gui0007 Posted April 18, 2015 Posted April 18, 2015 the new characters play great, keep em coming! Hey luis lol. :D Indeed man, these project was going in a great way! Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
WalrusLui Posted April 19, 2015 Posted April 19, 2015 hey gui my friend! nice to see you here, you know what would make this better? converting the low-res MVC2 screenpack by drachir to 1.1 HINT HINT heheh gui0007 1
gui0007 Posted April 19, 2015 Posted April 19, 2015 hey gui my friend! nice to see you here, you know what would make this better? converting the low-res MVC2 screenpack by drachir to 1.1 HINT HINT heheh Haha, i already doing this a long time ago. ;) I convert only for the 1.0 version and some things mainly the intro are messed up, but now i working on an update and surely will have a 1.1 conversion. Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
DarkWolf13 Posted April 21, 2015 Author Posted April 21, 2015 Updated WereGarurumon. Check the spoilers for the changes. He has a new attack and thus, his Dash Assist is changed and he has new Alpha assist now. gui0007 1
DarkWolf13 Posted April 24, 2015 Author Posted April 24, 2015 Added an edited version of REDHOT's Norimaro.
WalrusLui Posted April 25, 2015 Posted April 25, 2015 niiiice! he plays way better than redhots version.
DarkWolf13 Posted April 27, 2015 Author Posted April 27, 2015 Updated Norimaro. It appeared that I left his Multiple Slaps of Fury command uncoded so he can do the attack now.
DarkWolf13 Posted May 1, 2015 Author Posted May 1, 2015 Updated thread and updated all Characters. Check the first post.
WalrusLui Posted May 3, 2015 Posted May 3, 2015 here's pretty good MVC versions of Sasquatch, Rikuo and Cody by beto you can edit further into Mouser style (they're not like the IMT characters don't worry, they're way better) http://mugenguild.com/forum/topics/sasquatch-patch-2012-custom-mvc-144374.0.html http://www.mediafire.com/download/mop7rbd3wz9da22/Cody_Custom_EOH.rar http://mugenguild.com/forum/topics/rikuo-custom-mvc2-update-145949.0.html DarkWolf13 1
DarkWolf13 Posted May 3, 2015 Author Posted May 3, 2015 Thanks, I'll add these to my list of conversions.
Vibrant Posted May 8, 2015 Posted May 8, 2015 Why didn't I see this thread sooner? You're doing my kind of thing xD You were talking about a Mvc2 style screenpack yes? Take a gander at this wip thingy: http://www.youtube.com/watch?v=g7YS5IVUk-o I'm actually working on something along those lines if you're interested gui0007 and DarkWolf13 2
DarkWolf13 Posted May 8, 2015 Author Posted May 8, 2015 Wow, that's amazing! But there'll be more than that amount of selectable characters whenever I find the time to finish these conversions. So far I'm having trouble with Colossus' Super Armor code because a bunch of variables been used already during the conversion and I don't have much vars remaining and Iwakick used a whole bunch in his Super Armor Code.
Vibrant Posted May 8, 2015 Posted May 8, 2015 I could try making my own orb with more slots I can double that number if need be so there will be like 100 slots there Something like this
WalrusLui Posted May 8, 2015 Posted May 8, 2015 is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing as for nick, are there any unnecessary extra codes used for his super-armor?
DarkWolf13 Posted May 8, 2015 Author Posted May 8, 2015 it's kind of tricky to figure out because there's fvars and vars that he makes null. And I have to use Var(12) as that variable triggers the timer bar when you're in a Super Armor state or have increased Attack, Defense, Speed or unlimited power for Hypers.
Vibrant Posted May 9, 2015 Posted May 9, 2015 is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing Was just showing that one side on the double slots idea, you think 100 slots is too much?
DarkWolf13 Posted May 9, 2015 Author Posted May 9, 2015 Nothing is too much, the more characters the better dream matches in MvC2 style, even if the fighters aren't from either Marvel or Capcom.
Vibrant Posted May 9, 2015 Posted May 9, 2015 Alright, well I'm going to start with the original 50 slots, then match patches as I go
WalrusLui Posted May 10, 2015 Posted May 10, 2015 i thought it was 56 for the original MVC2 game? Idk im still fuzzy about the amount it had.
Demitri Posted May 10, 2015 Posted May 10, 2015 it was but this aint the real mvc2 lol If you want my released works, go here.
DarkWolf13 Posted May 11, 2015 Author Posted May 11, 2015 There has been a problem with all the fighters and so I found the solution: [state -2, Super Jump] type = Turn trigger1 = var(1) trigger1 = (enemy,pos x-pos x)*facing < 0 && ctrl Find this code in the chars Statedef -2 section and COMMENT IT OUT. You'll be able to do a successful air combo on P4 with P2's KO'd vanished body behind you.
DarkWolf13 Posted May 15, 2015 Author Posted May 15, 2015 Added Iwakick's Colossus. Check the spoiler under his name for details of the set.
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