Asef Hassan Amiz Posted July 5, 2016 Posted July 5, 2016 Hello everyone, well I downloaded this Awsome Screenpack, I simply love it & Its really cool , but it has One Big Problem which is - In its "Versus Screen" it shows this Screen - and there is no Info on who will be the next character to fight. I want to make the VS Screen into something like this - or like this - So Basically what i'm saying is, i want to Edit my ScreenPack so that in the Versus Screen I can see the Next competitor, without installing Another Screenpack, but by editing or by only the Ripping the VS Screen thing from another ScreenPack So Can anyone please tell me how to do that ? any help will be really appreciated. please help & Thanks Everyone.
Akram Posted July 5, 2016 Posted July 5, 2016 I don't know. But you can change lifebars if you don't like it. Here's how (look under this line) 1. Find the lifebars you want. 2. Download it. 3. In the data folder, make a new folder named what ever you want like for an example, I'd name my CVS2 lifebars CVS. 4. Drag everything in the lifebar folder you downloaded to the folder like for an example (again) I'd put everything in the CVS2MOD in the CVS folder 5. After that, go to system.def and look for this: fight = fight.def 6. Change the fight.def to the folder you made. Like for an example (once again) Spoiler data/CVS/CVS.def Quote Quote nothing. But the quote "If you make a bad character, you are the bashing stock."
OldGamer Posted July 6, 2016 Posted July 6, 2016 Okay I dont know what screen pack your using but its dont matter what its like. Before we can get started. You need Fight Factory and gimp Fighter Factory 3.0.2 x64 64 bit versionhttp://www.mediafire.com/download/v2zocbkp6jhme0w/ff3x64.rar Fighter Factory 3.0.2 x86 32 bit version Gimp Downloadhttps://www.gimp.org/downloads/ what you need to do is go to your data folder and find System.def and scroll down and find this here Because you don't know what they do I will color them in green text to explain what they are [VS Screen] time = 700 ;Time to show screen <----- this how long your versus screen can be played for a long times fadein.time = 20 <-- this to make fade in fadeout.time = 20 <-- this to make fade out match.text = "BATTLE %i" <-- this here for you the text on screen match.offset = 322, 320 <-- this here is position match.font = 7,0,0, 0,210,255 <-- this here is set your font number ;Big portraits p1.spr = 9000, 1 <-- this here is set portrait group/index number p1.offset = 126,158 <-- this here is set position your Big portrait group/index number p1.facing = 1 <-- this here is set invert your position Big portrait p1.scale = .5,.5 <-- this here is to resize your Big portrait p2.spr = 9000, 1 p2.offset = 512,158 p2.facing = -1 p2.scale = .5,.5 ;Names p1.name.offset = 185,148 <-- this here is set position the characters's name p1.name.spacing = 0,600 <-- this here is set spacing position the characters's name p1.name.font = 6,0,0, 0,210,255 <-- this here is set your font number your characters's name p2.name.offset = 455,148 p2.name.spacing = 0,600 p2.name.font = 6,0,0, 0,210,255 Okay now that I explain that setting do scroll down unit you find this here [VersusBG 2] type = normal spriteno = 0,0 layerno = 0 start = 0,0 mask = 1 Now run your Fighter Factory and find your screen pack's SYSTEM.SFF Scroll threw the page until you find the versus screen sprite images its very important to find the Group and Index for the Versus screen best way to search is by clicking this icon my picture will show the way and what they do okay now you have to know where is the group and index for the versus screen sprite image then you need to make a new sprite image to replace it for examples [VersusBG 2] type = normal <-- this here set to normal spriteno = 200,0 <-- this number is the group/index layerno = 0 start = 0,0 mask = 1 well pretty mush you have to change everything an also position them as well. Here video will help you understand what the versus screen does. I know this person sound bit annoying but he does make a good point how versus screen work Spoiler also go to this video and Ryon explain on how to make versus screen into animation go to the timer video to 25:23 and he explain a lot more about versus screen Spoiler well I hope that help you out buddy and hope you understand where to go from here CHECK OUT MY WEBSITE
Asef Hassan Amiz Posted July 8, 2016 Author Posted July 8, 2016 Its Amazing, the Tutorial is Really very helpful. Thank you Sooo Much for Teaching me that OldGamer. I really Appreciate it.
uaguilar Posted June 16, 2017 Posted June 16, 2017 Is there not an easier way? i dont wanna be making my own versus screen or anything. is there not a way i can just copy the already made VS screen from another screen pack and bring it into my cvs3 screen pack? I also just have a "Now Loading" screen as my VS screen that i dont want
JoeAngel Posted June 2, 2018 Posted June 2, 2018 There is a simpler method yes. 1st go to system.def of the screenpack you like. Locate the area where the versus screen is. Look for spriteno= (whatever number) everywhere in the versus screen section only. Open up the system.sff and locate all those sprites and save them anywhere you want. Now open up the system.sff file of the screenpack you want to use in fighter factory, usually just opening the system.def file and clciking the sprite section is easier. Ok now simply add all those sprites to the screenpack. Save it. Now go to the system.def file that you originally liked the versus screen and copy the entire section text, based on versus screen only. Then go to system.def file of the screenpack you want to use. HIGHLIGHT THE EXACT SAME TEXT for the versus screen right click and paste. Basically overwriting it. And BAM your done. (Keep in mind if you do have a sprite in that same group or same number already in your screenpack when adding the sprites you do like, just edit the spriteno in the versus section to a different number, very easily, and add those sprites to the group number you chose, there isnt that many depending on the versus screen you choose normally.) (Doing it this way you dont delete the previous on e and you can resort back at anytime as well.) OldGamer is a genius I will add.
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