Popular Post RicePigeon Posted February 28, 2015 Popular Post Share Posted February 28, 2015 Link: http://ricepigeon.webs.com Update logs: Yuyuko: =================================== 02/28/15 - Version 2014.02.28 =================================== Changes from Version 2.3: Added 12/24/14: - Complete system overhaul. Check movelist below. Added 12/25/14: - Counterhit detection added. - 2y: Fixed bug where damage proration would be automatically set to 10% - Juggle system implemented. Added 12/27/14: - AI added - Winposes added - Super portait added - New portait added Added 12/28/14: - 5y: Startup time decreased by 6f - 5y: Damage decreased by 10. - 41236x/y/z: Startup times reduced by 4f (all versions) Added 12/29/14: - 2z: Fixed animation desynchronization on explod. - Light of the Undead: Fixed big where projectile hitbox could hit opponent if Yuyuko leaves the state prematurely. - Ageless Dream: Poison wisps now disappear if super is performed again. - Various AI updates. Added 02/28/14: - Fixed palette bug on select screen icon. Reimu: =================================== 02/28/15 - Version 2015.02.28 =================================== Changes from Version 2013.12.25 Added 12/28/14: - 4x/6x: Hitbox size increased Added 12/31/14: - Command detection during turning animations improved - New special: Rain Dance (623x/y/z) - Hakurei Amulet: Effects and sounds renewed. - Hakurei Amulet: Projectile and Hitbox size increased significantly. - Ascension Kick: Animation, Effects, & Sounds adjusted. - Ascension Kick: Active frames decreased by 3f. - Ascension Kick: Hitbox vertical size increased. - Dimension Rift (X): Startup decreased by 1f. - Dimension Rift (Y): Startup increased by 1f. - Dimension Rift (Y): Reimu now moves a set distance forward rather than relative to P2 position. - Dimension Rift (Y): Hitbox size increased. - Dimension Rift (Y): Initial velocity after teleport increased. - Dimension Rift (Y): Now has Projectile invincibility until last active frame. Added 01/01/15: - Dimension Rift (Z): Completely redone. Reimu now leaps into air and fires 3 needle projectiles downward. - Border Sign "Cautionary Border": Removed. - Divine Spirit "Fantasy Seal": Now costs 1000 power (down from 3000). - Divine Spirit "Fantasy Seal": Command changed to QCF,QCF+x/y/z - Divine Spirit "Fantasy Seal": Number of hits per projectile reduced from 3 -> 2. - Divine Spirit "Fantasy Seal": Damage per hit increased from 17 -> 20 - Divine Spirit "Fantasy Seal": Each hit now implies a 0.95 damage proration. - New level 3 super: "Fantasy Heaven" Added 01/02/15: - Spellcard activation effect & text changed. Added 01/05/15: - Counterhit detection added. Added 01/11/15: - New juggle system implemented. - 4x/6x: Now causes wallslam on counter hit. - 4x/6x: Effect added, velocity revised. - New level 3 super: "Fantasy Nature" Added 01/13/15: - "Fantasy Heaven": Startup on orb activation reduced by 4f. Added 01/18/15: - Fixed bug on ground throws where opponent would not bounce off the ground. - Fixed issue on hard knockdowns involving when p2 gets back up. Added 02/28/15: - Rain Dance: Fixed bug causing it not to be cancelled into supers. - "Fantasy Nature": Hitting the opponent after the 1st active frame now causes reduced damage. Wargame-kun, Galvatron, KeyRogue and 3 others 6 Link to comment Share on other sites More sharing options...
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