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DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)


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Posted

hey gui my friend! nice to see you here,

you know what would make this better? converting the low-res MVC2 screenpack by drachir to 1.1 HINT HINT heheh

Haha, i already doing this a long time ago. ;)

I convert only for the 1.0 version and some things mainly the intro are messed up, but now i working on an update and surely will have a 1.1 conversion.

Posted

Why didn't I see this thread sooner?  You're doing my kind of thing xD

 

You were talking about a Mvc2 style screenpack yes?  Take a gander at this wip thingy:

 

http://www.youtube.com/watch?v=g7YS5IVUk-o

 

I'm actually working on something along those lines if you're interested

Posted

Wow, that's amazing! But there'll be more than that amount of selectable characters whenever I find the time to finish these conversions. So far I'm having trouble with Colossus' Super Armor code because a bunch of variables been used already during the conversion and I don't have much vars remaining and Iwakick used a whole bunch in his Super Armor Code.

Posted

I could try making my own orb with more slots

 

I can double that number if need be so there will be like 100 slots there

 

Something like this

 

2h8a155.jpg

Posted

is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing  :confuse:

 

as for nick, are there any unnecessary extra codes used for his super-armor?

Posted

it's kind of tricky to figure out because there's fvars and vars that he makes null. And I have to use Var(12) as that variable triggers the timer bar when you're in a Super Armor state or have increased Attack, Defense, Speed or unlimited power for Hypers.

Posted

is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing  :confuse:

Was just showing that one side on the double slots idea, you think 100 slots is too much?

Posted

Nothing is too much, the more characters the better dream matches in MvC2 style, even if the fighters aren't from either Marvel or Capcom.

Posted

There has been a problem with all the fighters and so I found the solution:

 

[state -2, Super Jump]

type = Turn

trigger1 = var(1)

trigger1 = (enemy,pos x-pos x)*facing < 0 && ctrl

 

Find this code in the chars Statedef -2 section and COMMENT IT OUT. You'll be able to do a successful air combo on P4 with P2's KO'd vanished body behind you.

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