TMC55 Posted July 27, 2015 Posted July 27, 2015 Hey guys this is TMC55 here and I want to show my character I finally finished. I started him about 5 months ago and I was kinda at a dead end. I wasn't much of a good coder but I was able to get his specials and 2 supers done. I then needed some help which Ducks helped me with his throw and some other things he straightened out, then I asked a mugenite named D, The Red Cloak for some help and he complied and decided to help me. He ironed his rapid fist out making it more faster, fixed up his supers and gave him a lvl 3 super, thanks to him he's finally finished and is ready to be released to the public He also have his own stage, thanks to Old Gamer for making it http://www.mediafire.com/file/4og2uwa3m1rj77v/RobotSteven.rar/file https://youtu.be/-ls3Cdl7TMc Hellzone 1
Zemilia Posted July 28, 2015 Posted July 28, 2015 Just a few things to say: -Why is Qcf HP unblockable? (I even double-checked with Training) -His Lvl3 does not count as a combo, even though it's a multi-hitter. So if the opponent "holds back"/tries to block, he/she spazzes out.
TMC55 Posted July 28, 2015 Author Posted July 28, 2015 - it's unblockable because it has a pretty slow startup - I'll have to check that out later on
D The Red Cloak Posted July 29, 2015 Posted July 29, 2015 -His Lvl3 does not count as a combo, even though it's a multi-hitter. So if the opponent "holds back"/tries to block, he/she spazzes out. I tried to do a cinematic-style attack with an unblockable grab for the start, the spazzing out was suppose to be the opponent moving side to side from being rapidly punched on both sides. Sorry if it doesn't look quite right. I'll try figure a way to make it look better.
TMC55 Posted April 3, 2016 Author Posted April 3, 2016 So I made a little fix the Steven's throw thanks to Duckss, the opponent no longer takes damage when they hit the floor. Update is in the first post Link updated. Thanks to Dark Chaos for giving me feedback on Steven's attacks, now his crouching light kick and punch, and standing punch and kick shouldn't lead to an infinite.
TMC55 Posted August 20, 2020 Author Posted August 20, 2020 Update: I updated Robot Steven with a roll so you can dodge and get closer to opponents since he doesn't have any options for range attacks. And he also has a better AI thanks to DS12. Link in the first post is updated.
TMC55 Posted August 24, 2020 Author Posted August 24, 2020 Sorry for the double post but there's another update. Robot Steven now has 2 EX moves thanks to D, The Red Cloak, and his Magic Twirl now goes faster and is no longer unblockable. The link has been updated. CoolAnimeHustler 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now