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D The Red Cloak

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Everything posted by D The Red Cloak

  1. I know that it has been over 60 days since my last update, but now I actually have something now. Amy Ranboo v0.65 Playable with three Special Attacks and one Super. Now I know that she is JUST a Chun-Li pallette swap now, but for the Full Game version she will have her head changed to fit with the concept art. https://www.mediafire.com/?7k5s7jatjut1hdt
  2. I'm Back, Baby! I apologize for my absence, but now I'm fully energized again and now working on Amy Ranboo. I promise that I will have her out either before or during Halloween.
  3. Hey guys, In case anyone actually stayed with this. I have to say that, I'm done. I felt like I've been keeping this whole project on life support for too long. Duck and Captain Papyrus are doing their own thing now and I'm the only one that seems to remind my remaining partner of this project. But that's not all, I have no passion for Mugen in general or any other project I have in the works, even my novel for months. I still do redesigns on my deviantart page, but nothing too productive. It's mostly that this year hasn't exactly brought me much joy, with whats going on in the world that makes it seem that we are getting closer and closer to the end. So until I get my mojo back, this will be the last update, unless Papyrus wants to continue without me.
  4. Sorry for not replying, but yeah. I really do like this. :)
  5. Now I have something, finally. I have the effects I will use for the Special Attacks done, and here they are: Hyakuretu Izungiri aka Cutting Hand Gokusatsu Jibakujin aka Harakiri & Firekiri with Hitsparks Yep I used KOFXIII's Leona, Mature (edited to look more blood-like) and K' effects.
  6. Update: Basic movement animations are done, now working on Hit Sprites. Sorry for the lack of updates, I'm also working on a novel at the same time.
  7. Sorry for not responding sooner, The internet is getting incredibly spotty here and it's only at this time I can post anything without the internet immediately cutting off. Anyway, I can go with that Idea.
  8. Just a little something I put together, what I was thinking could be the official style of portraits. What do you guys think?
  9. I just felt like I should do more besides posting ideas and making the bare bones of the character. Maybe when I get the basic gist of it down I could send you a link so you can do the essential adjustments.
  10. -That's what I have planned. -Actually I want to do the coding myself if that's alright with you.
  11. Update, I'm starting on Amy Ranboo, a bugged character from AV Bishoujo Senshi Girl Fighting. This is the basic look I decided to use. And Here are some moves I have planned for her. As for her and her brother, they have moves based on Sawada from Street Fighter The Movie The Game. Amy's is based on the Console version and her brother Johnny Ranboo is based on the Arcade version. There are gifs of the moves because I'm asking someone here if they could do it and I want to show how they look, as if I tried to make the sprites myself, they'd look downright horrible. D, DF, F + x - W. Hyakuretu Izungiri D, DF, F + y - S. Hyakuretu Izungiri D, DF, F + xy - EX Hyakuretu Izungiri (uses 500 Energy) Note: Press x or y rapidly during the EX version to increase the number of hits. D, DB, B + x - W. Gokusatsu Jibakujin D, DB, B + y - S. Gokusatsu Jibakujin D, DB, B + xy - EX Gokusatsu Jibakujin (uses 500 Energy) Note: Normal versions stop projectiles, but the EX version can reflect projectiles back. D, DF, F + a - W. Lightning Kick D, DF, F + b - S. Lightning Kick D, DF, F + ab - EX Lightning Kick (uses 500 Energy) Note: EX version ends with a Rear Spin Kick. Basically Chun Li's own Lightning Kick. D, DB, B + a - W. Ranboo Special D, DB, B + b - S. Ranboo Special D, DB, B + ab - EX Ranboo Special (uses 500 Energy) Note: The EX version of this attack allows Amy to pass through projectiles and is much faster than the previous two. Anyone interested?
  12. I apologize for not responding sooner, as I genuinely thought for a while that no one would do this. But I have listened to these and I am very impressed! :) And don't worry Cap, They are MP3s.
  13. Just curious, is anyone that is a musician interested in doing music for us?
  14. He seems to be okay with it since in his message, he said I could keep the sprites. But I was thinking that maybe I would do Cliff. Mostly for the reason that you have a lot of projects on your plate and I wanted to take some of the work off of you, But maybe after I got the basic gist of him done you can do a bit of tinkering.
  15. I have some unfortunate (probably old) news. DuckSS isn't going to be working with us anymore. Not because of anything bad between the three of us, but he is going to a university and he needs to study a lot, so he will have no time for MUGEN. I wish him the best of luck and I hope he succeeds. If anyone out there is interested in helping out with the Remake (such as spriting, music or coding) I more then welcome you to join.
  16. Glad you like it. As he is right now, that's all I'm doing for now. However, he will have more features when the SF4NES Remake Full Game is completed.
  17. I've just updated Chun Fo, if anyone wants to have him.
  18. Yes, nothing says Star Wars like a fat pink magical creature that turns people into candy and has the physiology of taffy... Though now that I think about it, replace Jar Jar with Buu in the Prequels would make the movies more amusing, as Buu does have the power to be a more useful ally then an annoying rabbit-lizard man.
  19. 1. Jesus 3P0, you wanted to be in Episode 7 so badly that you jacked yourself up. (Note: I haven't seen Episode 7 yet, and I'm waiting for the DVD.) 2. Doesn't Buzz look like Tweedle Dee / Tweedle Dum if he was a space man? 3. Maul, you only needed the lower half replaced, you don't need to look like a cloaked Big O.
  20. Merry Christmas / Happy Holidays / Kwanzaa / Hanukkah to you all. After about a few months of nothing, I finally have something for the holidays. The Latest in the SF4NES Remake project. http://i63.tinypic.com/9ig4zk.png http://i63.tinypic.com/9vgpk6.png http://i63.tinypic.com/1fer9t.png http://i64.tinypic.com/xmiujt.png Link: http://www.mediafire.com/download/36oaow2xrod3by0/Chun-Fo-Moon.rar Edit 1: -Changed the Hittimes a bit. -Slowed down the projectiles and the Focus Attack. -Modified the Pushback on the light Counter. -Also I found out by removing the KFM.ai file, he becomes a bit more aggressive, so in case if he was to easy for you. That should be a plus. As always, please give any feedback that can improve him.
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