RicePigeon Posted March 23, 2018 Posted March 23, 2018 Yukari Yakumo (Incident Zero style) released (03/22/18) A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads. Link: http://ricepigeon.neocities.org First release. CoolAnimeHustler 1
RicePigeon Posted March 23, 2018 Author Posted March 23, 2018 Added link to a patch that fixes an issue with using spellcards during Spell Rage, will update the main download to include this fix later.
Ori-Ori Posted March 23, 2018 Posted March 23, 2018 39 minutes ago, Destined Shogun said: you know who else will have this play style? She's the first IZ character.
RicePigeon Posted March 24, 2018 Author Posted March 24, 2018 Reuploaded the zip archive with the changes added, as well as some corrections to the readme.
RicePigeon Posted March 24, 2018 Author Posted March 24, 2018 Yukari updated to address a recently discovered issue with Just Defends Fixed issues regarding Type-B's Just Defend.
RicePigeon Posted March 27, 2018 Author Posted March 27, 2018 IZ Yukari updated with some fixes. Changed aesthetics of Alignment selector. Added C button shortcut for X+Y+Z, due to popular demand. Adjustments to reset behavior. Bewitching Bait: Now removes itself properly if Yukari is hit before lasers are created. "Unmanned Abandoned Railroad Car Bomb": Resolved hitbox issue in corner. "Phantasm, Foam, & Shadow": Base damage per hit increased (100->120), proration decreased (92%->87%). "Phantasm, Foam, & Shadow": Now becomes unblockable at maximum charge.
RicePigeon Posted May 14, 2018 Author Posted May 14, 2018 IZ Yukari updated Illusion Manji Parasol: Corrected issue where move would only hit once. Illusionary Rift: All versions are now air blockable. Illusionary Rift [X ver]: Now always causes a wallbounce on hit.
RicePigeon Posted May 17, 2018 Author Posted May 17, 2018 IZ Yukari updated Fixed additional bugs to reset system.
RicePigeon Posted June 2, 2018 Author Posted June 2, 2018 IZ Yukari updated with several system changes [System] Fixed bugs with counterhit system. [System] Juggle & Reset system replaced with hitstun decay & air tech. [System] Revised behavior of wallbounce hits. [System] Dash behavior adjusted. [System] Added visual indicator for when Throw Escapes can be done. [System] Guard Cancels can no longer deal damage nor be cancelled into Spellcards. [System] New System mechanic: Crush Attack (Type-A Only). [System] "Spell Rage" Damage boost decreased from 20% to 15%. j2H: Proration decreased (90%->75%). Illusion Rift: Now has a RDP+A version while Dimensional Gap is active. "Phantasm, Foam & Shadow": Now has complete startup invulnerability on Level 1 & 2 charges.
RicePigeon Posted July 19, 2018 Author Posted July 19, 2018 IZ Yukari updated [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000. [System] Type-C alignment now allows up to two air dashes. [System] Wallbounces and Groundbounces can now be teched. [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change: 5x: Recovery decreased by 2f (Lv 1). 5y: Recovery decreased by 3f (Lv 2). 6y: Recovery decreased by 1f (Lv 3). 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). 6z: Recovery decreased by 7f (Lv 4). 6zz: Recovery decreased by 4f (Lv 4). 2x: Recovery decreased by 2f (Lv 1). 2y: Recovery decreased by 2f (Lv 2). 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). j5x: No change in animation data (Lv 2). j5y: No change in animation data (Lv 2). j5z: Startup decreased by 2f (Lv 4). j2z: Startup decreased by 2f (Lv 4). Bewitching Bait: No change in animation data (Lv 4). Illusion Manji Parasol: Recovery decreased by 4f (Lv 4). Illusionary Rift X: Recovery decreased by 10f (Lv 4). Illusionary Rift Y: Recovery decreased by 3f (Lv 4). Illusionary Rift Z: Recovery decreased by 3f (Lv 4). Full Moon Umbrella: No change in animation data (Lv 4). Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4). Graveyard Flotsam: No change in animation data (Lv 4). "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5). "Ran Yakumo & Chen": No change in animation data (Lv 5). "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5). CoolAnimeHustler 1
RicePigeon Posted July 29, 2018 Author Posted July 29, 2018 Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads. Link: http://ricepigeon.neocities.org First release. Ori-Ori and CoolAnimeHustler 2
RicePigeon Posted July 31, 2018 Author Posted July 31, 2018 Yukari updated with the new system mechanic changes introduced with Marisa. [System] Can now only perform a wall bounce once per combo. [System] Aerial normals now preserve vertical momentum when used from an air dash. [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo. j5z: Fixed erroneous sound playing at startup. Throw: Fixed erroneous damage. Now applies a base 85% prorate.
RicePigeon Posted November 8, 2018 Author Posted November 8, 2018 Link: https://ricepigeon.neocities.org/ Note: Both IZ Reimu and IZ Sakuya were released during the forum's downtime. [System] Fixed bug on Invalid Combo message. [System] Type-B bomb can now be jump cancelled, hitstun increased. [System] Power gains on startup of Special moves now affected by proration.
RicePigeon Posted November 13, 2018 Author Posted November 13, 2018 The bratty celestial, Tenshi Hinanawi, has been released. Get her in the Incident Zero section. Link: http://ricepigeon.neocities.org First release. CoolAnimeHustler 1
Mr.Giang Posted November 13, 2018 Posted November 13, 2018 Is it just me or half-circle motion is so hard to perform now? I have no problem with doing it with your previous work yet Tenshi's Beams of Non-Perception is just so hard to perform.
RicePigeon Posted November 13, 2018 Author Posted November 13, 2018 Just reuploaded the file with a fix that should hopefully make the half-circle motions easier to perform. Will wait to see how this goes before giving the fix to everyone else.
RicePigeon Posted November 15, 2018 Author Posted November 15, 2018 Updated Tenshi & all IZ-style characters with a fix to the way Last Words operate in the Type-B alignment, as they weren't depleting the Spirit Gauge properly. File names remain unchanged.
RicePigeon Posted November 23, 2018 Author Posted November 23, 2018 All IZ characters updated [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 5y: Fixed bug where move could chain into itself. 6y: Fixed bug regarding animation timings when cancelled into. "Fantasy Nature (alpha): Base damage increased (450/500->500/550). "Fantasy Nature (beta): Base damage increased (500->550). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 6z: Fixed bug with tech timing. "Final Spark": Damage increased (9xN/17xN->9xN/18xN). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. "Phantom Blood of the Flawless Maid": Base damage increased (421->461). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. Awakening of the Earth Spirits: 1st level is now obtained 20f earlier. "Heavenly Keystone of Kashima": Base damage increased (500->530). [System] Corrected buffer timings on certain inputs. [System] Minor adjustments to Spirit Gauge display. 6z: Fixed bug with tech timing. Full Moon Umbrella: Proration value increased (0.7->0.75).
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