ctoon91 Posted December 22, 2020 Posted December 22, 2020 im creating fujin from mortal kombat mythologies he has an move where a gust of wind blew under the opponent and carry them what code should i use
borderoflife Posted December 28, 2020 Posted December 28, 2020 You can just make a helper that send the opponent to a custom state(via targetstate or p2stateno in a hitdef ) where it floats for an certain time(you can use vel y=-sin(time*pi/180) to float maybe) meanwhile showing the wind graphics with explods/projectiles/helpers and when it enough time has happened use selfstate to make him comeback to his own states.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now