Mr.Giang Posted August 29, 2018 Posted August 29, 2018 Differences between the ZVitor's Cyborg and this one:- Reworked moveset so his gameplay can be more similiar to Injustice 2 version.- Mix-up/Cross-up detection's improved.- Frame data's changed.- Added Beast Boy as a helper.- Now has the trait system from Injustice: God Among Us.- Damage-dampen system's added.- Special interaction with TEAM CVG's Robin as partner.- Extra voice line.- Rocket Barrage now can home opponents and is a level 3 Hyper.- Remove 1 unnecessary hyper.- Backdash is now a teleport.- Now can use grapple mid-air like a back air-dash.- UNO-tag team's supported.Tag system:Start - Partner assistz+c - Tag in/Tag outD,DF,F,z+c - Tag Team HyperTraits:- Repair Circuit - C Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3.- Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing.- BFF: Pressing Start to call Beast Boy into the battle. Require at least 1000 power but only cost 500.- Titans Together: When Robin is a partner and 3000 power is available, performing Cyber Shock command will activate "Titans! Go!".- x+y/y+z/z+x while guarding: Guard PushNormal:X - WeakY - MediumZ - Strongf.Z - Cyber Drill. Can be cancelled into Sonic Disruptor if move hits by pressing Z.A - Dash/Teleport/GrappleB - Throw (can be teched by opponents)Specials:Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on.Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit.Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG.Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts.Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked hig. Has no start-up frames during combo.Hypers:D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available.D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire.D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG.D,DF,F,D,DF,F,x/y/z (LV3) - Titans! Go!: After Cyborg uses his power claw to launch enemies, the Titans arrives and assists him, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.Tag Team Hyper: Cyber ShockTag Team Assist: Photon Shot Mr.Giang and WlanmaniaX 1 1
Mr.Giang Posted November 28, 2018 Author Posted November 28, 2018 Update: - Fixed the damn glitch that keeps making Nova Blaster's hitsparks disappeared. - Now has velocity change during air-combo with Power Claw. - Power Claw now no longer can chain into itself. - Power Claw no longer has start-up invin. - Sonic Disruptor's attribute is now SP. - Sonic Disruptor now deals 10 chip damage. - Sonic Disruptor's guard hittime reduced to 10f. - Cyber Kick follow up now can always hit opponents. - Techno Tackle now has recovery (I was high as hell when I didn't do this). - Techno Tackle's speed reduced. - Standing Hard's guard hittime reduced to 5f.
Mr.Giang Posted February 3, 2019 Author Posted February 3, 2019 Update: - More effects! - Added new hyper pause effects. - Added new tag hyper: Cyber Vortex. - Fixed cross-up glitches. - Some changes to keyframes to make anims look better. - Updated with a new damage dampen system. - Heat Tracking Missiles now juggle opponents. - Sonic Disruptor now can gain power on use. - Power Claw's recovery increased by 5f. - Techno Tackle's start-up reduced by 4f. - Techno Tackle now can be canceled into hypers. - 1st Light's recovery increased by 3f. - 2nd Light's damage reduced from 50 to 30. - Medium now can chain into itself twice. - d.Light's recovery increased by 4f. - d.Medium's recovery increased by 5f. - a.Heavy now always causes knock down to airborne targets. - Change 2nd Light, 3rd Light, a.Light and a.Medium's animations.
Skorp Vybez Posted March 30, 2019 Posted March 30, 2019 Why does he have Robins voice in some of his hypers? Unless you already fixed it since the video was posted? Sting Of The Skorpion!
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