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Posted
These updates have been made to broly today:
 
1. Removed or added envshakes to either make moves more realistic (for example, when charging a fireball, environment won't shake) or impactful (upon explosion).
2. Added air dash (DB+a)
3. Fixed certain clsns and allpalfx
4. For normal forward fireball (DF+x), when u stand too close to enemy at edge of screen, it wont hit.  Fixed.
 
No small pach for this xD
Posted

You said you already finish, now there's a new update. Also for Aizen I see. Nah, just grab it! XD

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Posted

Another update -_-:

Ever wished you could stomp the enemy more than once, like in the movie?  Now you can!  By pressing DF+a a short moment after broly touches the ground, you can stomp 3 times in total, with the 2nd and third stomps doing less damage.

 

The way this works is, on the first stomp, if you dont follow up, the enemy will be lying on the ground, wide open to all sorts of combos.  Only after the third final stomp the enemy can't be hit, and broly hops back after the move ends.

 

The AI does not use this 3x combo, as the total damage output is insane.

 

What's left:

1. The only thing left I hope to do is broly's full screen super where he scatters lots of fireballs from his shield.  The current version i have (DFDF+c) isn't really accurate to the anime, but it will suffice till I am able to code the new one... which is quite hard.

Posted

neat.

BTW it's June 10th, not 11th

Depend on where you live. In my place, it already 11th june today. So Boyz was right about the date.

 

Another update -_-:

Not gonna lie bro, if you see something that can make this Broly even better, just keep updated it.

 

...and I gonna keep re-download XD

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Posted

Transformation? I dont follow you. U mean make him able to transform in battle from ssj to lssj? Thats hard to do as i dont have the normal sprites

Posted

Update to the new move statedef 2830 (DFDF+c):

1. hitdef adjusted to be a hyper projectile attr, as otherwise he can be movereversed out (and I'm too lazy to make a helper for that issue).

2. Green Shield explod removetime increased to 1000

3. Allpalfx starts at animelemtime(25) = 10. Fixed some palfx issues.

4. Centralised the green sphere for energy gathering

5. AI randomly uses the this final move when <= 450 health, which kills in one hit if enemy isn’t constantly evading for some time after the superpause.

Posted

I think it'd be a good idea to change the 1 Hit KO attacks to something a little more generous, but still deadly.

If you have 300 or less health, the attack (upon collision) does instant kill.

If you have 301-499 health, the attack leaves you with 50 health.

If you have 500 or more health, the attack will leave you with the same amount of health as Broly.

wmw7sq5.gif

Sack Tapping is Bad News, kids.

Posted

Interesting suggestion! However i intended for the move to do consistent damage over the duration, not just one big chunk of damage at once.  That way, the enemy would be able to evade it easily.  And consistent damage wise, I am not very sure how to code it as u suggested.  xD  Let's leave broly at this for now. 

 

Edit 13 June 2015:

1. Added removeongethit to ONE explod

2. Removed one blue clsn in the new full screen super (the one where attacks with red clsn).

Posted

LOL, I knew when I return I'm gonna see a new update for this Broly XD.

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Posted

Lol.  In case no one knows what was updated in the versions up till 19 June:

 

1. New counter special move added (DF+z)

2. Tweaked red clsns

3. Extended the super grab (DBDB+b) by giving it another 2 voice clips that make it more accurate to the movie version. You gotta hear it! A must have for broly fans xD

4. Fixed one of the winpose (183) animation timings. Note that this winpose is quite similar to the hyper move (DFDF+c).

Posted

Honestly, I don't mind at all if you keep updating your Broly even 100 times, because your Broly is beast!

 

Hell yea, that Broly sprite you found was indeed look crispy...So, you gonna make your new Broly using this new sprite??? SENPAI ..... :heeee:

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Posted

WELL, ONE MORE UPDATE CAN'T HURT.

Besides, I was waiting for a definitive version before dl'ing.

wmw7sq5.gif

Sack Tapping is Bad News, kids.

Posted

Yes, It's going to take a while, but IM GONA MAKE IT.  Standing and walking poses done already.  The new sprites are so BEAST that I can't resist making it... gona stall off the other projects for now.  

Posted

Yes, It's going to take a while, but IM GONA MAKE IT.  Standing and walking poses done already.  The new sprites are so BEAST that I can't resist making it... gona stall off the other projects for now.

Yay!

wmw7sq5.gif

Sack Tapping is Bad News, kids.

Posted

I notice now, that sprite was a sprite from the newest DBZ games on 3DS. LOL, I remember when first time see that games, I knew it that someday this sprite will be using in mugen.

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Posted

the new sprites are so epic. Im making progress compiling the sff!

With that sprite + your coding it...I dare to say this could be the best Broly in mugen XD

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Posted

You did it BoyBoyz, you became one with the cosmos! Now you can become one with the MUGEN creators!

wmw7sq5.gif

Sack Tapping is Bad News, kids.

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