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horakh001
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[State 1000, Projectile]
type = Projectile
trigger1 = animelem = 1
ProjID = 1000
projanim = 1000
projhitanim = 1010
projscale = 1,1
projremove = 1
projremovetime = -1
velocity = 5,0
projhits = 1
projpriority = 5
projsprpriority = 3
offset = 20,-60
postype = p1
supermovetime = 0
pausemovetime = 0
attr = S,SP ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = light
priority = 4,Hit ;Hit,Miss,Dodge
damage = 75,5
pausetime = 10,10
sparkno = -1
guard.sparkno = -1
sparkxy = 0,0
hitsound = s0,0
guardsound = s0,0
ground.type = High ;Low,Trip,None
air.type = High
ground.slidetime = 15
ground.hittime = 15
air.hittime = 20
ground.velocity = -8,0
guard.velocity = -2
air.velocity = -8,-3
airguard.velocity = -2,-2



 

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