Mugen Posted February 4, 2016 Posted February 4, 2016 Hi, I'm making my first Mugen character and I have a problem. I'm trying to make it so that whenever my character wins another sprite runs onto the screen and does a dance. I have no idea where to start with this so can anyone just please help me?
0 Ryon Posted February 5, 2016 Posted February 5, 2016 You have followed my helper striker tutorial yes? Basically in the win state, your gonna call a helper using the helper code. the helpers position will be off screen of course. no in the helper's state (the person running in) your gonna need a velset code which makes them run on to the screen. and another velset code to stop them, with a trigger1 = time = 30 , replace 30 with a more fitting number. (THERE IS A BETTER WAY TO DO THIS , BUT LETS GO WITH THE EASY WAY) when the helper stops running, you can use a changeanim (within the helper state) to show the help dancing. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
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Mugen
Hi, I'm making my first Mugen character and I have a problem. I'm trying to make it so that whenever my character wins another sprite runs onto the screen and does a dance. I have no idea where to start with this so can anyone just please help me?
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