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  • 0
Posted

Your error assumes you have more than 128 though. My guess is that you have extra commands and those stupid AI# commands for winmugen AI Activation, prior to ailevel being a thing.

 

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-[Все слова это только слова.]-

  • 0
Posted

While I've never run into that issue before, it's pretty obvious that you have too many commands. Reduce the amount. That's the only way to fix this. File extensions don't really matter that much in mugen. All your CNS files could be called .txt if you wanted and it wouldn't matter. They're all just text files in the end anyways.

 

51fd7dd1e8049.png

-[Все слова это только слова.]-

  • 0
Posted

i did reduce commands which were double .. I.e

D,F,D,F, x

D,F,D,F, y

D,F,D,F, a

D,F,D,F, b

I kept only x and a commands.
like i said before.. i have more commands in my Yagami than Kyo..and it didn't give this error.
i have added almost 20 new commands into my Yagami.
and 8/9 into Kyo and Kyo gave me error..so i removed double commands with same moves.

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  • 0
Posted

do u meant these ?


[Command]
Name    = "AI_00"
Command = DF,F,D,U,DF,U,F, a+b+c+x+y+z
Time = 0
[Command]
Name    = "AI_01"
Command = DF,F,D,U,DF,U,F, a+b+c+x+y+z
Time = 0
[Command]
Name    = "AI_02"
Command = DF,F,D,U,DF,U,F, a+b+c+x+y+z
Time = 0
[Command]
Name    = "AI_03"
Command = DF,F,D,U,DF,U,F, a+b+c+x+y+z
Time = 0

JrPdbI.gif

  • 0
Posted

Yes, how many AI commands are there? You only need like 25~50 or so if you're going down that route. Remove all the others, starting from the bottom going up until you have only a max of 50 (assuming those are the bulk of your commands). You'll also have to find and remove the places they're used.

 

51fd7dd1e8049.png

-[Все слова это только слова.]-

  • 0
Posted

These are 54 commands
and there are no states in cmd for these Commands

 

[Command]
Name    = "AI_00"
Command =  a, a
Time = 0

[Command]
Name    = "AI_01"
Command =  a, b
Time = 0

[Command]
Name    = "AI_02"
Command =  a, c
Time = 0

[Command]
Name    = "AI_03"
Command =  a, x
Time = 0

[Command]
Name    = "AI_04"
Command =  a, y
Time = 0

[Command]
Name    = "AI_05"
Command =  a, z
Time = 0

[Command]
Name    = "AI_06"
Command =  a, s
Time = 0

[Command]
Name    = "AI_07"
Command =  b, a
Time = 0

[Command]
Name    = "AI_08"
Command =  b, b
Time = 0

[Command]
Name    = "AI_09"
Command =  b, c
Time = 0

[Command]
Name    = "AI_10"
Command =  b, x
Time = 0

[Command]
Name    = "AI_11"
Command =  b, y
Time = 0

[Command]
Name    = "AI_12"
Command =  b, z
Time = 0

[Command]
Name    = "AI_13"
Command =  b, s
Time = 0

[Command]
Name    = "AI_14"
Command =  c, a
Time = 0

[Command]
Name    = "AI_15"
Command =  c, b
Time = 0

[Command]
Name    = "AI_16"
Command =  c, c
Time = 0

[Command]
Name    = "AI_17"
Command =  c, x
Time = 0

[Command]
Name    = "AI_18"
Command =  c, y
Time = 0

[Command]
Name    = "AI_19"
Command =  c, z
Time = 0

[Command]
Name    = "AI_20"
Command =  c, s
Time = 0

[Command]
Name    = "AI_21"
Command =  x, a
Time = 0

[Command]
Name    = "AI_22"
Command =  x, b
Time = 0

[Command]
Name    = "AI_23"
Command =  x, c
Time = 0

[Command]
Name    = "AI_24"
Command =  x, x
Time = 0

[Command]
Name    = "AI_25"
Command =  x, y
Time = 0

[Command]
Name    = "AI_26"
Command =  x, z
Time = 0

[Command]
Name    = "AI_27"
Command =  x, s
Time = 0

[Command]
Name    = "AI_28"
Command =  y, a
Time = 0

[Command]
Name    = "AI_29"
Command =  y, b
Time = 0

[Command]
Name    = "AI_30"
Command =  y, c
Time = 0

[Command]
Name    = "AI_31"
Command =  y, x
Time = 0

[Command]
Name    = "AI_32"
Command =  y, y
Time = 0

[Command]
Name    = "AI_33"
Command =  y, z
Time = 0

[Command]
Name    = "AI_34"
Command =  y, s
Time = 0

[Command]
Name    = "AI_35"
Command =  s, a
Time = 0

[Command]
Name    = "AI_36"
Command =  s, b
Time = 0

[Command]
Name    = "AI_37"
Command =  s, c
Time = 0

[Command]
Name    = "AI_38"
Command =  s, x
Time = 0

[Command]
Name    = "AI_39"
Command =  s, y
Time = 0

[Command]
Name    = "AI_40"
Command =  s, z
Time = 0

[Command]
Name    = "AI_41"
Command =  s, s
Time = 0

[Command]
Name    = "AI_42"
Command =  U, U
Time = 0

[Command]
Name    = "AI_43"
Command =  U, F
Time = 0

[Command]
Name    = "AI_44"
Command =  y, c,z
Time = 0

[Command]
Name    = "AI_45"
Command =  y, x,z
Time = 0

[Command]
Name    = "AI_46"
Command =  y, y,z
Time = 0

[Command]
Name    = "AI_47"
Command =  y, z,z
Time = 0

[Command]
Name    = "AI_48"
Command =  y, s,z
Time = 0

[Command]
Name    = "AI_49"
Command =  s, a,z
Time = 0

[Command]
Name    = "AI_50"
Command =  s, b,x
Time = 0

[Command]
Name    = "AI_51"
Command =  s, c,z
Time = 0

[Command]
Name    = "AI_52"
Command =  s, x,z
Time = 0

[Command]
Name    = "AI_53"
Command =  s, c,z,a
Time = 0

[Command]
Name    = "AI_54"
Command =  s, x,z,a
Time = 0

JrPdbI.gif

  • 0
Posted

They'd be used as triggers somewhere in the CNS. I'm assuming you didn't make the character, so look for triggers in the CMD and CNS that look like this:

trigger1 = "AI_1"
trigger2 = "AI_2"
trigger3 = "AI_3"
trigger4 = "AI_4"

And so on...

 

51fd7dd1e8049.png

-[Все слова это только слова.]-

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