001) + floor((time/10)))
  10. kill = 1
  11. absolute = 0
  12. persistent = 4 ; you can delete this line if you want that this symptom is more serious! or rise the number for frequency less often

 

 
  • or this variant 2 is less infected!
  •  
  • [State -2, virus du covid19 variant 2]
  • type = LifeAdd
  • triggerall = !winko && AILEVEL
  • triggerall = roundstate!=3 && time<40 && alive
  • triggerall = roundstate!=1
  • trigger1 = 1
  • trigger1 = random=[59,150]
  • value = - floor((ceil(lifemax*0.001) + floor((time/10)))/2)
  • kill = 1
  • absolute = 0
  • persistent = random%10 ; you can delete this line if you want that this symptom is more serious! or rise the number for frequency less often

 

also to go further again
you can add a changestate in state 0 or 20 or 21 in common.cns ( walk state, standing state, maybe run state)
type = changestate
triggerall = !winko && AILEVEL
triggerall = roundstate!=3 && time>=30 && alive
triggerall = roundstate!=1
trigger1 = ctrl && random<random%300
trigger2 = ctrl && life< lifemax*0.01
value = ifelse(random<350,5002,5000)
persistent =5
ctrl=0


it will simulate a sickness!!!
really!!!

  •   

143-1432240_wea9xkr-biohazard-symbol.png
that 's all! have fun !
now we need a vaccine lol!

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edit: added a covid 19 variant 2  coding in first post !
this variant is less infected than the first coding!
have fun !
if you look for a vaccine, you can add this in the code

 

xdN3WXJ.png

 

 

 

Spoiler
triggerall = roundno<2;  it will cure for the rest of the fight
or
triggerall = enemy,name!= " add the name of your fighter"  or enemy,author!=" same thing"
or
triggerall = life>enemy,life ; allow a light cure  if your character get more life or you can change with the "power"

 


these are example you can find your vaccine also!
good game!

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also to go further again
you can add a changestate in state 0 or 20 or 21 in common.cns ( walk state, standing state, maybe run state)
type = changestate
triggerall = !winko && AILEVEL
triggerall = roundstate!=3 && time>=30 && alive
triggerall = roundstate!=1
trigger1 = ctrl && random<random%300
trigger2 = ctrl && life< lifemax*0.01
value = ifelse(random<350,5002,5000)
persistent =5
ctrl=0


it will simulate a sickness!!!
really!!!

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