Tyler Posted March 17, 2015 Posted March 17, 2015 When i am doing a simultanious 2v2 battle for some reason my small portrait gets messed up (9000,0) But it looks fine in the select screen, and also it looks fine during turn battles. this is it messed up this is it working in turn fights ( you can see the cpu that was set to simul is still messed up)
0 Arklegend Zinesis Posted March 17, 2015 Posted March 17, 2015 use fighter factory then move or rearrange your port to the very end of the sff file (uncheck shared pal) Also you can take the port and re apply the chars pallete to it or you can just remove p3 and p4 portrait code for simul in the fight.def (its placement doesn’t look good anyways) KRUSH LANCER - RSA "Learn to practice until you practice what you learn" - My Mentor
0 Tyler Posted March 18, 2015 Author Posted March 18, 2015 i have it at the end of the file but it still does it. i'd really like to know why it only messed up for the simul and not turns when they use the same one. im using FF3 is that the problem? Should i use ultimate?
0 Neo_Fire_Sonic Posted March 18, 2015 Posted March 18, 2015 Also you can take the port and re apply the chars pallete to it Do this. The reason your portrait is showing the weird crap is because of the palette. -play gaem, gaem iz kul
0 Arklegend Zinesis Posted March 18, 2015 Posted March 18, 2015 There is still one method I forgot to mention (I use this in my guilty gear mugen) you can increase the ports group number like the custom portrait. But doing that would require you to double your small port one for your select screen and one for your lifebar, you also need to recode your simul port code for p3 & p4 to match the new group number. I always use FF Classic I only use FF3 or Ultimate if I cannot open the char with the classic. KRUSH LANCER - RSA "Learn to practice until you practice what you learn" - My Mentor
0 Tyler Posted March 20, 2015 Author Posted March 20, 2015 Do this. The reason your portrait is showing the weird crap is because of the palette. but then why would it only do it for simul and not turn? They use the same portrait.
0 Neo_Fire_Sonic Posted March 21, 2015 Posted March 21, 2015 but then why would it only do it for simul and not turn? They use the same portrait. Because it's not using the palette. -play gaem, gaem iz kul
0 Tyler Posted March 23, 2015 Author Posted March 23, 2015 is there a way to make it not use palette for simul?
0 Ryon Posted March 23, 2015 Posted March 23, 2015 you know what. in both of your screenshots. you are not using the same characters. try using sanji for all players or nami. in a team and simul. it is a palette issue, the only option is to make a new small portrait, USING THE SAME PALETTE as the characters. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Tyler Posted April 1, 2015 Author Posted April 1, 2015 i know i wasn't. Its a palette problem though i still have no idea why it choses to do it only in simul mode and not turn. I just opted to create a duplicate sprite and use a higher number. (had to do this 2 times since i did 3 first then realized all wenchu's characters use that sprite)
0 Arklegend Zinesis Posted April 2, 2015 Posted April 2, 2015 These case happens on custom lifebars custom portrait and the second chars port should have the same portrait number but this just happens on simul, 9000,15 and above should be safe. KRUSH LANCER - RSA "Learn to practice until you practice what you learn" - My Mentor
Question
Tyler
When i am doing a simultanious 2v2 battle for some reason my small portrait gets messed up (9000,0)
But it looks fine in the select screen, and also it looks fine during turn battles.
this is it messed up
this is it working in turn fights ( you can see the cpu that was set to simul is still messed up)
10 answers to this question
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