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how to do this attack


ctoon91

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 You can just make a helper that send the opponent to a custom state(via targetstate or p2stateno in a hitdef ) where it floats for an certain time(you can use vel y=-sin(time*pi/180) to float maybe) meanwhile showing the wind graphics with explods/projectiles/helpers and when it enough time has happened use selfstate to make him comeback to his own states.

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