jenngra505 Posted July 4, 2016 Posted July 4, 2016 One of the bottom tier characters of Saturday Morning Mayhem has now been rebalanced. (There may be something I missed but it's better than the original) https://1drv.ms/u/s!AqN1Ini5-I2IiBvuPQL8GrQxSUXI
TMC55 Posted July 5, 2016 Posted July 5, 2016 Really nice to see Captain Caveman rebalanced, can't wait to see the rest of the cast Edit: some feedback, he can move around during intros and can attack before the round starts.
jenngra505 Posted July 5, 2016 Author Posted July 5, 2016 Captain Caveman has been updated to version 1.1 Changelog: Modified Priority of a few moves Fixed infinite priority on several attacks Removed Ability to Air Recover from Unga Flame Made Crouching Light Punch not OTG Fixed Cornerpush on crouching attacks Made AI not attack before round starts Modified Frame Data of Crouching Light Kick
jenngra505 Posted July 15, 2016 Author Posted July 15, 2016 Captain Caveman has been updated to 1.4 Changelog: Fixed infinites involving Captain Quake and Stonerang Fixed a few infinites related to comboing into air dashes. Modified Frame Data of Crouching Medium Kick Reduced power gain on Captain Twirl Fixed bug where he freezes up on pushblock Increased juggle points taken by launcher Fixed bug that allowed him to go from hard punch to hard kick without the move hitting
jenngra505 Posted February 11, 2017 Author Posted February 11, 2017 Captain Caveman has been updated to Version 1.5 Changelog: Made temporary workaround for a stupid bug with Captain Quake and Mastadon. Made it so you can still Super Jump while the infinite prevention system is active Return of Terraflame (Now with new properties)
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